Twinklez Splat Dualies

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Twinklez Splat Dualies

Twinklez Splat Dualies

Basic information
Category Main
Class Dualie
Sub Fizzy Bomb
Special Big Bubbler
Special points 190p
Special depletion
Range
50 / 100
Damage
29 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
60 / 100
Durability
Handling
Obtainable at
Level 15
Cost
Requirement
Added in Splatlands Collection (10.0.0)
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splat Dualies Splat Dualies
Enperry Splat Dualies Enperry Splat Dualies
Order Dualie Replicas Order Dualie Replicas

Data

  • The Twinklez Splat Dualies is a middleweight weapon.
  • The matchmaking range is 12.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 0.72% per shot, allowing the user to fire for 11.57 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
  • When firing while moving, the player's movement speed is set to 0.08 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 30 and minimum damage of 15.
  • If a shot is in the air for more than 7 frames after being fired, it will lose about 1.88 damage every frame until it reaches 15 damage at frame 15.
  • The bullet hitbox for collisions with players has a radius of 0.225 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 2.0 degrees.
  • The angle its shots can deviate while in the air is 7.5 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The weapon starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
  • Shots initially travel straight at a rate of 2.37 units per frame for 3 frames. Shots travel straight for 7.11 distance units.
    • After that, the shot's velocity is set to 2.3425 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 10.8 units.
    • This number may vary at different firing angles.

Rolling

  • Each roll consumes 7% of the ink tank capacity.
  • The user can roll 2 times without interruption. After this, there is a delay before the player can roll again.
  • Rolls cover an initial distance of 4.0 units during the rolling animation, plus an additional 1.0 units of sliding afterwards.
  • After performing a roll, it shoots a bullet every 4 frames.
    • The ink consumption per shot remains the same, so the player can fire for 8.61 seconds after rolling once if they have a full ink tank before rolling.
  • Damage per shot does not change after rolling.
  • After rolling, shots have a radius of 0.25 units.
  • Shots cannot deviate from the inner reticle while in the post-roll state.
  • After performing a roll, the two individual reticles will merge into a single reticle. The rate of shot deviation remains the same.
  • The Twinklez Splat Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
  • The rolling state can be broken down as follows:
    • After a 4 frame startup, the roll animation lasts for 12 frames, after which the player can input another roll if they have not yet exhausted all available rolls.
    • After the roll completes, it takes 4 frames before the weapon can be fired. After an additional 28 frames, the user will regain their rolls and reenter a normal state if they move or stop firing.
    • In total, this takes 48 frames.
  • The shot velocity and shot travel distance remains the same in the post-roll state.
  • Rolling creates a pool of ink with a radius of 1.8 units.

[1][2]

Quotes

Sheldon's Introduction

Splat Dualies are already a flashy weapon, but Emberz has amped up the flash factor significantly with the Twinklez Splat Dualies. The action in this set is fizzy and light, and I'm not just talking about the Fizzy Bomb sub weapon. Send 'em running just where you want, then Dodge Roll in and finish the job. And if all of that feels like we're neglecting defense in favor of glitzy offense, enter the Big Bubbler, which can help secure key points on the map when activated. Read the action and plot your moves one or even two steps ahead with this set designed for tactical masterminds!

The Twinklez Splat Dualies are a weapon with a nostalgic design coming from Emberz in the Splatlands Collection. Stay flexible in any situation with Fizzy Bombs and a Big Bubbler.
— @SplatoonNA on Twitter[3]

Weapon freshness rewards

Icon Name Type Availability
Sheldon License Currency 1★ Freshness Rating
Twinklez Splat Dualies sticker Sticker 2★ Freshness Rating
Twinklez Splat Dualies holo sticker Sticker 3★ Freshness Rating
4★ Twinklez Splat Dualies User Badge 4★ Freshness Rating
5★ Twinklez Splat Dualies User Badge 5★ Freshness Rating
6★ Twinklez Splat Dualies User Badge 6★ Freshness Rating
7★ Twinklez Splat Dualies User Badge 7★ Freshness Rating
8★ Twinklez Splat Dualies User Badge 8★ Freshness Rating
9★ Twinklez Splat Dualies User Badge 9★ Freshness Rating
10★ Twinklez Splat Dualies User Badge 10★ Freshness Rating


Gallery

Etymology

The word twinklez is a stylized spelling of the word twinkles.

Names in other languages

Language Name Meaning
Japan Japanese スプラマニューバー耀
supuramanyūbā yō
Spla-maneuver Twinkle
Netherlands Dutch Dubbelknallers Fönkel Double Shooters Twïnkle[a]
Canada French (NOA) Double encreur flambius Double inker flamerz[b]
France French (NOE) Double encreur flambapex Double inker flamemberz[c]
Germany German Glitz-Klecks-Doppler Glitter Splat Doubler
Russia Russian Спуртометы «Искра»
Spurtomyoty «Iskra»
Spurtshots «Spark»
Mexico Spanish (NOA) Difusor dual CHX Dual diffuser SPX[d]
Spain Spanish (NOE) Difusor dual chispa Dual diffuser spark

Translation notes

  1. Stylized spelling of fonkel ("twinkel")
  2. From flamboyant ("flaming", "blazing") and the name of Emberz in the French (NOA) version, Tizonius
  3. From flamboyant ("flaming", "blazing") and the name of Emberz in the French (NOE) version, Apex
  4. From chispa ("spark") and the name of Emberz in the Spanish version, Ascuax.

References