Dapple Dualies NOC-T

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The Dapple Dualies NOC-T is a main weapon in the Splatoon series. It is a Barazushi-branded variant of the the Dapple Dualies from the Splatlands Collection and features a different sub and special weapon.

Appearance

Splatoon 3

Dapple Dualies NOC-T

Dapple Dualies NOC-T

Basic information
Category Main
Class Dualie
Sub Splat Bomb
Special Killer Wail 5.1
Special points 190p
Special depletion
Range
24 / 100
Damage
47 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
80 / 100
Durability
Handling
Obtainable at
Level 28
Cost
Requirement
Added in Splatlands Collection (10.0.0)
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Dapple Dualies Dapple Dualies
Dapple Dualies Nouveau Dapple Dualies Nouveau

The Dapple Dualies NOC-T makes its first appearance in Splatoon 3 with identical stats to the Dapple Dualies.

Data

  • The Dapple Dualies NOC-T is a lightweight weapon.
  • The matchmaking range is 9.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 0.663% per shot, allowing the user to fire for 12.57 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
  • When firing while moving, the player's movement speed is set to 0.084 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 36 and minimum damage of 18.
  • If a shot is in the air for more than 7 frames after being fired, it will lose about 2.25 damage every frame until it reaches 18 damage at frame 15.
  • The bullet hitbox for collisions with players has a radius of 0.25 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 6.8 degrees.
  • The angle its shots can deviate while in the air is 11.66 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The weapon starts off having a 5% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 3% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 12 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 75 frames to reach maximum accuracy.
  • Shots initially travel straight at a rate of 1.8334 units per frame for 3 frames. Shots travel straight for 5.5002 distance units.
    • After that, the shot's velocity is set to 1.81641 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 8.44 units.
    • This number may vary at different firing angles.

Rolling

  • Each roll consumes 5% of the ink tank capacity.
  • The user can roll 2 times without interruption. After this, there is a delay before the player can roll again.
  • Rolls cover an initial distance of 3.0 units during the rolling animation, plus an additional 0.6 units of sliding afterwards.
  • After performing a roll, it shoots a bullet every 4 frames.
    • The ink consumption per shot remains the same, so the player can fire for 9.55 seconds after rolling once if they have a full ink tank before rolling.
  • After rolling, there is a 50 frame cooldown before the ink tank starts refilling.
  • Damage per shot does not change after rolling.
  • After rolling, shots have a radius of 0.25 units.
  • The angle its shots can deviate in the post-roll state is 3.89 degrees.
  • After performing a roll, the two individual reticles will merge into a single reticle. The rate of shot deviation remains the same.
  • The Dapple Dualies NOC-T cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
  • The rolling state can be broken down as follows:
    • After a 4 frame startup, the roll animation lasts for 8 frames, after which the player can input another roll if they have not yet exhausted all available rolls.
    • After the roll completes, it takes 4 frames before the weapon can be fired. After an additional 24 frames, the user will regain their rolls and reenter a normal state if they move or stop firing.
    • In total, this takes 40 frames.
  • The shot velocity and shot travel distance remains the same in the post-roll state.
  • Rolling creates a pool of ink with a radius of 1.8 units.

[1][2]

Quotes

Sheldon's Introduction

It's a shame that Dapple Dualies users move so fast–the other team will barely get an eyeball on the updated design of the Dapple Dualies NOC-T from Barazushi! Especially because said player will be peppering the other team with Splat Bombs and Dodge Rolling to get in position to set up the Killer Wail 5.1 for those pesky distant foes. I'd recommend this set for anyone who can see the big picture and wants the ability to manage micro-battles both near and far.

The Dapple Dualies NOC-T is a weapon built for agility and flexibility coming from Barazushi in the Splatlands Collection. Adapt to combat at any range with its Splat Bombs and Killer Wail 5.1.
— @SplatoonNA on Twitter[3]

Weapon freshness rewards

Icon Name Type Availability
Sheldon License Currency 1★ Freshness Rating
Dapple Dualies NOC-T sticker Sticker 2★ Freshness Rating
Dapple Dualies NOC-T holo sticker Sticker 3★ Freshness Rating
4★ Dapple Dualies NOC-T User Badge 4★ Freshness Rating
5★ Dapple Dualies NOC-T User Badge 5★ Freshness Rating
6★ Dapple Dualies NOC-T User Badge 6★ Freshness Rating
7★ Dapple Dualies NOC-T User Badge 7★ Freshness Rating
8★ Dapple Dualies NOC-T User Badge 8★ Freshness Rating
9★ Dapple Dualies NOC-T User Badge 9★ Freshness Rating
10★ Dapple Dualies NOC-T User Badge 10★ Freshness Rating


Gallery

Etymology

The suffix "NOC-T" is a stylized spelling of the word nocturnal, an organism that is mostly active during night, thematically matching the night vision scopes attached to the weapon.

Names in other languages

Language Name Meaning
Japan Japanese スパッタリーOWL
supattarī OWL
Sputtery OWL[a]
Netherlands Dutch Dubbelspatters VLR-M Double Spatters VLR-M[b]
CanadaFrance French Double moucheteur NOC-T Double flecker NOC-T
Germany German Sprenkler U-HU Sprinkler U-HU[c]
Russia Russian Импрессиометы «Ф-ЛИН»
Impressiomyoty «F-LIN»
Impresshots «E-OWL»[d]
Mexico Spanish (NOA) Atomizador dual NOCT Dual atomizer NOCT[e]
Spain Spanish (NOE) Atomizador dual búho Dual atomizer owl
South Korea Korean 스퍼터리 OWL
Seupeoteori OWL
Sputtery OWL[a]

Translation notes

  1. 1.0 1.1 From the English word owl
  2. From vleermuis ("bat")
  3. From Uhu ("eagle-owl")
  4. From филин filin ("eagle-owl")
  5. From nóctulo ("noctule")

References