Template:Jelleton appearances

From Inkipedia, the Splatoon wiki

This template is used in conjunction with Template:Jelleton phases to detail the Jelleton appearances of a given Floor depending of each of its phases, which are delimited by every "checkpoint" that actives during the level.

Usage

Note: due to its use in combination with Template:Jelleton phases, the tables created by this template are not closed and need to be followed by a closing |} (as shown below in the examples section).

Guidelines

Spawn behavior on Protect the zone! floors changes once a zone is captured; as such, any Jelletons recorded as being part of one these floors' 1st phase should only be the ones that spawn before that happens. Consequently, the 2nd phase begins after the first zone capture, and every phase after that is delimited by the floor's checkpoints.

Template:Jelleton appearances parameters

Parameter Status Description
mode Named
Required
The objective of the floor. Must be one of the following:
zones Named
Optional
Only needed for floors with more than one Zone. All other plurals are handled automatically.
floor Named
Required for regular floors
See description for special floors
difficulty Named
Required for regular floors
Empty for special floors
The difficulty of the floor. Must be one of the following:
  • Difficulty Easy Easy
  • Difficulty Normal Normal
  • Difficulty Hard Hard
  • Difficulty Rigorous Rigorous
phases Named
Required
The number of phases of the floor, matching the use of Template:Jelleton phases afterwards.
Up to six phases are supported.

Template:Jelleton phases parameters

Parameter Status Description
jelleton (1st) Required The name of the Jelleton for this row.
appears?
(2nd to 7th)
Required, but only as many as the number of phases Should be set to yes if the Jelleton appears in the phase, and no if it doesn't. Only fill as many as the number of phases in the level (at most 6). For example:
  • A level with three phases where the Jelleton only appears in the third one:
    {{Jelleton phases|Jelleton|no|no|yes}}
  • A level with five phases where the Jelleton appears all of them:
    {{Jelleton phases|Jelleton|yes|yes|yes|yes|yes}}

Examples

{{Jelleton appearances|mode=Portal|difficulty=Hard|floor=Wide-Open|phases=4}}
{{Jelleton phases|Swarming Languendo|yes|no|no|yes}}
{{Jelleton phases|Marching Andante|no|no|yes|no}}
{{Jelleton phases|Battering Lento|yes|no|no|no}}
|}
Wide-Open.Floor
Destroy the portals! 
 Hard
Jelletons Phase 1 Phase 2 Phase 3 Phase 4
Portal ✓ Floor objective
Swarming Languendo
Marching Andante
Battering Lento


{{Jelleton appearances|mode=Zone|zones=2|floor=Projectile-Spam(Med)_Divided|difficulty=Normal|phases=5}}
{{Jelleton phases|Homing Arpeggio|yes|yes|no|yes|yes}}
{{Jelleton phases|Marching Andante|no|no|yes|no|yes}}
{{Jelleton phases|Battering Lento|yes|no|no|yes|no}}
|}
Projectile-Spam(Med)_Divided.Floor
Protect the zones! 
 Normal
Jelletons Phase 1 Phase 2 Phase 3 Phase 4 Phase 5
Homing Arpeggio
Marching Andante
Battering Lento


{{Jelleton appearances|mode=Parallel Canon|floor=10F|phases=3}}
{{Jelleton phases|Swarming Languendo|yes|yes|yes}}
{{Jelleton phases|Marching Andante|no|no|yes}}
{{Jelleton phases|Battering Lento|yes|no|no}}
|}
Intensifying-Harmony.Floor
Defeat the boss!  (10F)
Jelletons Phase 1 Phase 2 Phase 3
Swarming Languendo
Marching Andante
Battering Lento


{{Jelleton appearances|mode=Marina Agitando|phases=5}}
{{Jelleton phases|Portal|yes|yes|yes|yes|yes}}
{{Jelleton phases|Marching Andante|no|no|yes|no|yes}}
{{Jelleton phases|Battering Lento|yes|no|no|yes|no}}
|}
Control Room
Liberate Marina!
Jelletons Phase 1 Phase 2 Phase 3 Phase 4 Phase 5
Portal
Marching Andante
Battering Lento