Tricolor Turf War
Type | Online multiplayer mode |
Players | 8 (4v2x2) |
Ranked | No |
Weapons | All |
Controllers | Joy-Con Nintendo Switch Pro Controller |
Release Date | Launch |
Tricolor Turf War is a mode in Splatoon 3, exclusively available after the halftime report in Splatfests. It is the only mode available in Tricolor Battle.
History
Tricolor Turf War was first announced on 10 August 2022 during the Splatoon 3 Direct, and was first available in the Splatoon 3 Splatfest World Premiere on 27 August 2022.
Description
In Tricolor Turf War, the goal is the same as Turf War: ink the most ground to win. It is a team of four versus two teams of two. One team of four, chosen at random, starts in the center of the stage and acts as defenders. Two of their spawn drones will start on the left; the other two on the right. The other teams, known as attackers, will send in two players each at the regular spawn areas of the map. The defending team will try to hold a majority of the map while the attacking teams will cooperate to overtake the first-place team.
The defending team also has another goal: prevent the attackers from getting the two Ultra Signals. When an attacking player touches the Ultra Signal, it will be charged with ink to send a signal to one of the members of Deep Cut. That member will then send a Sprinkler of Doom to the battlefield, which will spray large amounts of ink around the stage, giving an advantage to the team that claimed the Ultra Signal. Players can splat others if they are trying to get a hold of the Ultra Signal as well.
Players can join Tricolor Battles alone (in which case they are paired with a random player), or team up with a friend. Each attacking team is one pair, and the defending team consists of two.
If an attacking team wins the battle (i.e., inks the most turf), members of that team earn 6,000 victory Clout, members of the other attacking team earn 5,000 victory Clout, and members of the defending team earn none. On the other hand, if the defending team wins the battle, members of the defending team earn 9,000 victory Clout, and the attackers earn none.
When attacking as the second and third-placed team, or defending as the first-placed team, 1.5x Clout is rewarded for a successful victory.
The attacking teams can also earn Clout for Ultra Signals. Each unsuccessful attempt to claim an Ultra Signal is worth 300 Clout. Each successful attempt is worth 2,500 Clout, which replaces the Clout earned for unsuccessful attempts to claim the same Ultra Signal. In addition, members of the defending team individually earn Clout equal to the amount of turf they inked.
Stages
- * Prior to Version 2.0.0, the team leading in halftime was locked to be the defending team while second and third place were attackers instead.
- † The Tricolor Turf War layout of Sturgeon Shipyard was altered since its appearance in the Rock vs. Paper vs. Scissors Splatfest. The altered layout was implemented in version 1.2.0 in preparation for the Grass vs. Fire vs. Water Splatfest that took place in version 1.2.1.[1]
- ‡ Unlike other Tricolor Turf War stages, Scorch Gorge has a completely redesigned layout in the shape of the Triforce, rather than altering the Turf War layout to accommodate the mode.
- ** When Mahi-Mahi Resort is a Tricolor Turf War stage, the water level waits until the first Ultra Signal has been claimed before dropping.
- *** The Tricolor Turf War layout of Eeltail Alley was altered since its appearance in the Money vs. Fame vs. Love Splatfest, with it now featuring Gushers.
- § Tricolor Turf War was available for the entire duration of this Splatfest rather than exclusively being available in the second half. Additionally, all previously released Tricolor Turf War stages appeared during the first 48 hours of this Splatfest, while the final 24 hours exclusively featured the Grand Splatlands Bowl.[2]
Tips
- During the match, excluding the first few seconds and the last five seconds, there is a tracker near the top of the screen that shows how much turf each team has claimed as a percentage out of the whole map. Players can use this to their advantage to find which team might be better to paint over to bring them down from the lead. This is slightly easier for the defending team to do as they have access to the center of the stage and can get to either side of the map without having to cross another team's base or main territory.
- The attacking teams respawn faster than the defending team. The attacking team can use this faster respawn to their advantage and take riskier fights to attempt to secure the Ultra Signal.
- However, since attacking teams have less players, they are much more vulnerable when a single player gets splatted as opposed to the defending team. Attackers should take extra caution in the last few seconds of the match to prevent being overtaken at the end.
