List of updates in Splatoon 2/Version 1.4.0

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Version 1.4.0
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Main article: List of updates in Splatoon 2

Version 1.4.0 is an update to Splatoon 2 released on October 11, 2017 at 01:00 UTC.[1][2]

The biggest changes in Ver. 1.4.0 are adjustments for some main and special weapons, plus improved performance of certain Gear Abilities.

The next update is planned in late November.

Changes to player ranks

  • Previously when going down in rank while rank S+1 or higher, players could drop to S+0 all at once. This drop is now limited to a maximum of five ranks levels.
  • In conjunction with the above change, maintaining current rank from S+0 to S+49 will now require the rank meter to stay at least 50% full (was previously 40%).

Changes to Salmon Run

  • Fixed an issue causing certain combinations of main and special weapons to not appear, though they had been among the four supplied for that session of Salmon Run.
  • Fixed an issue causing players in life preserver form positioned near the edge of a stage to fall through the stage when super jumping to the starting point or to the Grizzco ship at the end of a wave.
  • Fixed an issue when hunting for a Goldie, causing its size and the location of the Golden Eggs Golden Eggs it drops when defeated to appear differently to different players.
  • Fixed an issue allowing a Flyfish’s missle launcher to be destroyed when hit with a bomb just as it closed, although the bomb hadn’t gone inside.
  • Fixed an issue causing players swimming on walls to take damage continuously when attacked by a Chum, Smallfry, or Cohock.
  • Fixed an issue preventing ink from a Slosher-type weapon from reviving allied players in life preserver form at point-blank range.
  • Fixed an issue that gave both pieces of gear the same randomly assigned gear abilities when receiving the current and previous month’s Limited-Time Bonus gear simultaneously.

Changes to Spectator Mode

  • Fixed an issue causing incorrect animations to play when objects other than players, such as Inkrails or S2 Weapon Sub Splash Wall.png Splash Walls were damaged while viewing a particular player’s perspective.
  • The sound effect that plays when taking damage during regular play now also plays when viewing that player’s perspective in spectator mode.

Changes to multiplayer

  • Fixed an issue where, under the following conditions, players would only receive the benefit of Ink Resistance Up Ink Resistance Up when stacking it to maximum effect.
    • Moving while shooting a weapon in the Shooter category.
    • Moving while shooting a weapon in the Dualie category.
    • Moving while preparing to throw a sub weapon.
  • When storing a charged shot with a Charger, swimming into enemy ink and being returned to kid form now allows players to maintain the charge they had stored.
  • Fixed an issue preventing players using a Charger from shooting when pressing Button1 ZR.png again after releasing the button once a stored charged shot had expired.
  • Decreased the knock back distance when coming into contact with a roller that has run out of ink or is in mid-air.
  • Fixed an issue causing the aiming reticule to display outside the center of the screen when moving the camera and using a Roller or Brella-type weapon.
  • Fixed an issue causing Brellas to shoot in an off-center direction when shooting them while moving the camera.
  • Fixed an issue causing a discrepancy in movement speed while trying to shoot a Brella-type weapon with no ink remaining, as opposed to shooting a Brella with ink in the ink tank.
  • Fixed an issue causing Slosher-type weapons to shoot ink from a higher position than they appeared to.
  • Fixed an issue occasionally allowing opposing players standing behind a S2 Weapon Sub Splash Wall.png Splash Wall to be splatted when a bomb hit the edge of the wall.
  • Fixed an issue causing S2 Weapon Sub Curling Bomb.png Curling Bombs to lose speed inappropriately when thrown on sloping surfaces.
  • Fixed an issue causing bombs not to ink the floor when exploding at the very edge of a stage.
  • Fixed an issue causing the predicted range of the sub weapon to incorrectly display when readying an S2 Weapon Special Ink Storm.png Ink Storm special while also equipped with either a S2 Weapon Sub Point Sensor.png Point Sensor or S2 Weapon Sub Toxic Mist.png Toxic Mist sub weapon.
  • Fixed an issue causing the inking effect of an S2 Weapon Special Ink Storm.png Ink Storm special to occur unnaturally when the storm intersected with a roof or other similar object in a stage.
  • Bubbles from the S2 Weapon Special Bubble Blower.png Bubble Blower that burst after the end of a match will no longer ink the stage.
  • Fixed an issue causing movement speed while firing the S2 Weapon Special Bubble Blower.png Bubble Blower to vary depending on which main weapon was equipped.
  • In Rainmaker mode, equipping weapons such as the S2 Weapon Main E-liter 4K.png E-liter 4K and S2 Weapon Main Dynamo Roller.png Dynamo Roller will no longer lower movement and swim speed while holding the Rainmaker.
  • Fixed an issue in Rainmaker Mode in which splatting a player holding the Rainmaker while they were jumping caused the Rainmaker to reappear not in its fixed location, but where the player had started their jump.
  • Fixed an issue in The Reef causing Suction Bombs and other objects thrown onto the area around the central bridge to sink inside it.
  • Fixed an issue in Inkblot Art Academy causing players readying a Roller or Brella at specific locations in the stage to fall through it.
  • Fixed an issue in Moray Towers causing players who fell off the stage near its center to fall faster than in other stages.
  • Fixed an issue in Manta Maria allowing players to enter into certain pillars in the stage.
  • Fixed an issue applying to the Drop Roller Drop Roller in which players returning to their starting point after using the S2 Weapon Special Inkjet.png Inkjet special were unable to roll when going into squid form just before landing.

