Inkrail
“ | Shoot Inkrails with to activate them! | ” |
Inkrails, written as inkrails in Splatoon 3, are a form of transportation and mechanic in the Splatoon series.
Description
Splatoon
Inkrails appear to be long, thin ropes of ink that connect various platforms in Octo Valley. They are tethered to such platforms by slightly larger bulbs that serve as entry points for Agent 3. The bulbs must be activated by hitting them with ink before the player can use the rail. When in squid form, Agent 3 is able to travel back and forth along Inkrails as they please; however, if they jump off or use their humanoid form while on an Inkrail, they fall to their death. Agent 3 can jump higher than otherwise possible whilst moving across an Inkrail.
Splatoon 2
No Inkrails are found in Octo Canyon, due to being replaced by ride rails, and they are now used on certain multiplayer stages. They work similarly to how they did in the first game, but after the bulb has been activated, the ink capacity visually decreases until it empties. Once empty, players cannot use the rail again until they hit the bulb with more ink, which refills it. While active, the Inkrail can only be used by players of the same ink color, and opposing players can hit it to more quickly decrease the length of activity. Inkrails are active for around fifteen seconds without anyone shooting the bulb.
Octo Expansion
Inkrails make a return in the Octo Expansion and perform similar functions to the original game. They have a more prominent use and help Agent 8 get around more easily and find better ways to splat Sanitized Octarians.
Splatoon 3
Inkrails make a return in Splatoon 3, appearing in Return of the Mammalians levels such as Boxes Locked! Keys, Please! and Get to Know Alterna, Your Only Choice. They are also in certain multiplayer stages, certain floors in Side Order, and the Salmon Run Next Wave stage Bonerattle Arena.
Appearances
Octo Valley
- Area 1
- Rise of the Octocopters (Mission #3)
- Area 2
- Gusher Gauntlet (Mission #4)
- Spreader Splatfest (Mission #7)
- Octoling Invasion (Mission #8)
- Area 3
- Inkrail Skyscape (Mission #10)
- Flooder Junkyard (Mission #12)
- Area 4
- Propeller-Lift Fortress (Mission #16)
- Octoling Uprising (Mission #20)
- Unwelcome Flying Object (Mission #21)
- Area 5
- Pinwheel Power Plant (Mission #24)
- Octoling Onslaught (Mission #26)
- Enter the Octobot King! (Area 5 Boss)
Multiplayer stages
- Arowana Mall (Tower Control, Rainmaker, and Clam Blitz)
- Barnacle & Dime (Tower Control, Rainmaker and, Clam Blitz)
- Blackbelly Skatepark (Splat Zones, Tower Control, and Clam Blitz)
- Bluefin Depot (Clam Blitz) (Splatoon 3 only)
- Brinewater Springs (Clam Blitz)
- Camp Triggerfish
- Crableg Capital
- Flounder Heights (Splat Zones, Tower Control, Rainmaker, and Clam Blitz) (Splatoon 3 only)
- Goby Arena
- Hagglefish Market (Turf War, Splat Zones, Rainmaker, and Clam Blitz)
- Humpback Pump Track (Tower Control, Rainmaker, and Clam Blitz)
- Inkblot Art Academy (Tower Control, Rainmaker, and Clam Blitz) (Splatoon 3 only)
- Lemuria Hub (Rainmaker and Clam Blitz)
- Mahi-Mahi Resort (Splatoon 3 only)
- MakoMart
- Manta Maria (Splatoon 3 only)
- Marlin Airport
- Moray Towers
- Musselforge Fitness (Rainmaker and Clam Blitz)
- New Albacore Hotel (Splat Zones)
- Piranha Pit (Splat Zones, Tower Control, Rainmaker, and Clam Blitz)
- Port Mackerel (Clam Blitz)
- Robo ROM-en (Tower Control and Rainmaker)
- Shellendorf Institute (Splat Zones, Rainmaker, and Clam Blitz)
- Shipshape Cargo Co.
- Skipper Pavilion (Splat Zones)
- Snapper Canal (Tower Control and Clam Blitz)
- Starfish Mainstage (Tower Control, Rainmaker, and Clam Blitz)
- Um'ami Ruins
- Undertow Spillway (Rainmaker)
- Wahoo World
Shifty Station
- Layout 3: Goosponge
Salmon Run: Next Wave
Octo Expansion
- A00 Abandoned Station
- B01A03 Wassup 8-Ball Station
- B04 Rad Ride Station
- B11 Tubular 8-Ball Station
- B13 Phat Splatz Station
- C10 McFly Station
- D09 Goose Station
- E08 Da Bomb Station
- G08 Freakazoid Station
- G09B05 Wack 8-Ball Station
- I02 Dinky Ink Station
- I06 All Eyez Station
- J07 Outrageous Station
- Escape 01 Coccyx Phase
- Escape 02 Villi Phase
- Escape 05 Diaphragm Phase
Return of the Mammalians
- The Crater
- No. 3 Boxes Locked! Keys, Please!
- 0000 After Alterna
- 0101 Get to Know Alterna, Your Only Choice
- Cozy & Safe Factory
- 0307 Rail Pass
- Landfill Dreamland
- 0407 Charge Now, Splat Later
- 0611 Don't Tease with the Keys
- Alterna Space Center
- Rocket 02 Alterna Space Center Hangar
- Rocket 04 The Spirit Lifter: Steerage
Gallery
Splatoon
-
An Inkling using an Inkrail.
-
A lime-colored Inkling using an Inkrail in Octo Valley.
-
An activated Inkrail in Flooder Junkyard.
Splatoon 2
-
Inkrails allowing Inklings to travel above the map on Moray Towers.
Trivia
- In Splatoon 3, a glitch existed where when a player with an active Inkjet or Zipcaster entered an Inkrail, their landing spot as well as that for anyone who Super Jumps to them would be moved to the start of the Inkrail, allowing them to reach otherwise inaccessible ground. This was patched out in version 1.2.1.
- In Splatoon, a glitch exists in Octo Valley where players can enter and exit an Inkrail at the end of Area 1 very quickly in order to jump high enough to unlock Level 18 and super jump to Area 4, allowing them to skip playing Areas 2 and 3 entirely.[1]
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | インクレール inku rēru |
Inkrail |
Dutch | Inktrail | Inkrail |
French | Fil d'encre | Wire of ink |
German | Sepiadukt | From sepia (Latin for "cuttlefish" and still used for their scientific names) and Aquädukt ("aqueduct") |
Italian | Colorotaia | From colore ("color") and rotaia ("rail") |
Russian | Краскорельс Kraskorel's |
Inkrail |
Spanish (NOA) | Tintarriel | From tinta ("ink") and riel ("rail") |
Spanish (NOE) | Tintransportador | From tinta ("ink") and transportador ("transporter") |
Chinese (Simplified) | 墨汁轨道 | Ink track |
Chinese (Traditional) | 墨汁軌道 | Ink track |
Korean | 잉크 레일 | Inkrail |
Internal | Msn_CourseObj_13 [2] |
References
See also
Mechanics
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