- After every failed attempt to secure the Ultra Signal, the amount of time needed to capture it decreases. The first time an attacking team attempts to capture the Ultra Signal, it will take 180 frames (3 seconds) to secure it. The next time that team tries to capture it, it will take 150 frames (2.5 seconds), and then 120 frames (2 seconds), 90 frames (1.5 seconds), 60 frames (1 second), 40 frames (0.67 seconds), until it finally caps out at 20 frames (0.33 seconds).[3] The timer resets when the team manages to secure it. Quick Respawn can be useful in this situation to brute force the objective and capture the Ultra Signal.
Attacking
- If the defending team splits up, the attackers can use this to their advantage to take them down two-on-one.
- If either one of the attacking teams claim the most territory with their paint, the match is also considered a victory for the other attacking team, meaning they will be eligible for a 1.5x bonus if applicable.
- Therefore, the attacking teams should try to avoid splatting or painting over each other.
- Conversely, an attacking team has the most clout to gain by taking both signals, so it is often worth it for them to prevent the other attacking team from taking them, and only cooperate once both signals are captured.
- Placing a Big Bubbler around the Ultra Signal when capturing it can help protect the user from opposing teams.
- Players can even use a Big Bubbler from a different team in order to be safe from fire from the third team.
- Because repeatedly grabbing the Ultra Signal lowers the amount of time to capture it with each attempt, Quick Respawn can be used to brute force the objective and capture the Ultra Signal.
- The attacking team has a larger spawn area to paint than the defenders, painting it thoroughly can guarantee many points at the end of the match.
Defending
- The defenders should split up in pairs of two to protect the Ultra Signal, so if an attacker goes for the ultra signal, one defender can leave to stop the attack while the other can paint and watch for other attacks.
- Weapons that are good with fighting other players are very useful for defenders, due to having a smaller spawn area to paint, as well as needing a way to quickly splat the attackers when they grab the Ultra Signal.
- Defenders can use long range weapons and stand near the Ultra Signal to look for players coming to them, as well as being able to deal with the situation at a distance.
- Ink Mine can be placed by the Ultra Signal to deal some damage to those going for the Ultra Signal, therefore making them easier to splat.
- Ink Mine can also be placed along common attacking routes to see if an attacker is going for the signal and locate them.
- Toxic Mist can be thrown at attackers going towards the Ultra Signal to provide more time for the defending team to take action.
- Special Saver and Tenacity prove to be useful for the defenders when they are in a disadvantage, allowing them to save their specials when they are splatted, and quickly charge their specials when their teammates are splatted.
Attacking specials
Special | Uses | Downsides | Weapons with it |
---|---|---|---|
Big Bubbler | Can protect the user from long-range weapons focusing on the Ultra Signal and occasionally tricks short-range weapons into thinking they cannot cross the bubble to get to the user claiming the Ultra Signal. | Other teams can walk through the Bubbler and splat the player at the Ultra Signal. | Blaster, Classic Squiffer, H-3 Nozzlenose D, Splat Roller, Splattershot Jr., Zink Mini Splatling, Mint Decavitator, Recycled Brella |
Ink Vac | Can assist teammates claiming the Ultra Signal by protecting them from the fire of other teams. | The user of the special can be splatted, leaving teammates at the Ultra Signal without protection; requires somewhat good coordination and timing. | Splat Charger/Scope, Tenta Brella, Ballpoint Splatling Nouveau, Rapid Blaster Pro, Big Swig Roller, .96 Gal, Jet Squelcher |
