From Inkipedia, the Splatoon wiki
(Redirected from Inkrails)
An Inkrail.
Shoot Inkrails with ZR to activate them!

Inkrails, written as inkrails in Splatoon 3, are a form of transportation and mechanic in the Splatoon series.



Inkrails appear to be long, thin ropes of ink that connect various platforms in Octo Valley. They are tethered to such platforms by slightly larger bulbs that serve as entry points for Agent 3. The bulbs must be activated by hitting them with ink before the player can use the rail. When in squid form, Agent 3 is able to travel back and forth along Inkrails as they please; however, if they jump off or use their humanoid form while on an Inkrail, they fall to their death. Agent 3 can jump higher than otherwise possible whilst moving across an Inkrail.

Splatoon 2

No Inkrails are found in Octo Canyon, due to being replaced by ride rails, and they are now used on certain multiplayer stages. They work similarly to how they did in the first game, but after the bulb has been activated, the ink capacity visually decreases until it empties. Once empty, players cannot use the rail again until they hit the bulb with more ink, which refills it. While active, the Inkrail can only be used by players of the same ink color, and opposing players can hit it to more quickly decrease the length of activity. Inkrails are active for around fifteen seconds without anyone shooting the bulb.

Octo Expansion

Inkrails make a return in the Octo Expansion and perform similar functions to the original game. They have a more prominent use and help Agent 8 get around more easily and find better ways to splat Sanitized Octarians.

Splatoon 3

Inkrails make a return in Splatoon 3, appearing in Return of the Mammalians levels such as Boxes Locked! Keys, Please! and Get to Know Alterna, Your Only Choice. They are also in certain multiplayer stages, certain floors in Side Order, and the Salmon Run Next Wave stage Bonerattle Arena.


Octo Valley

Multiplayer stages

Shifty Station

Salmon Run: Next Wave

Octo Expansion

Return of the Mammalians



Splatoon 2


  • In Splatoon 3, a glitch existed where when a player with an active Inkjet or Zipcaster entered an Inkrail, their landing spot as well as that for anyone who Super Jumps to them would be moved to the start of the Inkrail, allowing them to reach otherwise inaccessible ground. This was patched out in Version 1.2.1.

Names in other languages

Translation needed
Add/complete Chinese (Traditional and Simplified) translations. edit
Language Name Meaning
Japan Japanese インクレール
inku rēru
Netherlands Dutch Inktrail Inkrail
CanadaFrance French Fil d'encre Wire of ink
Germany German Sepiadukt From sepia (Latin for "cuttlefish" and still used for their scientific names) and Aquädukt ("aqueduct")
Italy Italian Colorotaia From colore ("color") and rotaia ("rail")
Russia Russian Краскорельс
Mexico Spanish (NOA) Tintarriel From tinta ("ink") and riel ("rail")
Spain Spanish (NOE) Tintransportador From tinta ("ink") and transportador ("transporter")
China Chinese (Simplified) 墨汁轨道 Ink track
Hong Kong Chinese (Traditional) 墨汁軌道 Ink track
South Korea Korean 잉크 레일 Inkrail
 Internal Msn_CourseObj_13 [1]


See also