Splattershot Jr.

From Inkipedia, the Splatoon wiki
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For other types of Splattershot Jr., see Splattershot Jr. (disambiguation).

The Splattershot Jr. is a main weapon in the Splatoon series, coming from the weapon brand Splat. It is the first weapon used by all players, given at the start of the in-game tutorial.

As the beginner weapon, the Splattershot Jr. appropriately has a quick firing rate, a high ink efficiency, and high shot spread, which enables its user to quickly ink large territories. Its loadout always includes both an offensive option and a strong defensive option. Since Version 3.2.0 of Splatoon 2, it is also the first weapon to feature a unique ink tank.

Appearance

The Splattershot Jr. is a blocky squirt gun, the main part of which changes color to match the user's ink. The gun has a large rectangular prism for a body, with another rectangular prism, this one much smaller, extending down to serve as a handhold. The inside angle between the two prisms houses a purple trigger. On the end of the main prism facing away from the user is a stocky, square-shaped funnel with a short purple nozzle on the end, and on top of it is a purple cap connected to the body by two small trapezoidal prisms. Inside the gun, there is a dip tube that connects the bottom of the trigger handhold to the nozzle. The Splattershot Jr.'s body is translucent in Splatoon and Splatoon 3, while it is opaque in Splatoon 2. In the first game only, the Splattershot Jr. is mottled gray around the edges.

In Splatoon 2, the Splattershot Jr. and its variants also replace the user's standard ink tank with one resembling baby bottles. It has a rounded rectangular shape and a round cap. For the Splattershot Jr., a yellow tag bearing the "Jr. Mark" symbol seen on the Basic Tee is attached around the bottle's neck.

Splatoon

Splattershot Jr.

Splattershot Jr.

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Bubbler.png Bubbler
Special points
Special depletion Special gauge 60%
Range
32 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 1
Cost
Requirement
Introduced Initial Release (1.0.0)
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom Splattershot Jr. Custom Splattershot Jr.

The Splattershot Jr. comes in a set with Splat Bombs and the Bubbler.

Data

  • The Splattershot Jr. is a middleweight weapon.
  • Each shot consumes 0.5% of the ink tank capacity.
    • This allows players to fire 200 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • Shots travel straight for 3 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 18 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 40% chance to shoot towards the outer reticle.
    • This means that it takes 4 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
  • Ink droplets occur every 80 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
  • All other ink droplets have a radius of 13.2 units.

[1]

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 60%

Quotes

Everyone's got to start somewhere. Good rate of fire and efficient ink use to boot. Not the most accurate of weapons, but it sprays ink so wildly you're bound to hit something!
— In-Game Description
This here is the Splattershot Jr. It's the first weapon new arrivals to Inkopolis get their hands on when getting their feet wet in Turf War. While not the greatest in terms of range or power, this bad boy has excellent rate of fire and solid ink efficiency. As the "Jr." indicates, it's a well-rounded weapon that's just perfect for noobs.

Gallery

Demonstration

Splatoon 2

Splattershot Jr.
S2 Weapon Main Splattershot Jr..png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Special points 180p
Special depletion
Range
35 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 1
Cost
Requirement
Introduced Initial Release (1.0.0)
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.43%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Custom Splattershot Jr. Custom Splattershot Jr.
Kensa Splattershot Jr. Kensa Splattershot Jr.

The Splattershot Jr. returns once again as the starting weapon, looking identical to how it did in the first game. It comes with Splat Bombs and Ink Armor. As of Version 3.2.0, the Splattershot Jr. and its variants, the Custom Splattershot Jr. and Kensa Splattershot Jr., now have a larger ink tank with 10% more capacity, making it an easier weapon for beginners and experts alike. It should be noted that the Splattershot Jr. does not gain more ink tank capacity in Salmon Run.

It appears in three Octo Expansion stations:

Data

  • The Splattershot Jr. is a lightweight weapon.
  • The matchmaking range is 110. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.43% and ink tank capacity of 110% allows players to fire 255 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 10 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 2 frames.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 15 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Splattershot Jr. starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 18 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 41 frames to reach maximum accuracy.
  • Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
    • After that, the shot's velocity is set to 18.945 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 95 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 12 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
  • All other ink droplets have a radius of 12.9 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[2][3]

Version history

Version Adjustments
Base game
  • Weight class: Middleweight → lightweight
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Shot deviation angle while jumping: 18 degrees → 15 degrees
  • Droplet rate: 1.5 → 1.4
  • Distance between droplets: 80 units → 95 units
  • Near droplet paint radius: 21 units → 19.7 units
  • Far droplet paint radius: 18.5 units → 16.5 units
  • Droplet paint radius: 13.2 units → 12.9 units
2.2.0
  • Made it easier to paint the floor at the player's feet
    • If a paint droplet has not fallen within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
3.2.0
  • Now uses a special ink tank with 10% increased ink capacity.
4.1.0
  • When shots hit, their ink splatter will now extend further forward than it did previously.
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 4/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 2/60 of a second.
4.5.0
  • Reduced the time to begin recovering ink after shooting by 5/60 of a second.
4.6.0
  • Ink consumption: 0.5% → 0.43%
4.9.0
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Splattershot Jr. is the classic entry-level Turf War weapon! It's a great companion for learning the basics of battle. It has a great rate of fire and efficient in use to boot. Plus it sprays ink so wildly you're bound to hit something! Splat Bombs are super effective at smoking out hidden opponents and clearing your path! And the Ink Armor special is great for support, making this set an excellent choice for players who appreciate balance!

Gallery

Demonstration

Splatoon 3

Splattershot Jr.

Splattershot Jr.

