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Puff of ink when the player falls off the stage
Not to be confused with clipping through walls out-of-bounds glitches.

Certain stages in Splatoon and Splatoon 2 have out-of-bounds areas which are not actual stage hazards (such as water).

These are usually set when falling off tall stages or jumping over stage barriers.

When the player touches these areas, their character will disappear in a puff of smoke, after which the screen will black out before they respawn.


  • The bug in the Splatoon 2 version of Arowana Mall where dodge-rolling with Dualies or using the S2 Weapon Special Splashdown.png Splashdown would cause the player to be splatted was caused by an out-of-bounds area defined inside a wall which these actions would clip into. This bug was fixed in Version 2.3.2.
  • Falling off the stage or falling into the water is a faster respawn time than getting splatted.
    • Respawn time after being splatted by falling out-of-bounds or drowning in water is shorter than after getting splatted by enemy player. The respawn time for drowning in water is seven seconds, and the time for falling out-of-bounds is five and a half seconds. Just like with getting splatted by enemy player, only the splat cam portion of this time is affected by Quick Respawn.