Freakazoid Station

From Inkipedia, the Splatoon wiki
G07: Ride with Me Station
Deepsea Metro Line G
G09: Wack 8-Ball Station

"Mad skillz, yo!"
Freakazoid Station
Show your stuff and get to the goal!
OE Deepsea Metro Freakazoid Station.jpg
Station G08
Test Fee CQ Points 500
Lives S2 font - octopus glyph.svg × 3
Weapons
and rewards

S2 Weapon Main Goo Tuber.pngS2 Weapon Sub None.png
 Kamabo Logo.pngRec 

S2 Weapon Main Bamboozler 14 Mk I.pngS2 Weapon Sub None.png
CQ Points 1,300 CQ Points 1,500
Mem cake S2 Mem Cake Zink.png Zink
Music #11 above

Freakazoid Station is a test in Splatoon 2's paid downloadable content, the Octo Expansion. This station is unlocked after clearing Ride with Me Station or Wack 8-Ball Station.

Access

The player must clear either I07G07 Ride with Me Station or G09B05 Wack 8-Ball Station to access this test. The shortest way to access this station is to clear I07G07 Ride With Me Station.

Walkthrough

Overview

The player must navigate the level using a charger weapon. It focuses on charge storing when using the Goo Tuber and the Bamboozler 14 Mk I's ability to charge quickly in mid-air.

Checkpoint 1

The player's first sight upon entering the level is a Launchpad that takes you to the second checkpoint.

Checkpoint 2

As soon as the player lands on the second checkpoint there is a wall with a Dash track on it, which the player must ink to and either charge up a full shot if using the Goo Tuber or wait until using the dash track to quickly charge up the Bamboozler. After being launched by the dash track there is a Splat Switch that must be inked in order to proceed to the next area.

Checkpoint 3

After reaching the third checkpoint there are multiple Balloon Fish, and by shooting the first one it causes all of the other ones to explode the path forwards, with an Octosniper at the end. After splatting the Octosniper a platform rotates creating a path to the next checkpoint.

Checkpoint 4

The fourth checkpoint starts with an Ink rail, which leads to a far away Grapplink, that can only be reached with a fully charged shot. If the player fails to reach the grapplink they will land on two small platforms with a Launchpad that takes you back to the checkpoint.

Checkpoint 5

The fifth checkpoint starts with another Ink rail that wraps around another platform, said platform having three shielded octotroopers on it, which spawn three Squid Rings in front of a dash track that takes you to the second last checkpoint. Floating next to the ink rail there is a line of three balloons in a row.

Checkpoint 6

The second last checkpoint has a dash track that launches you in the direction of a platform with a grapplink floating above it, so you must charge a shot before touching the dash track. After landing on said platform there are two power eggs leading you to a launchpad that takes you to the final checkpoint.

Final Checkpoint

The final checkpoint consists of 4 Dash Tracks leading you a grapplink. After hitting the grapplink the player is pulled towards it and lands on the platform with the goal.

Tips

Gallery

Quotes

OE Icon CQ Cumber.png
C.Q. Cumber's Quotes

Once you've charged a shot all the way, dive into your ink to store the charge.
Try using stored charge shots with the Goo Tuber.
Charge shots can only be stored for a short time, so be sure to use them.
Also, try making good use of the Bamboozler 14 MK I's ability to charge shots in midair.

OE Icon Cap'n Cuttlefish.png
Cap'n Cuttlefish's Quotes

I've about had it with kids these days going on and on about storing their charges.
— When the player has the Goo Tuber equipped.
Charging up shots in midair with the Bamboozler is as snappy as a pea!
— When the player has the Bamboozler 14 MK I equipped.
Oho! So that's a stored charge, eh?
— When the player has the Goo Tuber equipped.
Think one of them stored charges would work here too?
— When the player has the Goo Tuber equipped.
My words! Your moves remind me of myself in my younger days.
— When the player has the Bamboozler 14 MK I equipped.

OE Icon Marina.png
Marina's Quotes

The latest charger models allow you to store a charge while submerged in ink.
— When the player has the Goo Tuber equipped.
Grapplink spotted!
Hop on the dash track once your shot is all charged up.
That's the end there, right?

OE Icon Pearl.png
Pearl's Quotes

There's a switch - dead ahead!
So good!
BLAM!
There's the goal!
I totally got that on video!

Trivia

Names in other languages

RotM clean room label 1.png
Translation needed
Add/complete French (NoA) translation edit


Language Name Meaning
Japan Japanese 七色のチャージャー使い
カーラヒヨ湖駅
テクニックを見せつけ ゴールせよ!

Nanairo no chājā tsukai
Kārahiyo-ko-eki
tekunikku o misetsuke gōru seyo!
Using a seven-colored charger
Carla Hiyo Lake Station
Show off your technique and get to the goal!
Netherlands Dutch Dekt dat de lading?
Voor je gevoel
Laat je beste vaardigheden zien op weg naar het doel!
Does this cover the load?[note 1]
In your opinion
Show your best skills on the way to the goal!
France French (NOE) Conserve la charge et charge !
Sentier du slime
Déploie toutes tes techniques pour atteindre l'arrivée !
Keep charge and charge!
Slime trail
Use all your techniques to reach the finish!
Germany German Konzentration, bitte!
Tricksweg
Zeige dein Können auf dem Weg zum Ziel!
Concentration, please!
Trickspath
Show your skills on the way to the goal!
Italy Italian Effetto domino
Stradina Plastilina
Metti alla prova la tua abilità sulla strada verso il traguardo!
Domino effect
Plasticine Street
Test your skills on your way to the finish line!
Russia Russian ...Только не на обои!!!
Слизь-Банкинск
Доберись до цели стильно!

...Tol'ko ne na oboi!!!
Sliz'-Bankinsk
Doberis' do tseli stil'no!
...But not on the wallpaper!!!
Slime-Jar Town Station
Reach the goal with style!
SpainMexico Spanish La tinta puede ser cargante
Valle Maleable
Demuestra que sabes acumular carga.
The ink can be loaded
Malleable Valley
Show that you know how to build up charge.

Translation notes

  1. "Lading" is a pun on "Lader" (charger).