Side Order/Enemy

From Inkipedia, the Splatoon wiki

Unnamed enemies
SO enemies.jpg
Hair color
Eye color Red
Location Spire of Order
Maximum HP
Other forms
Ability Locked.svg
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The name(s) presented could be conjectural.
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The unnamed enemies of Splatoon 3: Side Order relentlessly hunt Agent 8 and the Pearl Drone, serving as the standard enemy species found within the Spire of Order. They appear to spawn via an unknown black orb-like mechanism. It is unclear if they are living organisms or machines, and they relentlessly stalk Agent 8 in pursuit of following an unknown objective.[1]


The enemies of Side Order appear to be mechanical parrotfish with see-through gelatinous components. They are outlined in black, with only their fins sticking out. Their eyes pop out of their sockets, their irises are red with the scleras kept white.

These enemies attack via lunging directly at Agent 8. The smaller variants of the enemies appear to be able to manipulate their height via their gelatinous components.


They have three different sizes:

  • SO enemy 3D art 5.png Small
  • SO enemy 3D art 2.png Medium
  • SO enemy 3D art 1.png Large


These mysterious enemies pursue Agent 8 relentlessly in Wave 2 of the #Splatoon3: Expansion Pass, Side Order. Are they lifeforms, or machines? Whatever they are, they seem to be gearing up for something…
— @NintendoEurope on Twitter[2]
This just in from SRL Oppo Research: some fishy foes are all over the Spire of Order. They look like animated fish bones—biological or mechanical, we have no idea. All of them seem to act in harmony toward the same goal, but alas, that goal is to relentlessly harass Agent 8.
— @SplatoonNA on Twitter [3]


3D artwork

2D artwork

Promotional screenshots


Website sprites


  • The enemies' appearance is similar to that of parrotfish, sea animals that can play a significant role in bioerosion including the destruction of coral.
  • The enemies of Side Order are the first enemy species in the Splatoon series' story campaigns to not be Octarian or a variant (sanitized and fuzzy) of them.
    • However, they share similarities with Salmonids, as they attack the player continously instead of being stationary until provoked. The three sizes are also similar to the lesser Salmonids, namely Smallfry, Chums and Cohocks.