Flyfish consist of a single Smallfry piloting an Inkjet-like contraption to fly around. Periodically, the Flyfish stops in place and opens its two launchers, each of which launches up to 4 missiles similar to Tenta Missiles; these can lock on to up to two players at a time. A direct hit from a missile results in an instant splat. Flyfish are invulnerable to all conventional means of attack, and players instead need to throw a Splat Bomb into each launcher when they are open (or defeat the Flyfish by some other alternative shown in Statistics). Once the missile launchers are destroyed, the Flyfish is defeated and drops its Golden Eggs.
The following text is quoted from the Salmonid Field Guide.
- Basic Information
- Each flank is equipped with missile launchers capable of firing up to four missiles each.
- Uses jet propulsion technology to hover about.
- Covered in ink-repelling armor.
- Attack Behavior
- Capable of locking on to two targets and firing up to four missiles from each missile launcher.
- Throw a bomb into one of the missile launchers to destroy it.
- Take out both of its missile launchers to bring down the Flyfish.
- Supporting Information
- The latest model of weapon from leading Salmonid engineers.
- Only the most elite Smallfry are selected to undergo the special training to become Flyfish pilots.
- Equipped with a space-grade reaction control system on each flank to enable a smooth, stable hover.
- See also: Salmon Run data
|360 [Sal. 1]||150 / 50 / 30 / 15 [Sal. 2]||12 / 6 / 18||3|
- The Flyfish is destroyed automatically when the baskets on both sides are destroyed by placing a Splat Bomb or Drizzler missile in them or shooting in the baskets with an Inkjet, Explosher, Ink Cannon shot or Crab Tank cannon shot. Its actual health is only whittled down when directly hitting the cockpit with a Sting Ray, Killer Wail 5.1, Triple Inkstrike, Booyah Bomb, Grizzco Slosher or the Grizzco Splatana's charge slash.
- The missiles from the Flyfish deal damage depending on if the player is directly hit or how far away the player is to the impact.
- Flyfish are one of four Boss Salmonids that can attack players without having close proximity to them, the others being the Stinger, the Drizzler and the Big Shot.
- If being targeted by missiles, players should stay away from the basket so crewmates can deliver eggs safely.
- Players should also stay away from crewmates using the Sting Ray.
- Players need to coordinate which player will throw a bomb in which missile launcher. This can be done by observing which missile launcher the other player is closer to, and safely assuming that it is the one they will destroy.
- In freelance where communication is limited, ideally, the teammates standing next to each other should take the respective launchers in front of them.
- In higher hazard levels, it is more effective to only destroy one of the missile launchers to keep the Flyfish alive, as the boss spawn rate is higher and it takes a lot of resources to take down a Flyfish. This will prevent new Flyfish from spawning, as the game only allows up to three Boss Salmonids of the same kind (or four if the Hazard Level is at the maximum 333%) to remain on stage at any given time.
- The term coined for this technique is called crippling.
- Flyfish can only fire 4 missiles with one basket.
- A crippled Flyfish can only target the closest player, so keeping control of where missiles are launched is a good thing to think about. (Explained in Trivia)
- It is possible for a player to destroy a Flyfish in one missile-launch cycle without the assistance of another player. Throw the bomb as soon as the hatch opens, then immediately recharge ink for the second bomb and throw it as soon as possible.
- Aiming bombs at the missile launchers is not guesswork. While holding , a line appears on the screen showing exactly where the bomb will go. However, holding the button too long may lead to a missed opportunity as the missile launcher hatches will close back up, and at times it may bounce off the rim of the launcher.
- Caution must be used when using Splashdown or Inkjet near a Flyfish, since both attacks bring the user high enough to come into physical contact with the Flyfish, which inflicts substantial damage on the user.
- When battlefield conditions prevent the player from waiting for the ink tank to refill, or when there are multiple Flyfish, deploying either the Bomb Launcher or Inkjet is useful.
- Take out Flyfish as soon as possible. If on a higher rank, chances are that there will be multiple Flyfish spawning.
