This page involves something that has not been specifically named.
Mobility refers to the movement of player characters.
- Main article: Super Jump
The Super Jump is an ability that allows Inklings and Octolings to jump high in the air in order to land somewhere else. Super Jumps can be quicker in online battles with the Quick Super Jump ability.
Run speed and swim speed
In humanoid form, an Inkling or Octoling can run on flat surfaces. Run speed can be increased in online battles with the Run Speed Up ability.
In squid or octopus form, an Inkling or Octoling can swim and jump quickly through ink of the same color, even using this mechanic to swim up walls and through wire fences and grates into areas that are not typically reachable. Swim speed can be increased in online battles with the Swim Speed Up ability.
Weight classes are categories that main weapons belong to based on how fast Inklings and Octolings can run and swim with the weapon equipped.
The weapon-based mobility mechanic was not used extensively in Splatoon. At first, it was only applied to the Rainmaker, which reduces swim speed by 20% and reduces run speed by 60%. The mechanic was first applied to main weapons in version 2.7.0 of Splatoon.
In addition to stacking with the speed modifiers Swim Speed Up, Run Speed Up, Ninja Squid, and Disruptors, the weapon speed penalties listed here also stack with each other. For example, an E-liter player that picks up the Rainmaker will move slower than a Splattershot player that picks up the Rainmaker.
▼ 20% decrease in swim speed
▼ 60% decrease in run speed
▼ 10% decrease in swim speed
— Standard mobility
|All other weapons|
- Notably, the weapons under the heavyweight class have large metallic designs.
The weapon-based mobility mechanic was expanded in Splatoon 2 to affect run speed based on the main weapon equipped in addition to affecting swim speed. A new lightweight class was added to allow increases in mobility. Weapon movement speed modifiers do not stack with each other, so if a player picks up the Rainmaker, their main weapon's movement speed modifier will be replaced with the Rainmaker's movement speed penalty. The speed modifier still stacks with Swim Speed Up, Run Speed Up, Ninja Squid, and Toxic Mist.
- When a lightweight weapon is equipped (the Aerospray RG, Luna Blaster, Inkbrush Nouveau, and Undercover Sorella Brella), the Baller has increased acceleration on the ground to allow the player to move more quickly.
- When a heavyweight weapon is equipped (the Custom Explosher), the maximum speed of the Baller is reduced by roughly 14%.
The squid roll is a movement technique introduced in Splatoon 3 that allows the player to leap and twirl out of their ink.
The squid surge is a movement technique introduced in Splatoon 3 that allows the player to climb walls and jump out high into the air.