Basic information
Category Main
Class S3 Icon Shooter.png Shooter
Sub S3 Weapon Sub Splat Bomb Flat.png Splat Bomb
Special S3 Weapon Special Big Bubbler.png Big Bubbler
Special points 180p
Special depletion
Range
35 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 0
Cost
Requirement
Introduced Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 28
28 (S3 Icon Mr Grizz.png SRNW)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom Splattershot Jr. Custom Splattershot Jr.

The Splattershot Jr. returns in Splatoon 3. Its kit consists of Splat Bomb and Big Bubbler. The Splattershot Jr. retains its 110% capacity ink tank,[4] which it first received in Splatoon 2 version 3.2.0. The ink tank is not visually larger than other ink tanks as it was in Splatoon 2, but the red line is lower, indicating that the Splat Bomb uses a smaller proportion of the capacity compared to a normal-sized ink tank.

It appears in only 1 mission in Alterna:

Data

  • The Splattershot Jr. is a lightweight weapon.
  • The matchmaking range is 11. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 0.43% per shot, allowing the user to fire for 19.38 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 10 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 2 frames.
  • When firing while moving, the player's movement speed is set to 0.076 units per frame.
  • After firing, there is a 15 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28 and minimum damage of 14.
  • If a shot is in the air for more than 8 frames after being fired, it will lose about 0.88 damage per frame until it reaches 14 damage at frame 24.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Splattershot Jr. starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 18 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 41 frames to reach maximum accuracy.
  • Shots initially travel straight at a rate of 2.2 units per frame for 3 frames. Shots travel straight for 6.6 distance units.
    • After that, the shot's velocity is set to 1.8945 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 9.61 units.
    • This number may vary at different firing angles.

[5]

Version history

Version Adjustments
2.1.0

Fixed an issue that caused communication to be interrupted while performing certain actions, even if those actions can usually be performed.

5.1.0 Movement speed while firing is now about 6% faster.

Quotes

Far from a child's toy, this shooter rations ink like my grandparents ration stale candies! In other words, it may not be the strongest or most accurate weapon, but you can mash that like you're mashing potatoes. Huh. I must be hungry.
— @SplatoonNA on Twitter[6]
The Splattershot Jr. is far from a child's toy. It may not be the strongest or most accurate weapon, but it excels at rationing ink - ideal for expanding turf!
— @NintendoUKVS on Twitter[7]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Splattershot Jr. will reward the player with special badges that they can use on their Splashtag.

Splattershot Jr. Badges
S3 Badge Splattershot Jr. 4.png 4★ Splattershot Jr. User
S3 Badge Splattershot Jr. 5.png 5★ Splattershot Jr. User

Gallery

Strategy

For competitive tips about the Splattershot Jr.

Click to view the strategy for Splattershot Jr.. View the strategy page.

Trivia

  • Splattershot Jr.'s kit in all three games always consists of the Splat Bomb and a defensive special weapon (Bubbler, Ink Armor, or Big Bubbler).
  • The Octo Shot Replica and the Splattershot Jr. are the only weapons not obtained with cash. As such, they are the only weapons not seen in Ammo Knights in Splatoon.
    • In Splatoon 2, the Splattershot Jr. does appear in Ammo Knights as if it were already purchased.
  • Callie seems to own a Splattershot Jr. in the Splatoon manga.
  • According to The Art of Splatoon, in-universe, the Splattershot Jr. was one of the earlier weapons created around the Turf War's debut, and it was instead made out of metal, weighing around 10 kg (or 22.046 lbs).
  • In Splatoon 2, the Splattershot Jr. family of weapons are the only weapons in the game with a different design, higher capacity ink tank.
  • In Splatoon 2, the Splattershot Jr. is the only base game weapon to never get a special gauge buff or nerf through updates.
  • This weapon is used in every tutorial level, including the Abandoned Station from Octo Expansion.
  • This is one of the weapons available to use in the Splatoon 3 Splatfest World Premiere.

Etymology

"Splattershot Jr." is a combination of "Splatter" (as well as "Splat") and "Shot". It also has the shortened form of "Junior" ("Jr.") at the end to denote it is a weapon for beginners.

Names in other languages

Language Name Meaning
Japan Japanese わかばシューター
Wakaba Shūtā
Fresh Leaves Shooter.[a]
Netherlands Dutch Superspetter jr. Supershooter jr.
Canada French (NOA) Liquéficateur ultra Ultra liquificator
France French (NOE) Liquidateur Jr. Liquidator Jr.
Germany German Junior-Kleckser Junior Splodger
Italy Italian Sparacolore recluta Recruit color shooter
Russia Russian Каплестрел-У
Kaplestrel-U
Dropshooter-U
"У" "U" may stand for "учебный" "uchebnyy" (training, educational, practice)
Mexico Spanish (NOA) Rociador básico Basic sprayer
Spain Spanish (NOE) Lanzatintas novato Newbie Ink-Thrower
China Chinese (Simplified) 初级射枪 (The Art of Splatoon[8])
chūjí shè qiāng (Mandarin)
新叶射击枪 (Splatoon 3)
xīnyè shèjīqiāng (Mandarin)
Junior Shooter

New Leaves Shooter
Hong Kong Chinese (Traditional) 新葉射擊槍
xīnyè shèjīqiāng (Mandarin)
New Leaves Shooter
South Korea Korean 새싹 슈터
saessak syuteo
Sprout shooter
Translate logo.svg Internal Shooter_First_00[9]

Translation Notes

  1. The Japanese name (as well as the tag seen on the Splattershot Jr.'s unique ink tank) references the shoshinsha mark (🔰), also called "Wakaba mark", a symbol for new car drivers in Japan that has over time come to represent beginners in general.

References