Booyah Bomb | Activate it close to the Ultra Signal, and when fully charged, drop it on the Ultra Signal. The tornado has the potential to scare off other attackers long enough for the player to claim the signal. Can also be used to protect teammates while they attempt to claim the Ultra Signal. | The attackers have the ability to shoot the user down before they can throw the Booyah Bomb. | Aerospray RG, Forge Splattershot Pro, S-BLAST '91, Glooga Dualies, Hydra Splatling, Sloshing Machine |
Triple Inkstrike | Throwing the three Inkstrikes so that they land when the player pick up the Ultra Signal creates a pseudo-smoke screen and will splat any short-range weapons defending the signal. | Does not affect backlines and and opponents can still shoot through the Inkstrikes. | Tentatek Splattershot, Rapid Blaster, Slosher, Splat Brella, Neo Splash-o-matic, Z+F Splat Charger/Scope, Custom Douser Dualies |
Kraken Royale | Jumping continuously where the Ultra Signal is creates a shield for the other teammate to claim it. | Requires good timing and coordination; the Kraken Royale may be pushed back by opposing ink. | Custom E-Liter 4K/Scope, .96 Gal Deco, Bloblobber Deco, Krak-On Splat Roller, Heavy Splatling Deco, Custom Range Blaster |
Tacticooler | Throw the Tacticooler onto the Ultra Signal, then swim up to the signal. It will be harder for enemy shots to hit players because of the Tacticooler in the way. Even if the player is splatted, they will respawn very quickly. | Requires careful aim, which may leave the Tacticooler user vulnerable to a denial. | N-ZAP 85, H-3 Nozzlenose, Snipewriter 5H, Tri-Slosher Nouveau, Dynamo Roller, Dapple Dualies, Heavy Edit Splatling |
Triple Splashdown | If a teammate is near the Ultra Signal, the player can Super Jump to them and catch any surrounding opponents off guard, splat them, and then run up to the Ultra Signal. | Super Jumping only allows a single Splashdown, so this strategy will not work against long ranged weapons. | Nautilus 79, Custom Blaster, Enperry Splat Dualies, Custom Explosher, Recycled Brella 24 Mk II |
Defending specials
Special | Uses | Downsides | Weapons with it |
---|---|---|---|
Killer Wail 5.1 | Face the player trying to get the Ultra Signal, then activate Killer Wail 5.1. The rays will likely splat the player before they can fully claim the signal. | The rays can be unpredictable, and may target the wrong enemy. | .52 Gal, Bamboozler 14 Mk I, Neo Sploosh-o-matic, Rapid Blaster Pro Deco, Splattershot Nova, Tri-Stringer, Inkbrush, Douser Dualies |
Reefslider | Face the player trying to get the Ultra Signal, then press to activate. The Reefslider will run them over. | Aiming the Reefslider before activating makes the user vulnerable to attacks, possibly ending the special before it becomes mobile. | Aerospray MG, REEF-LUX 450 Deco, Dapple Dualies Nouveau, Dark Tetra Dualies, Dread Wringer, S-BLAST '92, Undercover Brella |
Kraken Royale | Activate the Kraken Royale in a safe spot to avoid getting splatted in its vulnerability period, then swim to the space where the Ultra Signal is located. Then face the player trying to get the Ultra Signal, hold ZR to charge, and release the button, rushing into the player and splatting them to protect it. | Activating the Kraken Royale in front the Ultra Signal may lead to the user being splatted before the transformation is complete, since the Ultra Signal is usually located in an open space in the center of the stage. | Custom E-Liter 4K/Scope, .96 Gal Deco, Bloblobber Deco, Krak-On Splat Roller, Heavy Splatling Deco, Custom Range Blaster |
Triple Splashdown | Like the Reefslider, it can be used to get an quick splat on the player trying to get the Ultra Signal. Additionally, if the player using the Splashdown is splatted, the two additional fists may splat opponents. | Like with the Kraken Royale, the issue is with the Ultra Signal being in an open space in the center of the stage. The user may be splatted before they can use the Triple Splashdown. | Nautilus 79, Custom Blaster, Enperry Splat Dualies, Custom Explosher, Recycled Brella 24 Mk II |
Quotes
“ | Speaking of research, we've got more on Splatfests. During the second half of each event, we'll see something we've never seen before - Tricolor Turf War battles! Results will be provided in something called a "Halftime Report," and the lower-tier teams will gang up on the leader!
