Stinger
- For a similarly-named main weapon class introduced in Splatoon 3, see Stringer.
Stingers are Boss Salmonids that appear in Salmon Run and Salmon Run Next Wave in Splatoon 2 and Splatoon 3.
Description
The Stinger uses a weapon similar to the Sting Ray to splat players from across the stage and through walls. Stingers will aim for the player furthest away from them when they begin firing. Stingers typically appear close to the shorelines but can move around rather slowly. Stingers always appear on a stack of seven cooking pots placed on top of a gas burner. To defeat them, players must shoot the pots to knock them off of the stack until the Stinger lands on the burner. Their attacks are much more accurate than a player-controlled Sting Ray and can take out an Inkling or Octoling within a few seconds if they cannot dodge it, so players should focus their attention on this Salmonid in particular.
In Splatoon 3's Salmonid Field Guide, it is revealed that some Smallfry that make up Fish Sticks are recruited to become Stingers due to their lung capacity training.
Quotes
The following text is quoted from the Salmonid Field Guide.
- Basic Information
- A Salmonid sniper atop a stack of pots and pans.
- Not known to move from the beach.
- The Salmonid on top can't be harmed with ink-based attacks.
- Attack Behavior
- Attacks from a distance with powerful jets of ink that can pass through walls and other obstacles.
- Elimination
- Use your ink to knock pots away one at a time until the Salmonid lands on the flame below.
- Supporting Information
- Boils ink in its pots to generate the pressure required for its long-range attacks.
- The pots are stacked high on top of a gas burner to allow the Stinger to effectively sight and attack enemies from a distance.
- The Salmonid on top wears protective equipment to absorb the shock from the jet of ink.
Statistics
- See also: Salmon Run data
HP | Damage | Attack/Defeat/Total | |
---|---|---|---|
60 [Sal. 1] | 1 per frame [Sal. 2] | 14 / 3 / 17 | 3 |
Notes
Tips
- Weapons that have fast attack speeds or deal area damage are best suited to defeat Stingers quickly. Shooters, blasters, and splatlings are all excellent options. On the contrary, weapons such as rollers, shorter-ranged sloshers, and chargers that only take out one pot at a time are left vulnerable while lowering Stingers and should focus on other targets.
- An exception to this is the Sloshing Machine, which can hit multiple pots with its splash damage. The Grizzco Slosher, being a modified Sloshing Machine, can do the same and even take out an entire Stinger in one slosh by aiming such that the projectile falls down through the stack of pots.
- In the case of most chargers, Stingers can be defeated moderately effectively by using a very small amount of charge to attack each pot; an uncharged shot has a base damage of 50, so it does not take long to build charge up to a pot's health of 60. The Bamboozler 14 Mk I, Goo Tuber, and Snipewriter 5H, however, have enough base damage to destroy a pot with an uncharged shot, so Stingers can be defeated by simply quickly tapping the fire button.
- Rollers have a large enough hitbox to hit most of the pots by rolling into them, allowing for a Stinger to be quickly attacked by standing near it with the roller down and spinning in place. However, the hurtbox of the highest, smallest pot is too small to be attacked in this way by most rollers. On a roller with enough range, this can be remedied by using the initial swing to attack the top pot first before rolling over the rest. Use caution with this technique, as a Stinger's usual placement near the water and a spawn point will make it easy to be quickly overrun by lesser Salmonids and pushed off the stage.
- Stingers prefer to attack whichever player is furthest from their current position when they begin to fire.
- Using a Splashdown or Triple Splashdown will eliminate all of the stacked pots of the Stinger. The same applies to the explosion from a Reefslider. It is best to use these specials if there are multiple Stingers close together or if the player is cornered and/or surrounded.
- Using a Sting Ray to eliminate Stingers from a distance works well unless the user is their target. The Killer Wail 5.1 can be used to similar effect while leaving the user less vulnerable, although it can be more difficult to aim.
- Using an Inkjet is also highly effective given that it provides the user safety from most Salmonids, it can kill a Stinger in one shot, and it can pick up an egg with a free Super Jump back to the basket. It can also defeat any Flyfish in the area, which are equally high-priority targets.
- The Crab Tank can also destroy a Stinger in one cannon shot, or with sustained normal fire, but is much riskier as it has relatively low mobility and its armor is pierced by the Stinger's attack.
Badges
- Main article: Badge#Salmon Run Next Wave
Splatting Stingers a specific number of times in Salmon Run: Next Wave will reward the player with special badges that they can use on their Splashtag.
Stinger badges | ||
---|---|---|
Stinger Splats x 100 | ||
Stinger Splats x 1,000 | ||
Stinger Splats x 10,000 |
Gallery
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A Stinger in 2D artwork for Salmon Run, with other Salmonids and Inklings.
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Cropped version of the aforementioned art to only feature the Stinger.
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Splatoon 2 render.
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Splatoon 3 render.
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Splatoon 3 Nintendo Switch Online icon part.
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Promotional screenshot of a Stinger emerging from the water.
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A Stinger during the tutorial.
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A Stinger being attacked by multiple Inklings.
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A Stinger nearly defeated.
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Three Stingers in Lost Outpost during Low Tide.
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The Salmonid Field Guide entry for the Stinger in Splatoon 2.
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The Salmonid Field Guide entry for the Stinger in Splatoon 3.
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The Salmonid Field Guide entry for the Stinger in Splatoon 3.
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The illustration in the field guide.
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The mem cake of a Stinger.
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Unofficial render of the Stinger's game model from Splatoon 2.
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The icon for the Stinger used in SplatNet 2 and in the Splatoon 2 relationship chart.
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The Stinger's icon in Splatoon 3.
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The Stinger locker decoration.
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The Tableturf Battle card icon of a Stinger.
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A Stinger on Sockeye Station.
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Two Stingers on Jammin' Salmon Junction.
Trivia
- Its design appears to be based on the real-life pipefish, a relative to seahorses and sea dragons.
- The Stinger sits on top of seven pots. As each one is knocked away, the tone of the sound effect rises according to the intervals of the major scale.
- Additionally, the player can hear a mechanical sound coming from the Stinger if they are close enough to it.
- Rarely, a Stinger can desync from the rest of its tower during its spawn animation if there is a lag in communication.
- Stingers appear in Splatoon 3 despite Sting Ray not appearing as a special weapon.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | タワー Tawā |
Tower |
Dutch | Staaplo | Corruption of stapel ("stack") |
French | Marmirador | From marmite ("cooking pot") and mirador ("watchtower") |
German | Stapla | Corruption of Stapel ("stack") |
Italian | Pentolaio | Corruption of pentola ("pot") |
Russian | Котельный Сиг Kotel'nyy Sig |
Boiler Whitefish |
Spanish (NOA) | Fregatorre | From fregar ("to scrub", it can also relate to being a nuisance) and torre ("tower") |
Spanish (NOE) | Pilónido | From pila ("pile") and salmónido ("salmonid") |
Chinese (Simplified) | 高塔鱼 gāotǎ yú (Mandarin) |
Tower Fish |
Chinese (Traditional) | 高塔魚 gāotǎ yú (Mandarin) |
Tower Fish |
Korean | 타워 tawo |
Tower |
Internal | SakelienTower [1] |