Tri-Slosher ASH-N

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The Tri-Slosher ASH-N is a main weapon in the Splatoon series. It is a Barazushi-branded variant of the the Tri-Slosher from the Splatlands Collection and features a different sub and special weapon.

Appearance

Splatoon 3

Tri-Slosher ASH-N

Tri-Slosher ASH-N

Basic information
Category Main
Class Slosher
Sub Splat Bomb
Special Splattercolor Screen
Special points 180p
Special depletion
Range
31 / 100
Damage
75 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
70 / 100
Obtainable at
Level 19
Cost
Requirement
Added in Splatlands Collection (10.0.0)
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Tri-Slosher Tri-Slosher
Tri-Slosher Nouveau Tri-Slosher Nouveau

The Tri-Slosher ASH-N makes its first appearance in Splatoon 3 with identical stats to the Tri-Slosher ASH-N.

Data

  • The Tri-Slosher ASH-N is a lightweight weapon.
  • The matchmaking range is 11. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 6% per shot allows the user to fire 16 times on a full ink tank.
  • After firing, there is a 35 frame cooldown before ink starts refilling.
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When initially attacking from swim form, the first shot takes 18 frames to come out.
  • The movement speed while firing is set to 0.066 units per frame.
  • The time between consecutive swings is 23 frames.
  • The interval between firing and being able to enter swim form or use a sub weapon is 20 frames.
  • The effective range is about 11.04 units while grounded and 10.45 while airborne.
    • This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.

Far central ink glob

  • The group contains 4 projectiles that spawn consecutively 1 frame apart from each other.
  • The group starts spawning as soon as the lifting animation ends.
  • The first projectile spawns with an initial speed of 1.2229 units per frame while grounded, and 1.1523 units per frame while airborne. It flies straight at this speed for 3 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • Each subsequent projectile spawns with an initial speed that is 0.16 units per frame slower than the last.
  • The projectiles deal 62 damage.
    • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 8.0 units below its spawning point, at which point it will deal 35 damage.
  • The first projectile spawns with an initial collision radius of 0.09 units for players and 0.07 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.9 units, and over the course of 4 frames, the collision radius for the stage changes to 0.7 units.
    • For subsequent projectiles, the initial collision radius is 0.01 units smaller than the previous projectile for players, and 0.01 units smaller for the stage. After the collision size changes, the radius is 0.1 units smaller than the previous projectile for players, and 0.1 units smaller for the stage.

Close central ink glob

  • The group contains 3 projectiles that spawn consecutively 2 frames apart from each other.
  • The group starts spawning 2 frames after the lifting animation ends.
  • The first projectile spawns with an initial speed of 0.896 units per frame while grounded, and 0.808 units per frame while airborne. It flies straight at this speed for 3 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • Each subsequent projectile spawns with an initial speed that is 0.25 units per frame slower than the last.
  • The projectiles deal 62 damage.
    • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 8.0 units below its spawning point, at which point it will deal 35 damage.
  • The first projectile spawns with an initial collision radius of 0.08 units for players and 0.07 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.8 units, and over the course of 4 frames, the collision radius for the stage changes to 0.7 units.
    • For subsequent projectiles, the initial collision radius is 0.01 units smaller than the previous projectile for players, and 0.01 units smaller for the stage. After the collision size changes, the radius is 0.1 units smaller than the previous projectile for players, and 0.1 units smaller for the stage.

Side ink globs

  • The group consists of only 1 projectile.
  • The group starts spawning 3 frames after the lifting animation ends.
  • The group spawns at a 15.0 degree angle off of the center.
  • The projectile spawns with an initial speed of 0.897 units per frame while grounded, and 0.836 units per frame while airborne. It flies straight at this speed for 3 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
  • The projectile deals 62 damage.
    • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 8.0 units below its spawning point, at which point it will deal 35 damage.
  • The projectile spawns with an initial collision radius of 0.07 units for players and 0.05 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.7 units, and over the course of 4 frames, the collision radius for the stage changes to 0.5 units.

[1]

Quotes

Sheldon's Introduction

If the Tri-Slosher is too crude for you, perhaps the Tri-Slosher ASH-N is more your speed. Designed by Barazushi using an ultra-light alloy, it oozes class like only a bucket can. Plus, if you use your Splat Bombs and the Splattercolor Screen well, you'll be able to distract opponents and create opportunities to dump that triple bucket of ink on 'em. I recommend this set to anyone who likes to burn the candle at both ends on the battlefield and leave only a blanket of ash behind.

The Tri-Slosher ASH-N is a weapon made with newly-researched materials coming from Barazushi in the Splatlands Collection. Battle strategically with Splat Bombs and the Splattercolor Screen.
— @SplatoonNA on Twitter[2]

Weapon freshness rewards

Icon Name Type Availability
Sheldon License Currency 1★ Freshness Rating
Tri-Slosher ASH-N sticker Sticker 2★ Freshness Rating
Tri-Slosher ASH-N holo sticker Sticker 3★ Freshness Rating
4★ Tri-Slosher ASH-N User Badge 4★ Freshness Rating
5★ Tri-Slosher ASH-N User Badge 5★ Freshness Rating
6★ Tri-Slosher ASH-N User Badge 6★ Freshness Rating
7★ Tri-Slosher ASH-N User Badge 7★ Freshness Rating
8★ Tri-Slosher ASH-N User Badge 8★ Freshness Rating
9★ Tri-Slosher ASH-N User Badge 9★ Freshness Rating
10★ Tri-Slosher ASH-N User Badge 10★ Freshness Rating


Gallery

Etymology

The brand stylization "ASH-N" could be interpreted as ashen, regarding the weapon's coloration, or ashing.

Names in other languages

Language Name Meaning
Japan Japanese ヒッセンASH
hissen ASH
Brush Washer ASH[a]
Netherlands Dutch Triomorser GRW-G From trio ("tri"), morsen ("to spill"), -er (suffix used for machinery), and grauwig ("grayish")
Canada French (NOA) Seauceur trio 100-DRÉ Trio slosher ASH[b]
France French (NOE) Dépoteur 100-DRÉ Emptier ASH[c]
Germany German 3R-Schwapper OX-D 3R Slosher OX-D[d]
Russia Russian Ведроган 3 в 1 «ГАЛЬ-Н»
Vedrogan 3 v 1 «GAL'-N»
Bucketgun 3 in 1 «GAL-N»[e]
Mexico Spanish (NOA) Derramatic triple CNZ Triple Slosher ASH[f]
Spain Spanish (NOE) Derramatic triple ceniza Triple Slosher ash
South Korea Korean 물통 ASH
Multong ASH
Water Bucket ASH[a]

Translation notes

  1. 1.0 1.1 From the English word ash
  2. From cendré ("ash", when talking about the color)
  3. From Dépoter ("to empty something"; usually liquid in a tank) and cendré ("ash", when talking about the color)
  4. 3R is a pun on Dreier ("a trio" or "triplet"), from Oxid ("oxide")
  5. Possibly from гальваника gal'vanika ("the process of galvanization")
  6. From ceniza ("ash")

References