This is where it gets REALLY interesting. The leading team will start with four players and the central turf, and it must defend itself against two teams of two! Just like a regular Turf War battle, it'll be three full minutes of chaos. |
” |
Ultra Signal messages
Event | Appearance | |
---|---|---|
The Ultra Signal appears | Attackers and Defenders | |
Language | Message | Meaning |
English | The Ultra Signal appeared! | - |
Japanese | スーパーシグナルが出現した! | The Ultra Signal appeared! |
Dutch | Het Ultrasignaal is verschenen! | The Ultra Signal has appeared! |
French (Canada) | La Tridenfusée est apparue! | The Ultra Signal appeared! |
French (France) | La Tridenfusée est apparue ! | The Ultra Signal appeared ! |
German | Surimi-Signal entdeckt! | Ultra Signal discovered! |
Italian | ||
Russian | Ультра-маячок! Ul'tra-mayachok! |
Ultra Signal! |
Spanish (Latin America) | ¡Apareció la ultraseñal! | The Ultra Signal appeared! |
Spanish (Spain) | ||
Chinese (Simplified) |
超级信号已出现! | The Ultra Signal has appeared! |
Chinese (Traditional) |
||
Korean | 슈퍼 시그널이 출현했다! | The Super Signal appeared! |
Event | Appearance | |
---|---|---|
The player's teammate touches the Ultra Signal | Attackers | |
Language | Message | Meaning |
English | Teammate going for the Ultra Signal! | - |
Japanese | 味方が スーパーシグナルにトライ! | The teammate is trying for the Ultra Signal! |
Dutch | Een teamlid laadt het Ultrasignaal op! Een teamgenoot heeft het Ultrasignaal veroverd! (Pre-2.0.0) |
A teammember charges the Ultra Signal! A teammate has captured the Ultra Signal! |
French (Canada) | Ton acolyte tente d'activer la Tridenfusée! | Your teammate is trying to activate the Ultra Signal! |
French (France) | Ton acolyte tente d'activer la Tridenfusée ! | Your teammate is trying to activate the Ultra Signal ! |
German | Team aktiviert das Surimi-Signal! | Team activates the Ultra Signal! |
Italian | ||
Russian | Союзник пытается заполучить ультра-маячок! Suyuznik pytayetsya zapoluchit' ul'tra-mayachok! |
Ally tries to get the Ultra Signal! |
Spanish (Latin America) | ¡Tu equipo asalta la ultraseñal! | Your team storms the Ultra Signal! |
Spanish (Spain) | ||
Chinese (Simplified) |
同伴正在夺取超级信号! | Your teammate is securing the Ultra Signal! |
Chinese (Traditional) |
||
Korean | 아군이 슈퍼 시그널에 트라이한다! | Teammate tries on Super Signal! |
Event | Appears | |
---|---|---|
Player Team loses the Ultra Signal | Attackers | |
Language | Message | Meaning |
English | We lost the Ultra Signal! | - |
Japanese | スーパーシグナルを失った! | We lost the Ultra Signal! |
Dutch | We hebben het Ultrasignaal verloren! | We have lost the Ultra Signal! |
French (Canada) | Ton duo a perdu la Tridenfusée! | Your pair lost the Ultra Signal! |
French (France) | Ton duo a perdu la Tridenfusée ! | Your pair lost the Ultra Signal ! |
German | Surimi-Signal verloren! | Ultra Signal lost! |
Italian | ||
Russian | Ультра-маячок больше не у нас! Ul'tra-mayachok bol'she ne u nas! |
Ultra Signal is no longer ours! |
Spanish (Latin America) | ¡Perdimos la ultraseñal! | We lost the Ultra Signal! |
Spanish (Spain) | ||
Chinese (Simplified) |
已失去超级信号! | Ultra Signal lost! |
Chinese (Traditional) |
||
Korean | 슈퍼 시그널을 잃었다! | We lost the Super Signal! |
Event | Appears | |
---|---|---|
Player Team launches the Ultra Signal | Attackers | |
Language | Message | Meaning |
English | We secured the Ultra Signal! | - |
Japanese | スーパーシグナル確保した! | We secured the Ultra Signal! |
Dutch | We hebben het Ultrasignaal laten afgaan! | We have set off the Ultra Signal! |
