List of updates in Splatoon 2/Version 1.3.0

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Version 1.3.0
For Splatoon 2
Previous 1.2.0
Next 1.4.0
Version history

Version 1.3.0 was an update to Splatoon 2 released on September 8, 2017 at 01:00 UTC.[1]

The biggest changes in Ver. 1.3.0 are adjustments to some special weapons as well as some main weapons. In addition to these, adjustments to improve performance of some sub weapons have also been made.

Along with this update, additional adjustments have been made to refine matchmaking criteria in Ranked Battles so players with much closer Power Rating will get matched up even in the same rank. How much ranks rise or fall will be adjusted based on this criteria. The tendency for rank above S+ will not change with this update. The next update is scheduled in mid-October and will target performance improvement of some main weapons.

Changes to Salmon Run

  • Changes made to the S2 Weapon Special Sting Ray.png Sting Ray and S2 Weapon Special Splashdown.png Splashdown specials for multiplayer also apply to their use in Salmon Run.
  • Bombs thrown by the Steelhead will no longer land on top of Flyfish or Scrappers.
  • Fixed an issue causing no damage to be dealt to Steel Eels hit with a S2 Weapon Special Sting Ray.png Sting Ray if the S2 Weapon Special Sting Ray.png Sting Ray's shot inked any portion of the Steel Eel other than the pilot even slightly.
  • Fixed an issue preventing damage from being dealt to a Griller hit with a S2 Weapon Special Sting Ray.png Sting Ray attempting to hit its weak point by shooting through it. S2 Weapon Special Sting Ray.png Sting Rays that only hit the main body of a Griller will now also deal some damage.
  • Fixed an issue causing Steelheads that appeared in specific locations of the Lost Outpost stage not to attack.
  • Fixed an issue where two players attempting to pick up a single Golden Eggs Golden Egg just prior to the end of a wave caused one of them to be unable to pick up any Golden Eggs Golden Eggs during the following wave.
  • Fixed an issue where after playing Salmon Run online, players from your session who appeared in Inkopolis Square were always equipped with the S2 Weapon Main Splattershot Jr..png Splattershot Jr.
  • Fixed an issue where players who disconnected just prior to starting a round of play would appear to be holding a Rainmaker-like weapon.
  • Fixed an issue causing the location of the arrow indicating the player’s character as well as their title to be incorrect on the result screen when other players disconnected just prior to the end of a round of play.
  • Fixed an issue causing players using roller-type weapons to get a communications error after holding the Button1 ZR.png button for an extended period.

Changes to Splatfest

  • Fixed an issue where during a Splatfest, all players you recently played with appeared in Inkopolis Square with a S2 Gear Clothing Splatfest Tee.png Splatfest Tee with no slots filled in, regardless of the actual status of their S2 Gear Clothing Splatfest Tee.png Splatfest Tee.
  • Experience points required to fill in slots on Splatfest Tees have been changed in the following ways:
    • Slot 1 - 4000 → 7500
    • Slot 2 - 8000 → 7500
    • Slot 3 - 12000 → 7500
    • Total - 24000 → 22500

