The Splash-o-matic, similarly to its cousin the Sploosh-o-matic, seems to be a marker or pen inside a metal frame. The marker changes color to match the user's ink. The Splash-o-matic has what appears to be a pressure sensor near the nozzle, and flanking the nozzle is a pair of levers with black handles. On the back of the Splash-o-matic is a small black attachment that supports a lever. The rings on the attachment and the lever also change color to match the user's ink. Attached to the marker are the handle and trigger.
For your Main weapon, I present the Splash-o-matic, a weapon specialised for highly accurate barrages! It's a little lacking in power, but it can paint the ground rapidly, letting you quickly fill up your Special Gauge... Then with the Bomb Rush Special weapon, you can rain down Suction Bombs upon your foes! Fun, yes?(EU/OC)[b]
One for the pros. Not outrageously powerful, but highly accurate. This weapon really comes into its own in the hands of someone with good aim.
— In-game description
Its shots don't spread much, and it has excellent rapid-fire capability. It could be said to be a bit lacking in attack power, but zero in on a target and they'll burst in no time flat. Plus, this bad boy comes equipped with Suction Bombs as a sub weapon, and Bomb Rush as a special weapon.
When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
When firing from squid or octopus form, the first shot takes 11 frames to come out.
The interval between firing and when the player is able to become a squid or use a sub weapon is 3 frames.
When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
When firing while moving, the player's movement speed is set to 0.72 units per frame.
After firing, there is a 20 frame cooldown before the ink tank starts refilling.
Each shot has a base damage of 28.
If a shot is in the air for more than 4 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 20.
The bullet hitbox has a radius of 2 units.
Shots cannot ever deviate from the inner reticle while on the ground.
Shots cannot ever deviate from the inner reticle while in the air. The outer reticle does not expand after jumping.
Shots initially travel straight at a rate of 39.2 units per frame for 2 frames. Shots travel straight for 78.4 distance units.
After that, the shot's velocity is set to 15.815 units per frame if it is not already lower than the listed value, and decreases further as it travels.
Ink droplets occur every 95 units.
The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
There are a total of 6 different droplet patterns that can be created while firing this weapon.
Droplets that occur within 11 units of the player have a radius of 20.5 units, and a width of 11.5 units.
These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
All other ink droplets have a radius of 12.8 units.
Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
For your main weapon, I present the Splash-o-matic, a weapon fine-tuned for highly accurate barrages! It's a little lacking in power, but it provides pretty good cover with its rapid fire. You can limit your opponent's movements with Toxic Mist, and then complete the domination with the Inkjetspecial! I recommend this for aggressive players who want to lay the smackdown on their opponents!
An Inkling Boy firing the Splash-o-matic.
An Inkling Boy holding the Splash-o-matic while sitting.
For your main weapon, I present the Splash-o-matic, a weapon fine-tuned for highly accurate barrages! It may not have the ink spread or raw power of some weapons, but it more than makes up for it with rapid fire that is quite rapid indeed. Plus, when you can pin down an enemy with Burst Bombs, you don't need as much power. Simply splatter them at your leisure while they're mired in your ink. And with the Crab Tankspecial your back pocket, nothing can stand in your way! Try not to laugh maniacally as you overpower the other team time and again.
In the Octo Expansion, the Splash-o-Matic does not have perfect firing accuracy while jumping. There was an update that gave the Splash-o-matic perfect accuracy, but it was released after the expansion was released and was not applied to the expansion; Nintendo generally does not apply post-release weapon balance updates to single-player modes.
Splash-o-matic is derived from Splash and Automatic. The -o-matic suffix is also a common, cliché naming convention for technological gadgets.
シャープマーカー Shāpu mākā (Sharp Marker) references the pen-based appearance of the Splash-o-matic. The name is also to contrast it with the Sploosh-o-matic. The highly accurate Splash-o-matic is named after a sharp marker pen, while the Sploosh-o-matic with its wide, cone-shaped muzzle is more akin to a bold marker pen.