French (Canada) | Ton équipe a sécurisé la Tridenfusée! | Your team secured the Ultra Signal! |
French (France) | Ton équipe a sécurisé la Tridenfusée ! | Your team secured the Ultra Signal ! |
German | Surimi-Signal gesichert! | Ultra Signal secured! |
Italian | ||
Russian | Мы захватили ультра-маячок! My zakhvatili ul'tra-mayachok! |
We captured the Ultra Signal! |
Spanish (Latin America) | ¡Aseguramos la ultraseñal! | We secured the Ultra Signal! |
Spanish (Spain) | ||
Chinese (Simplified) |
已确保超级信号! | Ultra Signal is secured! |
Chinese (Traditional) |
||
Korean |
Event | Appears | |
---|---|---|
Opposite attacking team touches the Ultra Signal | Attackers | |
Language | Message | Meaning |
English | Other team going for the Ultra Signal! | - |
Japanese | 他チームが スーパーシグナルにトライ! | The other team is trying for the Ultra Signal! |
Dutch | Het andere team laadt het Ultrasignaal op! Het andere team heeft het Ultrasignaal veroverd! (Pre-2.0.0) |
The other team charges the Ultra Signal! The other team has captured the Ultra Signal! |
French (Canada) | L'autre duo tente d'activer la Tridenfusée! | The other pair is trying to activate the Ultra Signal! |
French (France) | L'autre duo tente d'activer la Tridenfusée ! | The other pair is trying to activate the Ultra Signal ! |
German | Anderes Team aktiviert das Surimi-Signal! | Other team activates the Ultra Signal! |
Italian | ||
Russian | Противники захватывают ультра-маячок! Protivniki zakhvatyvayut ul'tra-mayachok! |
Opponents are capturing the Ultra Signal! |
Spanish (Latin America) | ¡El otro equipo asalta la ultraseñal! | The other team storms the Ultra Signal! |
Spanish (Spain) | ||
Chinese (Simplified) |
其他队伍正在夺取超级信号! | The other team is securing the Ultra Signal! |
Chinese (Traditional) |
||
Korean |
Event | Appears | |
---|---|---|
Opposite attacking team loses the Ultra Signal | Attackers | |
Language | Message | Meaning |
English | Other team lost the Ultra Signal! | - |
Japanese | 他チームが スーパーシグナルを失った! | The other team lost the Ultra Signal! |
Dutch | Ze hebben het Ultrasignaal verloren! | They have lost the Ultra Signal! |
French (Canada) | L'autre duo a perdu la Tridenfusée! | The other pair lost the Ultra Signal! |
French (France) | ||
German | Anderes Team hat Surimi-Signal verloren! | Other team has lost Ultra Signal! |
Italian | ||
Russian | Ультра-маячок больше не у чужих! Ul'tra-mayachok bol'she ne u chuzhikh! |
Ultra Signal is no longer theirs! |
Spanish (Latin America) | ¡El otro equipo perdió la ultraseñal! | The other team lost the Ultra Signal! |
Spanish (Spain) | ||
Chinese (Simplified) |
其他队伍失去了超级信号! | The other team lost the Ultra Signal! |
Chinese (Traditional) |
||
Korean | 다른 팀이 슈퍼 시그널을 잃었다! | The other team lost the Super Signal! |
Event | Appearance | |
---|---|---|
Opposite attacking team launches the Ultra Signal | Attackers | |
Language | Message | Meaning |
English | Other team got the Ultra Signal! | - |
Japanese | 他チームが スーパーシグナル確保した! | The other team secured the Ultra Signal! |
Dutch | Ze hebben het Ultrasignaal laten afgaan! | They have set off the Ultra Signal! |
French (Canada) | L'autre duo a sécurisé la Tridenfusée! | The other pair secured the Ultra Signal! |
French (France) | L'autre duo a sécurisé la Tridenfusée ! | The other pair secured the Ultra Signal! |
German | Surimi-Signal von anderem Team gesichert! | Ultra Signal secured by other team! |
Italian | ||
Russian | Противники захватили ультра-маячок! Protivniki zakhvatili ul'tra-mayachok! |