Changes to Multiplayer

  • Adjustments have been made to refine matchmaking criteria in Ranked Battles so players with much closer Power Rating will get matched up even in the same rank. How much ranks rise or fall will be adjusted based on this criteria. The tendency for ranks above S+0 to be matched up will not change with this update.
  • In Ranked Battle, regarding the special gauge increasing automatically based on mode-specific conditions, until now the special gauge would fill up regardless of the points required for the main weapon being used. Now, main weapons with a lower special gauge point requirement will have their gauges filled faster, and those with a higher point requirement will have their gauges filled more slowly.
  • Fixed an issue causing the area below where shots from a S2 Weapon Main Sloshing Machine.png Sloshing Machine or Rainmaker hit a wall to not be inked.
  • Fixed an issue where players with the Inkbrush or Octobrush equipped occasionally dealt continuous damage to opponents when coming into contact with them on uninkable surfaces.
  • Fixed an issue causing sponges touched by an S2 Weapon Main Inkbrush.png Inkbrush or S2 Weapon Main Octobrush.png Octobrush to expand rapidly.
  • Fixed an issue where players with a roller or brella-type weapon equipped would temporarily be unable to recover from damage after coming into direct contact with an opponent and being knocked back.
  • Fixed an issue preventing players from damaging opponents via direct contact immediately after performing a vertical swing with a roller-type weapon.
  • Ink splats will no longer appear on players submerged in ink when hit by a S2 Weapon Special Sting Ray.png Sting Ray fired by one of their allies.
  • Fixed an issue causing shots from the S2 Weapon Special Inkjet.png Inkjet to occasionally disappear without exploding when hitting stage objects at certain angles.
  • Fixed an issue where players with active S2 Weapon Special Ink Armor.png Ink Armor hit by the S2 Weapon Main Splat Brella.png Splat Brella would react as though protected by the armor, but also as if they had taken damage.
  • Fixed an issue preventing ink from properly appearing on walls where the wall intersected with a grate.
  • Fixed an issue when using Spectator Mode in Private Battle that caused S2 Weapon Sub Squid Beakon.png Squid Beakons to not be destroyed after being used.
  • Fixed an issue causing walls intersecting with grates to appear uninked when hit with the explosion from a S2 Weapon Sub Suction Bomb.png Suction Bomb.
  • Fixed an issue causing players to clip into stage objects on Sturgeon Shipyard.

Main weapons

  • Specifications for some of the main weapons have been changed.
Weapon Adjustment
S2 Weapon Main Tri-Slosher.png Tri-Slosher
  • Changed maximum damage from 62.0 to 52.0.
  • Decreased firing range by roughly 9%.

Special weapons

Weapon Adjustment
S2 Weapon Special Sting Ray.png Sting Ray
  • Firing the S2 Weapon Special Sting Ray.png Sting Ray continuously for 1.5 seconds will cause a shock wave to appear around the ink blast, significantly increasing its damage radius.
  • Extended firing duration by .5 seconds (firing duration when using the maximum amount of Special Power Up Special Power Up remains unchanged.)
S2 Weapon Special Splashdown.png Splashdown
  • Decreased amount of time the player remains at the peak height of their jump by 10/60 of a second.
  • Increased the peak height of the S2 Weapon Special Splashdown.png Splashdown jump by roughly 31%.
  • Increased the minimum damage caused by the S2 Weapon Special Splashdown.png Splashdown from 40.0 to 55.0.
  • Decreased the points required to use the S2 Weapon Special Splashdown.png Splashdown special for certain main weapons it is paired with.
S2 Weapon Special Ink Storm.png Ink Storm
  • Increased radius of affect by roughly 13%.
  • Decreased points required to use the S2 Weapon Special Ink Storm.png Ink Storm special for most main weapons it is paired with.
S2 Weapon Special Baller.png Baller
  • Made the S2 Weapon Special Baller.png Baller less likely to be knocked back when hit with enemy attacks.
  • Increased durability of the S2 Weapon Special Baller.png Baller by 33% (durability when using the maximum amount of Special Power Up Special Power Up remains unchanged).
  • Increased damage radius of explosion by roughly 17% and radius of ink coverage by roughly 7%.
  • Increased minimum damage caused by explosion from 30.0 to 55.0.
  • Increased power of explosion to knock back opponents.
S2 Weapon Special Inkjet.png Inkjet
  • Increased the size of the hit box of the player using the S2 Weapon Special Inkjet.png Inkjet, making them easier to shoot down.
  • Decreased damage radius of S2 Weapon Special Inkjet.png Inkjet shots hitting the ground by roughly 17% and radius of ink coverage by roughly 20%.
  • Decreased damage dealt to players standing directly beneath the S2 Weapon Special Inkjet.png Inkjet's jets by roughly 75%.
S2 Weapon Special Ink Armor.png Ink Armor
  • Shortened the period of invulnerability after the S2 Weapon Special Ink Armor.png Ink Armor is destroyed by 8/60 of a second.
  • When hit with more than 100.0 points of damage at once while S2 Weapon Special Ink Armor.png Ink Armor is active, any damage exceeding 100.0 points is dealt to the player and now knocks them back significantly.
    • The maximum amount of damage a user of S2 Weapon Special Ink Armor.png Ink Armor can take is 80.0 (from a shot that does 180.0 damage).

