Template:Roller data S3

From Inkipedia, the Splatoon wiki

This template takes roller weapon parameters as input and generates a list of facts about the weapon.

Notes

The "InkConsumeRateDepletion" parameter is missing for both flicks on the splat roller and flingza roller. These values are set to 0.5 for all flicks on other rollers, so it can possibly be assumed that this is true for flingza roller and splat roller, but that may not be the case. Some parameter names are also duplicated but placed into different groups such as "InkRecoverStop", which is used for both rolling and flicking. The solution is currently to include the full group path for every duplicate variable, minus any shared grouping. The exception to this is the InkRecoverStop parameter, which has its grouping shown as "WeaponSwingParam" for swings to allow it to be used for both horizontal and vertical swings. For some reason, the brush parameter "ToPaintFrame" is stored as a single and not an int, which means that it potentially can take on a decimal value. This appears to have a minor impact on the actual time it takes to start a roll, but not much. When painbrush comes out I may test this value again.

"IsBrush" is not an actual parameter in the files. If the weapon is a roller, it can be left blank, if the weapon is a brush, it must be set to "True", or the wording for various sections will be incorrect. "SwingRepeatFrame" must be placed under the flinging section, despite appearing under a roll parameter group.

Example

This example is for the Splat Roller.

Rolling

  • The Roller data S3 is a middleweight weapon.
  • The matchmaking range is 11.8. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption per second while rolling scales from 1.2% to 6% depending on the rolling speed.
  • While rolling, the player's movement speed is set to 0.108 units per frame.
  • After rolling for 1.5 seconds, the player begins to dash.
  • When dashing, the player's movement speed is set to 0.132 units per frame.
  • After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 125 damage.
  • While rolling, the Roller data S3 leaves an ink trail that is 5.6 units wide.

Horizontal swing (from ground)

  • The ink consumption of 8.5% allows players to attack 11 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking, it takes 21 frames to lift the roller (0.35 seconds).
  • When attacking while moving, the player's movement speed is set to 0.048 units per frame.
  • After swinging, there is a 0.75 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 150.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 4.2 units and stops losing damage at 10.7 units. The minimum damage is 35.
  • The lethal range is 7.2 units, as this is the farthest distance where ink deals 100 damage.
  • If a glob of ink is in the air for more than 25 frames after being flung, it loses damage each frame until frame 45, at which point it will deal 50% of its original damage.
  • Ink flung from the center of the roller does the greatest damage. Ink that is flung at an angle greater than 12.0 degrees to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 2.0 units and stops losing damage at 9.2 units. The maximum damage is 100 and the minimum damage is 35.

Vertical swing (from air)

  • The ink consumption of 8.5% allows players to attack 11 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking, it takes 26 frames to lift the roller (0.43 seconds).
  • When attacking while moving, the player's movement speed is set to 0.048 units per frame.
  • After swinging, there is a 1 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 150.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 5.2 units and stops losing damage at 13.2 units. The minimum damage is 40.
  • The lethal range is 8.2 units, as this is the farthest distance where ink deals 100 damage.
  • If a glob of ink is in the air for more than 30 frames after being flung, it loses damage each frame until frame 45, at which point it will deal 50% of its original damage.
  • Damage does not change based on the angle of the ink.