Splash Wall

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The Splash Wall is a sub weapon in the Splatoon series.

Appearance

The Splash Wall's main body is a tall, thin pole with an ink tank in the middle. There is a small circular base at the bottom of the pole and a bar sticking out of each side at the top of the pole. In Splatoon, the Splash Wall's main body is red and dark green with a red base and lime green bars. The bars have dark green supports and red tubes. In Splatoon 2, the main body is black with a black base and dark blue bars with black supports. In both games, after the Splash Wall is deployed, ink begins to come out of the bars and the ink tank in the middle begins to drain. The ink in the ink tank and coming out of the bars changes color to match the user's ink.

Splatoon

Splash Wall

Splash Wall

Category Sub
Class
Sub
Special
Special points
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling Acquirement
Level
Cost
Requirement Specifications
Weight
Base damage 50 per frame
Base duration 7 seconds
Ink consumption 60%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Splash Wall forms a temporary barrier of falling ink, preventing enemy fire from passing through. Opponents will instantly get splatted if they attempt to walk through the Splash Wall, but the player who spawned it and their teammates will take no damage. These players will also be able to shoot through the wall. The opposing team can shoot the Splash Wall down rather than waiting for it to disappear. If a player tries to throw a splash wall while another splash wall is deployed, the "can't use" message will happen. A similar weapon is also used by the Octarians in Octo Valley.

Use

  • The Splash Wall will cause Splat Bombs or Suction Bombs to explode immediately, which can be disastrous if the thrower is too close to the Splash Wall.
  • A tactic for the Splash Wall in Splatoon is to place it down right in front of the Tower in Tower Control. The Tower goes through the wall but the wall will force the enemies to get off the Tower, allowing the other team to claim it.
  • When the Splash Wall is shot by enemy ink, the time remaining until it despawns begins depleting faster. Remaining time can be viewed in an ink-filled tube in the middle of the weapon.
  • Splash Walls cannot do any damage to the Rainmaker shield. The barrier will instantly destroy the Splash Wall on contact.

Ink management

After deploying a Splash Wall, there is a 2.67-second delay before ink can be refilled again. This refill penalty and the 60% ink consumed by the wall make it necessary to use ink management abilities. To keep up the pressure on opponents by firing for longer periods, a combination of the Ink Saver (Main) and Ink Saver (Sub) abilities is needed. The charts below show that while Ink Saver (Main) has a greater impact, it is still optimal to use both abilities. The ink refill penalty makes Ink Recovery Up less useful, so Ink Saver abilities should be prioritized over Ink Recovery Up.

Version history

Version Adjustments
2.0.0
  • Correct the amount of damage done by bombs when they are thrown against the Splash Wall.
2.1.0
  • When standing behind a Splash Wall, players will no longer receive damage when hit by a bomb.
2.2.0
  • Lowered the resistance against opponent attacks by about 40%.
  • Increased the amount of time required to begin recharging the ink after throwing this weapon: 1.33 seconds → 2.67 seconds
2.7.0
  • Even if the Splash Wall is used on a slope, so that it hits the ground immediately, it will still take as long to activate as when it is used on flat ground.

Quotes

This defensive wall rains down ink, blocking enemy movement and incoming ink. However, you can still shoot through your team's Splash Walls, making them an absolute game changer during duels, particularly in tight chokepoints. The Splash Wall is powered by its own integrated ink tank, visible along the center vertical pole. The ink level drops the longer the Splash Wall has been deployed - it takes approximately seven seconds for a Splash Wall to fully consume its ink. As enemy ink strikes the wall, the ink within the tank is depleted at a faster rate.
Splatoon Prima Guide

Sets

Gallery

Splatoon 2

Splash Wall
S2 Weapon Sub Splash Wall.png
Category Sub
Class
Sub
Special
Special points
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling Acquirement
Level
Cost
Requirement Specifications
Weight
Base damage 30 per half second
Base duration 7 seconds
Ink consumption 60%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Splash Wall returns in Splatoon 2. It functions mostly the same to how it did in the first game, with some changes. It no longer instantly splats enemy players that touch it, instead bumping them away while dealing slight damage. It can still splat but only if the damage dealt is enough to do so. Additionally, it can be thrown while a wall is already active, destroying the previously placed wall in the process.

Version history

Version Adjustments
Base game
  • Damage: 50 → 30
  • Decrease rate at which damage is dealt from 1/60 of a second to 1/2 of a second.
1.3.0
  • Decreased time until deployment after throwing out the Splash Wall by 0.5 seconds.
1.4.0
  • Fixed an issue occasionally allowing opposing players standing behind a Splash Wall to be splatted when a bomb hit the edge of the wall.
3.0.0
  • Decreased time after using before ink recovery begins by roughly 1 second.
  • Now possible to create a wall when a wall the player created already exists in the stage. Creating a new wall will cause the older one to disappear.
  • Decreased least amount of time for wall to open after being placed by roughly 15/60 of a second.
    • This change decreases the time until the wall opens when creating a wall on either flat ground or facing a downward slope by roughly 15/60 of a second.
    • When creating a wall while facing an upward slope or other condition that causes the wall to be placed immediately, there will be no change in how quickly the wall opens.
4.1.0
  • Decreased the time between using the Splash Wall and when ink recovery begins by roughly 15/60 of a second.
4.8.0
  • After installation, time taken to deploy shield decreased by 5/60 of a second.

Quotes

This weapon creates a wall of ink in front of you, blocking enemies from attacking or approaching.

Enemy attacks will make it break down more quickly.

You can only place one at a time.

Splatoon 2 Sub & Special Guide

Sets

Gallery

Splatoon 3

The Splash Wall is confirmed to return in Splatoon 3 in the Release Date Revealed trailer, which also confirms that it is a part of the .52 Gal's set.

Trivia

  • The Splash Wall is paired with the most different Bomb Launchers in Splatoon 2.
  • The Splash Wall was originally called "Ink Shield", as seen in an image from before Splatoon's release.
  • The Splash Wall has the most damage per second of any weapon in the game, at 50 per tick.
  • In the Shooting Range, when the player throws a Splash Wall at the large dummies, it will instantly pop them. The damage count will conclude "500.0".
  • Splash Walls are used in many out of bounds glitches. If an opponent places a Splash Wall next to a wall, then the player stands between the wall and the Splash Wall and activates a Baller, the player will clip into the wall.

Names in other languages

Language Name Meaning
Japan Japanese スプラッシュシールド
supurasshu shīrudo
Splash Shield
Netherlands Dutch Inktgordijn
Spettermuur[1]
Ink curtain
Splatter wall
France French Mur d'encre Ink wall
Germany German Tintenwall Ink wall
Italy Italian Muro di colore Color wall
Russia Russian Чернильный занавес
Chernil'nyy zanaves
Ink curtain
Mexico Spanish (NOA) Barricada Barricade
Spain Spanish (NOE) Telón de Tinta Ink Curtain

References