Opponents captured the Ultra Signal! |
Spanish (Latin America) | ¡El otro equipo aseguró la ultraseñal! | The other team secured the Ultra Signal! |
Spanish (Spain) | ||
Chinese (Simplified) |
其他队伍确保了超级信号! | The other team secured the Ultra Signal! |
Chinese (Traditional) |
||
Korean |
Event | Appearance | |
---|---|---|
Attackers touch the Ultra Signal | Defenders | |
Language | Message | Meaning |
English | They're trying for the Ultra Signal! | - |
Japanese | スーパーシグナルにトライされた! | The Ultra Signal has been touched! |
Dutch | Het Ultrasignaal wordt opgeladen! Het Ultrasignaal is veroverd! (Pre-2.0.0) |
The Ultra Signal is being charged! The Ultra Signal is captured! |
French (Canada) | L'adversaire tente d'activer la Tridenfusée! | The opponent is trying to activate the Ultra Signal! |
French (France) | ||
German | Surimi-Signal wird aktiviert! | The Ultra Signal is being activated! |
Italian | ||
Russian | Они пытаются заполучить ультра-маячок! Oni pytayutsya zapoluchit' ul'tra-mayachok! |
They're trying to get the Ultra Signal! |
Spanish (Latin America) | ¡Asaltan la ultraseñal! | They assault the Ultra Signal! |
Spanish (Spain) | ||
Chinese (Simplified) |
进攻队伍正在夺取超级信号! | The attacking team is securing the Ultra Signal! |
Chinese (Traditional) |
||
Korean |
Event | Appearance | |
---|---|---|
Attackers lose the Ultra Signal | Defenders | |
Language | Message | Meaning |
English | Protected the Ultra Signal! | - |
Japanese | スーパーシグナルを防いだ! | Protected the Ultra Signal! |
Dutch | Het Ultrasignaal is verdedigd! | The Ultra Signal has been defended! |
French (Canada) | Ton équipe a protégé la Tridenfusée! | Your team protected the Ultra Signal! |
French (France) | ||
German | Das Surimi-Signal wurde verteidigt! | The Ultra Signal has been defended! |
Italian | ||
Russian | Ультра-маячок защищен! Ul'tra-mayachok zaschischyon! |
Ultra Signal is protected! |
Spanish (Latin America) | ¡Defendimos la ultraseñal! | We defended the Ultra Signal! |
Spanish (Spain) | ||
Chinese (Simplified) |
已守住超级信号! | The Ultra Signal has been defended! |
Chinese (Traditional) |
||
Korean |
Event | Appearance | |
---|---|---|
Attackers launch the Ultra Signal | Defenders | |
Language | Message | Meaning |
English | Ultra Signal lost! | - |
Japanese | スーパーシグナル確保された! | The Ultra Signal has been secured! |
Dutch | Het Ultrasignaal is afgegaan! | The Ultra Signal has been set off! |
French (Canada) | L'adversaire a sécurisé la Tridenfusée! | The opponent secured the Ultra Signal! |
French (France) | ||
German | Surimi-Signal verloren! | Ultra Signal lost! |
Italian | ||
Russian | Ультра-маячок потерян! Ul'tra-mayachok poteryan! |
Ultra Signal lost! |
Spanish (Latin America) | ¡El rival aseguró la ultraseñal! | The rival secured the Ultra Signal! |
Spanish (Spain) | ||
Chinese (Simplified) |
进攻队伍成功夺得超级信号! | The attacking team have successfully secured the Ultra Signal! |
Chinese (Traditional) |
||
Korean |
Gallery
Openings
Maps
-
Sturgeon Shipyard as seen in the Splatoon 3 Splatfest World Premiere.
-
Sturgeon Shipyard as seen after version 1.2.1
-
Bluefin Depot (Red Bean Paste vs. Custard vs. Whipped Cream)
-
Flounder Heights (Lightly Salted vs. Consommé vs. Salted Seaweed)
-
Mahi-Mahi Resort after the water level drops
-
Eeltail Alley as seen after version 8.1.0
Icon
-
Icon
Badges
- Main article: Badge#Battle
Winning a certain amount of battles will reward the player with special badges that they can use on their Splashtag.
