Hornz Dread Wringer
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Appearance
Hornz Dread Wringer
Basic information | |
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Category | Main |
Class | ![]() |
Sub | ![]() |
Special | ![]() |
Special points | 200p |
Range | |
Damage | |
Handling | |
Obtainable at | |
Level | 20 |
Added in | Splatlands Collection (10.0.0) |
Other variants | ![]() ![]() |
Data
- The Hornz Dread Wringer is a middleweight weapon.
- The matchmaking range is 15.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 9% per shot allows the user to fire 11 times on a full ink tank.
- After firing, there is a 50 frame cooldown before ink starts refilling.
- When initially attacking in humanoid form, the first shot takes 16 frames to come out.
- When initially attacking from swim form, the first shot takes 22 frames to come out.
- The movement speed while firing is set to 0.04 units per frame.
- The time between consecutive swings is 45 frames.
- The interval between firing and being able to enter swim form or use a sub weapon is 16 frames.
- The effective range is about 14.94 units while grounded and 14.49 while airborne.
- This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.
First projectile
- The group contains 8 projectiles that spawn consecutively 1 frame apart from each other.
- The group starts spawning as soon as the lifting animation ends.
- The first projectile spawns with an initial speed of 1.85 units per frame while grounded, and 1.79 units per frame while airborne. It flies straight at this speed for 2 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- Each subsequent projectile spawns with an initial speed that is 0.225 units per frame slower than the last.
- The projectiles deal 48 damage.
- Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 35 damage.
- The first projectile spawns with an initial collision radius of 0.1 units for players and 0.09 units for the stage. Over the course of 5 frames, the collision radius for players changes to 1.0 units, and over the course of 4 frames, the collision radius for the stage changes to 0.9 units.
- For subsequent projectiles, the initial collision radius is 0.0085 units smaller than the previous projectile for players, and 0.0085 units smaller for the stage. After the collision size changes, the radius is 0.085 units smaller than the previous projectile for players, and 0.085 units smaller for the stage.
Second projectile
- The group contains 8 projectiles that spawn consecutively 1 frame apart from each other.
- The group starts spawning 8 frames after the lifting animation ends.
- The first projectile spawns with an initial speed of 1.85 units per frame while grounded, and 1.79 units per frame while airborne. It flies straight at this speed for 2 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- Each subsequent projectile spawns with an initial speed that is 0.225 units per frame slower than the last.
- The projectiles deal 42 damage.
- Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 35 damage.
- The first projectile spawns with an initial collision radius of 0.08 units for players and 0.07 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.8 units, and over the course of 4 frames, the collision radius for the stage changes to 0.7 units.
- For subsequent projectiles, the initial collision radius is 0.0065 units smaller than the previous projectile for players, and 0.0065 units smaller for the stage. After the collision size changes, the radius is 0.065 units smaller than the previous projectile for players, and 0.065 units smaller for the stage.
Quotes
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Sheldon's Introduction
If you're already on team Dread Wringer, I won't need to sell you on the Hornz Dread Wringer. But I'm going to do it anyway! This rugged weapon was designed by Emberz to really stand out from the pack. And stand out it does with the Curling Bomb sub and Crab Tank special! With that combo, your mobility is off the charts. Slip into an advantageous position, and then shower your foes with ink. And then hit 'em with the ol' Crab Tank when they least expect it. I hope you'll give this set a try and become your team's MVB–Most Valuable Bucket! |
“ | The Hornz Dread Wringer is a wilderness-inspired weapon coming from Emberz in the Splatlands Collection. Return fire on your opponents with Curling Bombs and the Crab Tank. | ” | — @SplatoonNA on Twitter[3]
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Weapon freshness rewards
Icon | Name | Type | Availability |
---|---|---|---|
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Sheldon License | Currency | 1★ Freshness Rating |
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Hornz Dread Wringer sticker | Sticker | 2★ Freshness Rating |
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Hornz Dread Wringer holo sticker | Sticker | 3★ Freshness Rating |
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4★ Hornz Dread Wringer User | Badge | 4★ Freshness Rating |
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5★ Hornz Dread Wringer User | Badge | 5★ Freshness Rating |
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6★ Hornz Dread Wringer User | Badge | 6★ Freshness Rating |
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7★ Hornz Dread Wringer User | Badge | 7★ Freshness Rating |
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8★ Hornz Dread Wringer User | Badge | 8★ Freshness Rating |
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9★ Hornz Dread Wringer User | Badge | 9★ Freshness Rating |
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10★ Hornz Dread Wringer User | Badge | 10★ Freshness Rating |
Gallery
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2D icon
Etymology
The word hornz is a stylized spelling of the word horns, which matches the cow-print pattern on the main weapon of the body thematically.
Names in other languages
Language | Name | Meaning |
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モップリン角 moppurin kaku |
Mop Wrin(ger) Horn | |
Wringmorser Hörnz | Wring Slosher Hörnz[a] | |
Seau S-Horreur kératius | From Essoreur ("wringer"), Horreur ("horror"), bucket, kératine ("keratin") and the name of Emberz in the French (NOA) version, Tizonius | |
Seau S-Horreur kérapex | From Essoreur ("wringer"), Horreur ("horror"), bucket, kératine ("keratin") and the name of Emberz in the French (NOE) version, Apex | |
Schwappwascher Horn | Slosh Washer Horn | |
Отжиматель «Рога» Otzhimatel' «Roga» |
Wringer «Horns» | |
Friegamatic ATX | From fregar ("to mop") + Slosher ATX[b] | |
Friegamatic asta | From fregar ("to mop") + Slosher antler |