- If you happen to fall into a Flyfish's bucket (most likely from a Slammin' Lid or Fish Stick) while in a lifesaver, stay there. Bombs can possibly fall out of Flyfish buckets, but they explode immediately if they touch a lifesaver (i.e. you). This means that your position makes it easier to deal with the Flyfish, as bombs won't bounce out of the bucket you're in.
|Splat Bomb||✓||This is the standard method of defeating a Flyfish.|
|Ink Cannon||✓||In Salmon Run Next Wave, it can hit both launchers at once if aimed low between the backboards. Cohock Charge only.|
|Inkjet||✓||In Salmon Run Next Wave, it can hit both launchers at once if aimed low between the backboards.|
|Explosher||✓||In Salmon Run Next Wave, it can hit both launchers at once if aimed low between the backboards.|
|Grizzco Slosher||✓||Can hit both launchers at once if aimed low between the backboards.|
|Drizzler torpedo||✓||Can hit both launchers at once if aimed low between the backboards. Situational; cannot involve crewmate interference.|
|Splashdown||Splatoon 2 only||✓||Version 1.2.0 onward. Situational.|
|Sting Ray||Splatoon 2 only||✓|
|Egg Cannon||Splatoon 3 only||✓||Can hit both launchers at once if aimed low between the backboards.|
|Crab Tank (Secondary fire)||Splatoon 3 only||✓||Can hit both launchers at once if aimed low between the backboards.|
|Killer Wail 5.1||Splatoon 3 only||✓|
|Reefslider||Splatoon 3 only||✓||Can hit both launchers at once. The user must be level with or above the Flyfish; for example, they may hit the brakes (with ) at just the right time to stop at a ledge above the Flyfish and explode.|
|Triple Inkstrike||Splatoon 3 only||✓|
|Booyah Bomb||Splatoon 3 only||✓|
|Grizzco Splatana (Charge slash)||Splatoon 3 only||✓|
|Grizzco Dualies (Dodge roll)||Splatoon 3 only||✓||Situational due to the short range of the blast.|
- Main article: Badge#Salmon Run
|Flyfish Splats x 100|
|Flyfish Splats x 1,000|
|Flyfish Splats x 10,000|
The Salmonid Field Guide entry for the Flyfish.
The mem cake of a Flyfish.
Concept art of Flyfish, from The Art of Splatoon 2.
The icon for the Flyfish used in SplatNet 2.
- The Flyfish's missiles target the players in the direction it is facing, with the red launcher (viewer's right) targeting the closest player in its view, and the blue (viewer's left) launcher's missiles randomly targeting another active player. This is only true if both launchers are present. Destroying the blue launcher first will make the remaining red launcher target just you within that turn, relieving your teammates of the threat. On the other hand, destroying the red launcher first affords you a chance to safely take out both launchers in the same turn if you are quick enough, at the cost of exposing your teammates to the threat (from the blue launcher) during that turn.
- However, after one of its launchers is destroyed ("crippled"), the remaining launcher will always target the closest player in its view on subsequent turns.
- The Flyfish's Inkjet-like exhaust can splat players if they stay under it for too long.
- When introducing the different Boss Salmonids during the second training mission, Mr. Grizz refers to all of them as "it", except the Flyfish, which he calls "him", and Maws, which he calls "she". This makes them the only two Salmonids with a confirmed gender in the North American version.
- This could possibly imply by extension that the Smallfry pilots are all male.
- Flyfish's launchers resemble beverage coolers, while the missiles resemble soft drink bottles or ramune.
- In the concept artwork, it appears to resemble two recycling bins with pull-tab cans.
- In Splatoon 2, Flyfish are the only Boss Salmonids that do not visibly emerge from the water upon spawning, instead simply fading in. In Splatoon 3, this is no longer the case, and Flyfish properly rise out of the water. (However, they will still fade out if they are alive at the end of a wave.)
- If a Wave Breaker is placed where the pilot is, the Flyfish will move very irregularly.
"Flyfish" comes from the fact that they hover, and also from fly fishing, an angling method often used to catch fish like salmon.
Names in other languages
|Dutch||Salmodrone||From salmoniet ("Salmonid") and drone|
|French (NOA)||Dronoïde||From drone and salmonoïde ("Salmonid")|
|French (NOE)||Aéro Ben||From aéro- ("aero-") and benne ("dumpster", pronounced the same as ben)|
|German||Rakzak||From ruck zuck or zack zack (expresses something happening all of a sudden)|
|Italian||Salmodrone||From salmone ("salmon") and drone|
|From нерка nerka ("red salmon") and ракетчик raketchik ("rocketeer")|
|Spanish||Drónido||From dron ("drone")|
diànjiān fēiyú (Mandarin)
|Shoulder Pad Flying Fish|
diànjiān fēiyú (Mandarin)
|Shoulder Pad Flying Fish|