- For a similarly-named main weapon class introduced in Splatoon 3, see Stringer.
Stingers are Boss Salmonids that appear in Salmon Run in Splatoon 2 and Splatoon 3.
The Stinger uses a weapon similar to the Sting Ray to splat players from across the stage and through walls. Stingers will aim for the player furthest away from them when they begin firing. Stingers typically appear close to the shorelines but can move around rather slowly. Stingers always appear on a stack of 7 cooking pots placed on top of a gas burner. To defeat them, players must shoot the pots to knock them off of the stack until the Stinger lands on the burner. Their attacks are much more accurate than a player-controlled Sting Ray and can take out an Inkling or Octoling within a few seconds if they cannot dodge it, so players should focus their attention on this Salmonid in particular.
The following text is quoted from the Salmonid Field Guide.
- Basic Information
- A Salmonid sniper atop a stack of pots and pans.
- Not known to move from the beach.
- The Salmonid on top can't be harmed with ink-based attacks.
- Attack Behavior
- Attacks from a distance with powerful jets of ink that can pass through walls and other obstacles.
- Use your ink to knock pots away one at a time until the Salmonid lands on the flame below.
- Supporting Information
- Boils ink in its pots to generate the pressure required for its long-range attacks.
- The pots are stacked high on top of a gas burner to allow the Stinger to effectively sight and attack enemies from a distance.
- The Salmonid on top wears protective equipment to absorb the shock from the jet of ink.
- See also: Salmon Run data
- ↑ The Stinger itself is completely invincible. The pots have 60 HP each.
- ↑ Stingers deal 1 damage per frame, which is equal to 60 damage per second.
- Weapons that have fast attack speeds like the Sploosh-o-matic and Splattershot can defeat Stingers quickly. On the contrary, slower weapons such as rollers or sloshers are left vulnerable for long periods of time while lowering Stingers.
- An exception to this is the Sloshing Machine, which can hit multiple pots with the same projectile. The Grizzco Slosher, being a modified Sloshing Machine, can do the same and can even take out an entire Stinger in one slosh by aiming straight up such that the projectile falls down.
- Additionally, the Dynamo Roller can roll over the pots and is fairly effective at killing Stingers.
- Like the Sloshing Machine, blasters and brellas have an easy time of taking care of Stingers since they can take out multiple pots with one shot.
- Weapons with long range and a good fire rate, such as the Splattershot Pro or the Jet Squelcher, work well against Stingers at a distance.
- The Bloblobber can also kill Stingers at a distance.
- Stingers prefer to attack whichever player is furthest from their current position when they begin to fire.
- Using a Splashdown will eliminate all of the stacked pots of the Stinger. It is best to use a Splashdown if there are multiple Stingers close together or if you are cornered and/or surrounded.
- Using a Sting Ray to eliminate Stingers from a distance works well unless one locks onto you.
- Furthermore, using an Inkjet is also effective given that you're safe from most Salmonids, can kill a Stinger in one shot, and can pick up an egg with a free Super Jump back to the basket.
- Main article: Badge#Salmon Run
Splatting Stingers a specific number of times in Salmon Run: Next Wave will reward the player with special badges that they can use on their Splashtag.
||Stinger Splats x 100
||Stinger Splats x 1,000
||Stinger Splats x 10,000
Cropped version of the aforementioned art to only feature the Stinger.
Promotional screenshot of a Stinger emerging from the water.
A Stinger during the tutorial.
A Stinger being attacked by multiple Inklings.
A Stinger nearly defeated.
The illustration in the field guide.
Unofficial render of the Stinger's game model from Splatoon 2.
The icon for the Stinger used in SplatNet 2 and in the Splatoon 2 relationship chart.
The Stinger's icon in Splatoon 3.
The Stinger locker decoration.
- Its design appears to be based on the real-life pipefish, a relative to seahorses and sea dragons.
- The Stinger sits on top of seven pots. As each one is knocked away, the tone of the sound effect rises according to the intervals of the major scale.
- Additionally, as the pots are knocked away, the player can hear a mechanical sound coming from the Stinger if they are close enough to it.
- In the Salmonid Field Guide, it is revealed that some Smallfry that make up Fish Sticks are recruited to become Stingers due to their lung capacity training.
Names in other languages
||From staaf (bar (of metal)) stapel (stack) and Luxembourgish plo (plaque/nuisance)
||From marmite (cooking pot) and mirador (watchtower)
||From Stapel (stack)
||A name originated from Pentola (pot)
| Spanish (NOA)
||From fregar (to scrub, it can also relate to being a nuisance) and torre (tower)
| Spanish (NOE)
||From pila (pile) and salmónido (salmonid)
| Chinese (Simplified)
gāotǎ yú (Mandarin)
| Chinese (Traditional)
gāotǎ yú (Mandarin)