Tricolor badges | ||
---|---|---|
1 Attacker win badge | ||
10 Attacker wins badge | ||
1 Defender win badge | ||
10 Defender wins badge |
Trivia
- Prior to version 2.0.0, whichever team was in first place at the Halftime Report was always on defense, and the other two were always on offense. Players on the first-place team could not directly select Tricolor Battles from the menu. When they chose Splatfest Battle (Open), they had a random chance of being thrown into a Tricolor Battle.
- Tricolor Turf War wins do not count towards the Turf War wins badges featuring Judd.
- The lowest attacker team win rate was on Bluefin Depot, with attackers winning around 31% of the time.
- During the results screen, if the player is on the defending team, Judd will stand in the center of the screen doing his dance while Li'l Judd jumps out on the left side and then again on the right side. If the player is on one of the two attacking teams, the roles between the two cats are reversed. At the end of the results, the one representing the attackers will pop out on the side of whichever attacking team got the most ink.
- As of the end of the Grand Festival, the following stages do not have Tricolor Turf War variants:
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | トリカラバトル torikara batoru |
Tricolor Battle |
Dutch | Driekleurenoorlog | Tricolor war |
French | Guerre tricolore | Tricolor War |
German | Dreifarb-Kampf | Three-color Battle |
Italian | Partita tricolore | Tricolor Battle |
Russian | Трехцветный бой Tryokhtsvetnyy boy |
Tricolor battle |
Spanish (NOA) | Territorial tricolor | Tricolor Territorial (Turf War) |
Spanish (NOE) | Combate tricolor | Tricolor Combat |
Chinese (Simplified) | 三色夺宝对战 Sānsè Duóbǎo Duìzhàn (Mandarin) |
Tri-Color Treasure-seizing Battle |
Chinese (Traditional) | 三色奪寶對戰 Sānsè Duóbǎo Duìzhàn (Mandarin) |
Tri-Color Treasure-seizing Battle |
Korean | 트리컬러 배틀 teurikeolleo baeteul |
Tricolor Battle |
Language | Name | Meaning |
---|---|---|
Japanese | トリカラアタック (Pre-2.0.0) torikara atakku トリカラマッチ torikara macchi |
Tricolor Assault Tricolor Match |
Dutch | Driekleurengevecht | Tricolor Battle |
French | Match tricolore | Tricolor Match |
German | Dreifarb-Angriff (Pre-2.0.0) Dreifarb-Match |
Tricolor Attack Tricolor-Match |
Italian | Attacco tricolore | Tricolor attack |
Russian | Трехцветная битва (Pre-2.0.0) Tryokhtsvetnaya bitva Трехцветная стычка Tryokhtsvetnaya stychka |
Tricolor battle Tricolor skirmish |
Spanish (NOA) | Combate tricolor | Tricolor combat |
Spanish (NOE) | Ataque tricolor | Tricolor attack |
Chinese (Simplified) | 三色夺宝攻击 (Pre-2.0.0) 三色夺宝比赛 sānsè duóbǎo gōngjí sānsè duóbǎo bǐsài |
Tri-Color Treasure-seizing Assault Tri-Color Treasure-seizing Match |
Chinese (Traditional) | 三色奪寶攻擊 (Pre-2.0.0) 三色奪寶比賽 sānsè duóbǎo gōngjí (Mandarin) sānsè duóbǎo bǐsài(Mandarin) |
Tri-Color Treasure-seizing Assault Tri-Color Treasure-seizing Match |
Korean | 트리컬러 어택 (Pre-2.0.0) eurikeolleo eotaeg 트리컬러 매치 tteurikeolleo maechi |
Tricolor Assault Tricolor Match |
References
- ↑ @OatmealDome on Twitter. Archived from the original on 2022-11-02.
- ↑ @NintendoUK on Twitter
- ↑ OatmealDome on Twitter
- ↑ @SplatoonNA on Twitter
- ↑ @SplatoonNA on Twitter
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