Sub weapons

  • Specifications for some of the sub weapons have been changed.
Weapon Adjustment
S2 Weapon Sub Sprinkler.png Sprinkler
  • Of the three levels of ink spray the S2 Weapon Sub Sprinkler.png Sprinkler gives off after placement, duration of the medium level of ink spray was extended by 5 seconds.
  • Decreased ink consumption for placing a S2 Weapon Sub Sprinkler.png Sprinkler from 80% to 70% of ink tank capacity.
S2 Weapon Sub Point Sensor.png Point Sensor
  • Increased radius of effect by roughly 20%.
  • Decreased delay until start of ink recovery after throwing out the S2 Weapon Sub Point Sensor.png Point Sensor by 15/60 of a second.
S2 Weapon Sub Splash Wall.png Splash Wall
  • Decreased time until deployment after throwing out the S2 Weapon Sub Splash Wall.png Splash Wall by 0.5 seconds.
S2 Weapon Sub Squid Beakon.png Squid Beakon
  • Decreased ink consumption from 90% to 75% of ink tank capacity.

Special gauge

  • Points required to fill the special gauge for some weapons have been changed.
Weapon Adjustment
S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic 180 → 170
S2 Weapon Main Splash-o-matic.png Splash-o-matic 180 → 170
S2 Weapon Main Aerospray RG.png Aerospray RG 180 → 170
S2 Weapon Main N-ZAP '85.png N-ZAP '85 200 → 190
S2 Weapon Main Splattershot Pro.png Splattershot Pro 180 → 170
S2 Weapon Main .96 Gal.png .96 Gal 210 → 200
S2 Weapon Main Blaster.png Blaster
S2 Weapon Main Hero Blaster Replica.png Hero Blaster Replica
180 → 170
S2 Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose 180 → 170
S2 Weapon Main Carbon Roller.png Carbon Roller 180 → 160
S2 Weapon Main Splat Roller.png Splat Roller
S2 Weapon Main Hero Roller Replica.png Hero Roller Replica
180 → 170
S2 Weapon Main Inkbrush.png Inkbrush 170 → 160
S2 Weapon Main E-liter 4K Scope.png E-liter 4K Scope 190 → 170
S2 Weapon Main Goo Tuber.png Goo Tuber 180 → 160
S2 Weapon Main Splat Brella.png Splat Brella
S2 Weapon Main Hero Brella Replica.png Hero Brella Replica
170 → 160
S2 Weapon Main Tentatek Splattershot.png Tentatek Splattershot 210 → 230
S2 Weapon Main Rapid Blaster.png Rapid Blaster 180 → 210
S2 Weapon Main Splat Charger.png Splat Charger
S2 Weapon Main Splatterscope.png Splatterscope
S2 Weapon Main Hero Charger Replica.png Hero Charger Replica
180 → 190

Other Changes

  • When talking to Murch, a player’s current Cash cash and Super Sea Snails Super Sea Snails will now be displayed in the upper right portion of the screen.
  • Fixed an issue in Ranked Battle where teammates disconnecting while your rank meter was empty would mistakenly cause it to appear to be cracked.
  • Fixed an issue causing certain gear, such as the S2 Gear Clothing Splatfest Tee.png Splatfest Tee to be ranked incorrectly when sorting gear by “Most used”.
  • Fixed an issue where no damage was dealt when slowly rolling into the dummies when testing the S2 Weapon Special Baller.png Baller special.

References