Twinklez Splat Dualies
The Twinklez Splat Dualies is a main weapon in Splatoon 3. It is an Emberz-branded version of the Splat Dualies.
Appearance
The Twinklez Splat Dualies is similar to the Splat Dualies but with a new color scheme. The sections that were black are now a hot pink and the sections that were green are now a pale gray. The ink tanks are now silver with an Emberz badge on the side.
Splatoon 3
| Basic information | |
|---|---|
| Category | Main |
| Class | |
| Sub | |
| Special | |
| Special points | 190p |
| Range | |
| Damage | |
| Mobility | |
| Obtainable at | |
| Level | 15 |
| Added in | Splatlands Collection (10.0.0) |
| Other variants | |
The Twinklez Splat Dualies come with Fizzy Bomb and Big Bubbler. It was added as part of the Splatlands Collection on 12 June 2025.
Data
- The Twinklez Splat Dualies is a middleweight weapon.
- The matchmaking range is 12.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 0.72% per shot, allowing the user to fire for about 11.5 seconds on a full ink tank.
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 13 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
- When firing while moving, the player's movement speed is set to 0.08 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 30 and minimum damage of 15.
- If a shot is in the air for more than 7 frames after being fired, it will lose about 1.88 damage every frame until it reaches 15 damage at frame 15.
- The bullet hitbox for collisions with players has a radius of 0.31 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 2.0 degrees.
- The angle its shots can deviate while in the air is 7.5 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The weapon starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
- Shots initially travel straight at a rate of 2.37 units per frame for 3 frames. Shots travel straight for 7.11 distance units.
- After that, the shot's velocity is set to 2.3425 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 10.89 units.
- This number may vary at different firing angles.
Rolling
- Each roll consumes 7% of the ink tank capacity.
- The user can roll 2 times without interruption. After this, there is a delay before the player can roll again.
- Rolls cover an initial distance of 4.0 units during the rolling animation, plus an additional 1.0 units of sliding afterwards.
- After performing a roll, it shoots a bullet every 4 frames.
- The ink consumption per shot remains the same, so the player can fire for about 8.6 seconds after rolling once if they have a full ink tank before rolling.
- After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
- Damage per shot does not change after rolling.
- After rolling, shots have a radius of 0.335 units.
- Shots cannot deviate from the inner reticle while in the post-roll state.
- After performing a roll, the two individual reticles will merge into a single reticle. The rate of shot deviation remains the same.
- The Twinklez Splat Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
- The rolling state can be broken down as follows:
- After a 4 frame startup, the roll animation lasts for 12 frames, after which the player can input another roll if they have not yet exhausted all available rolls.
- After the roll completes, it takes 4 frames before the weapon can be fired. After an additional 28 frames, the user will regain their rolls and reenter a normal state if they move or stop firing.
- In total, this takes 48 frames.
- The shot velocity and shot travel distance remains the same in the post-roll state.
- Rolling creates a pool of ink with a radius of 1.8 units.
Version history
| Version | Adjustments |
|---|---|
| 11.0.0 |
|
Quotes
| Sheldon's Introduction
Splat Dualies are already a flashy weapon, but Emberz has amped up the flash factor significantly with the Twinklez Splat Dualies. The action in this set is fizzy and light, and I'm not just talking about the Fizzy Bomb sub weapon. Send 'em running just where you want, then Dodge Roll in and finish the job. And if all of that feels like we're neglecting defense in favor of glitzy offense, enter the Big Bubbler, which can help secure key points on the map when activated. Read the action and plot your moves one or even two steps ahead with this set designed for tactical masterminds! |
| “ | The Twinklez Splat Dualies are a weapon with a nostalgic design coming from Emberz in the Splatlands Collection. Stay flexible in any situation with Fizzy Bombs and a Big Bubbler. | ” | — @SplatoonNA on Twitter[3]
| ||
Weapon freshness rewards
| Icon | Name | Type | Availability |
|---|---|---|---|
| Sheldon License | Currency | 1★ Freshness Rating | |
| Twinklez Splat Dualies sticker | Sticker | 2★ Freshness Rating | |
| Twinklez Splat Dualies holo sticker | Sticker | 3★ Freshness Rating | |
| 4★ Twinklez Splat Dualies User | Badge | 4★ Freshness Rating | |
| 5★ Twinklez Splat Dualies User | Badge | 5★ Freshness Rating | |
| 6★ Twinklez Splat Dualies User | Badge | 6★ Freshness Rating | |
| 7★ Twinklez Splat Dualies User | Badge | 7★ Freshness Rating | |
| 8★ Twinklez Splat Dualies User | Badge | 8★ Freshness Rating | |
| 9★ Twinklez Splat Dualies User | Badge | 9★ Freshness Rating | |
| 10★ Twinklez Splat Dualies User | Badge | 10★ Freshness Rating |
Gallery
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2D icon
-
Promotional artwork for Land vs. Sea vs. Air
-
Promotional image of the Emberz collection
-
Model of the Twinklez Splat Dualies rotating (link to file)
Etymology
The word twinklez is a stylized spelling of the word twinkles.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| スプラマニューバー耀 supuramanyūbā yō |
Spla-maneuver Twinkle | |
| Dubbelknallers Fönkel | Double Shooters Twïnkle[a] | |
| Double encreur flambius | Double inker flamerz[b] | |
| Double encreur flambapex | Double inker flamemberz[c] | |
| Glitz-Klecks-Doppler | Glitter Splat Doubler | |
| Спуртометы «Искра» Spurtomyoty «Iskra» |
Spurtshots «Spark» | |
| Difusor dual CHX | Dual diffuser SPX[d] | |
| Difusor dual chispa | Dual diffuser spark | |
| 트윙클 스플랫 머누버 teuwingkeul seupeullaet meonubeo |
Twinkle Splat Maneuver |
Translation notes
- ↑ Stylized spelling of fonkel ("twinkel")
- ↑ From flamboyant ("flaming", "blazing") and the name of Emberz in the French (NOA) version, Tizonius
- ↑ From flamboyant ("flaming", "blazing") and the name of Emberz in the French (NOE) version, Apex
- ↑ From chispa ("spark") and the name of Emberz in the Spanish version, Ascuax.
References
