Hornz Dread Wringer

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Hornz Dread Wringer

Hornz Dread Wringer

Basic information
Category Main
Class Slosher
Sub Curling Bomb
Special Crab Tank
Special points 200p
Special depletion
Range
60 / 100
Damage
55 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
35 / 100
Obtainable at
Level 20
Cost
Requirement
Added in Splatlands Collection (10.0.0)
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Dread Wringer Dread Wringer
Dread Wringer D Dread Wringer D

Data

  • The Hornz Dread Wringer is a middleweight weapon.
  • The matchmaking range is 15.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 9% per shot allows the user to fire 11 times on a full ink tank.
  • After firing, there is a 50 frame cooldown before ink starts refilling.
  • When initially attacking in humanoid form, the first shot takes 16 frames to come out.
  • When initially attacking from swim form, the first shot takes 22 frames to come out.
  • The movement speed while firing is set to 0.04 units per frame.
  • The time between consecutive swings is 45 frames.
  • The interval between firing and being able to enter swim form or use a sub weapon is 16 frames.
  • The effective range is about 14.94 units while grounded and 14.49 while airborne.
    • This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.

First projectile

  • The group contains 8 projectiles that spawn consecutively 1 frame apart from each other.
  • The group starts spawning as soon as the lifting animation ends.
  • The first projectile spawns with an initial speed of 1.85 units per frame while grounded, and 1.79 units per frame while airborne. It flies straight at this speed for 2 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • Each subsequent projectile spawns with an initial speed that is 0.225 units per frame slower than the last.
  • The projectiles deal 48 damage.
    • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 35 damage.
  • The first projectile spawns with an initial collision radius of 0.1 units for players and 0.09 units for the stage. Over the course of 5 frames, the collision radius for players changes to 1.0 units, and over the course of 4 frames, the collision radius for the stage changes to 0.9 units.
    • For subsequent projectiles, the initial collision radius is 0.0085 units smaller than the previous projectile for players, and 0.0085 units smaller for the stage. After the collision size changes, the radius is 0.085 units smaller than the previous projectile for players, and 0.085 units smaller for the stage.

Second projectile

  • The group contains 8 projectiles that spawn consecutively 1 frame apart from each other.
  • The group starts spawning 8 frames after the lifting animation ends.
  • The first projectile spawns with an initial speed of 1.85 units per frame while grounded, and 1.79 units per frame while airborne. It flies straight at this speed for 2 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • Each subsequent projectile spawns with an initial speed that is 0.225 units per frame slower than the last.
  • The projectiles deal 42 damage.
    • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 35 damage.
  • The first projectile spawns with an initial collision radius of 0.08 units for players and 0.07 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.8 units, and over the course of 4 frames, the collision radius for the stage changes to 0.7 units.
    • For subsequent projectiles, the initial collision radius is 0.0065 units smaller than the previous projectile for players, and 0.0065 units smaller for the stage. After the collision size changes, the radius is 0.065 units smaller than the previous projectile for players, and 0.065 units smaller for the stage.

[1][2]

Quotes

Sheldon's Introduction

If you're already on team Dread Wringer, I won't need to sell you on the Hornz Dread Wringer. But I'm going to do it anyway! This rugged weapon was designed by Emberz to really stand out from the pack. And stand out it does with the Curling Bomb sub and Crab Tank special! With that combo, your mobility is off the charts. Slip into an advantageous position, and then shower your foes with ink. And then hit 'em with the ol' Crab Tank when they least expect it. I hope you'll give this set a try and become your team's MVB–Most Valuable Bucket!

The Hornz Dread Wringer is a wilderness-inspired weapon coming from Emberz in the Splatlands Collection. Return fire on your opponents with Curling Bombs and the Crab Tank.
— @SplatoonNA on Twitter[3]

Weapon freshness rewards

Icon Name Type Availability
Sheldon License Currency 1★ Freshness Rating
Hornz Dread Wringer sticker Sticker 2★ Freshness Rating
Hornz Dread Wringer holo sticker Sticker 3★ Freshness Rating
4★ Hornz Dread Wringer User Badge 4★ Freshness Rating
5★ Hornz Dread Wringer User Badge 5★ Freshness Rating
6★ Hornz Dread Wringer User Badge 6★ Freshness Rating
7★ Hornz Dread Wringer User Badge 7★ Freshness Rating
8★ Hornz Dread Wringer User Badge 8★ Freshness Rating
9★ Hornz Dread Wringer User Badge 9★ Freshness Rating
10★ Hornz Dread Wringer User Badge 10★ Freshness Rating


Gallery

Etymology

The word hornz is a stylized spelling of the word horns, which matches the cow-print pattern on the main weapon of the body thematically.

Names in other languages

Language Name Meaning
Japan Japanese モップリン角
moppurin kaku
Mop Wrin(ger) Horn
Netherlands Dutch Wringmorser Hörnz Wring Slosher Hörnz[a]
Canada French (NOA) Seau S-Horreur kératius From Essoreur ("wringer"), Horreur ("horror"), bucket, kératine ("keratin") and the name of Emberz in the French (NOA) version, Tizonius
France French (NOE) Seau S-Horreur kérapex From Essoreur ("wringer"), Horreur ("horror"), bucket, kératine ("keratin") and the name of Emberz in the French (NOE) version, Apex
Germany German Schwappwascher Horn Slosh Washer Horn
Russia Russian Отжиматель «Рога»
Otzhimatel' «Roga»
Wringer «Horns»
Mexico Spanish (NOA) Friegamatic ATX From fregar ("to mop") + Slosher ATX[b]
Spain Spanish (NOE) Friegamatic asta From fregar ("to mop") + Slosher antler

Translation notes

  1. Stylized spelling on the English word for horns
  2. From asta ("antler") and the name of Emberz in the Spanish version, Ascuax.

References