Tri-Slosher ASH-N

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The Tri-Slosher ASH-N is a main weapon in the Splatoon series. It is a Barazushi-branded variant of the the Tri-Slosher from the Splatlands Collection and features a different sub and special weapon.
Appearance
Splatoon 3
Basic information | |
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Category | Main |
Class | ![]() |
Sub | ![]() |
Special | ![]() |
Special points | 180p |
Range | |
Damage | |
Handling | |
Obtainable at | |
Level | 19 |
Added in | Splatlands Collection (10.0.0) |
Other variants | ![]() ![]() |
The Tri-Slosher ASH-N makes its first appearance in Splatoon 3 with identical stats to the Tri-Slosher ASH-N.
Data
- The Tri-Slosher ASH-N is a lightweight weapon.
- The matchmaking range is 11. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 6% per shot allows the user to fire 16 times on a full ink tank.
- After firing, there is a 35 frame cooldown before ink starts refilling.
- When initially attacking in humanoid form, the first shot takes 12 frames to come out.
- When initially attacking from swim form, the first shot takes 18 frames to come out.
- The movement speed while firing is set to 0.066 units per frame.
- The time between consecutive swings is 23 frames.
- The interval between firing and being able to enter swim form or use a sub weapon is 20 frames.
- The effective range is about 11.04 units while grounded and 10.45 while airborne.
- This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.
Far central ink glob
- The group contains 4 projectiles that spawn consecutively 1 frame apart from each other.
- The group starts spawning as soon as the lifting animation ends.
- The first projectile spawns with an initial speed of 1.2229 units per frame while grounded, and 1.1523 units per frame while airborne. It flies straight at this speed for 3 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- Each subsequent projectile spawns with an initial speed that is 0.16 units per frame slower than the last.
- The projectiles deal 62 damage.
- Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 8.0 units below its spawning point, at which point it will deal 35 damage.
- The first projectile spawns with an initial collision radius of 0.09 units for players and 0.07 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.9 units, and over the course of 4 frames, the collision radius for the stage changes to 0.7 units.
- For subsequent projectiles, the initial collision radius is 0.01 units smaller than the previous projectile for players, and 0.01 units smaller for the stage. After the collision size changes, the radius is 0.1 units smaller than the previous projectile for players, and 0.1 units smaller for the stage.
Close central ink glob
- The group contains 3 projectiles that spawn consecutively 2 frames apart from each other.
- The group starts spawning 2 frames after the lifting animation ends.
- The first projectile spawns with an initial speed of 0.896 units per frame while grounded, and 0.808 units per frame while airborne. It flies straight at this speed for 3 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- Each subsequent projectile spawns with an initial speed that is 0.25 units per frame slower than the last.
- The projectiles deal 62 damage.
- Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 8.0 units below its spawning point, at which point it will deal 35 damage.
- The first projectile spawns with an initial collision radius of 0.08 units for players and 0.07 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.8 units, and over the course of 4 frames, the collision radius for the stage changes to 0.7 units.
- For subsequent projectiles, the initial collision radius is 0.01 units smaller than the previous projectile for players, and 0.01 units smaller for the stage. After the collision size changes, the radius is 0.1 units smaller than the previous projectile for players, and 0.1 units smaller for the stage.
Side ink globs
- The group consists of only 1 projectile.
- The group starts spawning 3 frames after the lifting animation ends.
- The group spawns at a 15.0 degree angle off of the center.
- The projectile spawns with an initial speed of 0.897 units per frame while grounded, and 0.836 units per frame while airborne. It flies straight at this speed for 3 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- The projectile deals 62 damage.
- Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 8.0 units below its spawning point, at which point it will deal 35 damage.
- The projectile spawns with an initial collision radius of 0.07 units for players and 0.05 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.7 units, and over the course of 4 frames, the collision radius for the stage changes to 0.5 units.
Quotes
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Sheldon's Introduction
If the Tri-Slosher is too crude for you, perhaps the Tri-Slosher ASH-N is more your speed. Designed by Barazushi using an ultra-light alloy, it oozes class like only a bucket can. Plus, if you use your Splat Bombs and the Splattercolor Screen well, you'll be able to distract opponents and create opportunities to dump that triple bucket of ink on 'em. I recommend this set to anyone who likes to burn the candle at both ends on the battlefield and leave only a blanket of ash behind. |
“ | The Tri-Slosher ASH-N is a weapon made with newly-researched materials coming from Barazushi in the Splatlands Collection. Battle strategically with Splat Bombs and the Splattercolor Screen. | ” | — @SplatoonNA on Twitter[2]
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Weapon freshness rewards
Icon | Name | Type | Availability |
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Sheldon License | Currency | 1★ Freshness Rating |
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Tri-Slosher ASH-N sticker | Sticker | 2★ Freshness Rating |
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Tri-Slosher ASH-N holo sticker | Sticker | 3★ Freshness Rating |
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4★ Tri-Slosher ASH-N User | Badge | 4★ Freshness Rating |
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5★ Tri-Slosher ASH-N User | Badge | 5★ Freshness Rating |
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6★ Tri-Slosher ASH-N User | Badge | 6★ Freshness Rating |
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7★ Tri-Slosher ASH-N User | Badge | 7★ Freshness Rating |
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8★ Tri-Slosher ASH-N User | Badge | 8★ Freshness Rating |
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9★ Tri-Slosher ASH-N User | Badge | 9★ Freshness Rating |
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10★ Tri-Slosher ASH-N User | Badge | 10★ Freshness Rating |
Gallery
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2D icon
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Promotional image of the Splatlands Collection - Barazushi weapons
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Promotional video (link to file)
Etymology
The brand stylization "ASH-N" could be interpreted as ashen, regarding the weapon's coloration, or ashing.
Names in other languages
Language | Name | Meaning |
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ヒッセンASH hissen ASH |
Brush Washer ASH[a] | |
Triomorser GRW-G | From trio ("tri"), morsen ("to spill"), -er (suffix used for machinery), and grauwig ("grayish") | |
Seauceur trio 100-DRÉ | Trio slosher ASH[b] | |
Dépoteur 100-DRÉ | Emptier ASH[c] | |
3R-Schwapper OX-D | 3R Slosher OX-D[d] | |
Ведроган 3 в 1 «ГАЛЬ-Н» Vedrogan 3 v 1 «GAL'-N» |
Bucketgun 3 in 1 «GAL-N»[e] | |
Derramatic triple CNZ | Triple Slosher ASH[f] | |
Derramatic triple ceniza | Triple Slosher ash | |
물통 ASH Multong ASH |
Water Bucket ASH[a] |
Translation notes
- ↑ 1.0 1.1 From the English word ash
- ↑ From cendré ("ash", when talking about the color)
- ↑ From Dépoter ("to empty something"; usually liquid in a tank) and cendré ("ash", when talking about the color)
- ↑ 3R is a pun on Dreier ("a trio" or "triplet"), from Oxid ("oxide")
- ↑ Possibly from гальваника gal'vanika ("the process of galvanization")
- ↑ From ceniza ("ash")