Main weapons

Specifications for some of the main weapons have been changed.

Weapon Adjustment
S2 Weapon Main Splash-o-matic.png Splash-o-matic Increased firing range by roughly 6%.
Increased the amount of ink splattered by each shot making it easier to ink the ground.
S2 Weapon Main .52 Gal.png .52 Gal Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.
S2 Weapon Main N-ZAP '85.png N-ZAP '85 Changed to match the faster movement speed and swim speed when not shooting of weapons like the S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic and S2 Weapon Main Splattershot Jr..png Splattershot Jr.
Increased movement speed while shooting by roughly 5%.
Made it easier to ink the area around the player's feet.
S2 Weapon Main Splattershot Pro.png Splattershot Pro
S2 Weapon Main Forge Splattershot Pro.png Forge Splattershot Pro
Increased shot speed by roughly 67%, while not changing shot range.
Increased weapon accuracy when shooting on the ground by roughly 10%.
Increased weapon accuracy when shooting right after a jump by roughly 40%.
Increased movement speed while shooting by roughly 10%.
Increased radius of ink splatter caused by each shot by roughly 2%.
S2 Weapon Main .96 Gal.png .96 Gal Increased damage of each shot from 52 to 62.
Increased weapon accuracy when shooting on the ground by roughly 8%.
Increased weapon accuracy when shooting right after a jump by roughly 40%.
S2 Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose Increased shot speed by roughly 25%, while not changing shot range.
Decreased duration of weapon inaccuracy period after jumping by 5/60 of a second.
Decreased time required for weapon inaccuracy period to end once it begins ending by 15/60 of a second.
Made it easier to ink the area around the player's feet.
S2 Weapon Main Clash Blaster.png Clash Blaster Increased radius of shot explosion by roughly 14%.
Increased amount of ink coverage delivered by exploding shots.
S2 Weapon Main Carbon Roller.png Carbon Roller When inking ground continuously by holding Button1 ZR.png, player will now reach maximum movement speed one second faster.
Made it easier to ink the ground in front of the player when using a horizontal swing.
Increased damage dealt to S2 Weapon Special Baller.png Ballers with either a vertical or horizontal swing by roughly 40%.
S2 Weapon Main Splat Roller.png Splat Roller
S2 Weapon Main Krak-On Splat Roller.png Krak-On Splat Roller
S2 Weapon Main Hero Roller Replica.png Hero Roller Replica
Increased width of ink path when using Button1 ZR.png to ink the ground continuously and moving at maximum speed by roughly 8%.
Made it easier to ink the ground in front of the player when using a horizontal swing.
Increased damage dealt to S2 Weapon Special Baller.png Ballers with either a vertical or horizontal swing by roughly 40%.
S2 Weapon Main Dynamo Roller.png Dynamo Roller Increased width of ink path when using Button1 ZR.png to ink the ground continuously and moving at maximum speed by roughly 13%.
Slightly increased the width of ink coverage when using a horizontal swing from a location higher than the surrounding area.
Increased damage dealt to S2 Weapon Special Baller.png Ballers with either a vertical or horizontal swing by roughly 60%.
S2 Weapon Main Flingza Roller.png Flingza Roller Increased movement speed when the roller is being swung overhead.
Made it easier to ink the ground in front of the player when using a horizontal swing.
Increased range of ink flung by a horizontal swing by roughly 17%.
Increased range at which maximum damage is dealt by a horizontal swing by 25%.
Increased damage dealt to S2 Weapon Special Baller.png Ballers with either a vertical or horizontal swing by roughly 40%.
S2 Weapon Main Inkbrush.png Inkbrush Enemy ink will no longer have a negative effect when moving through it while holding Button1 ZR.png to ink the ground continuously.
Increased damage dealt to S2 Weapon Special Baller.png Ballers when flinging ink by roughly 40%.
S2 Weapon Main Octobrush.png Octobrush
S2 Weapon Main Herobrush Replica.png Herobrush Replica
Increased damage dealt to S2 Weapon Special Baller.png Ballers when flinging ink by roughly 40%.
S2 Weapon Main Classic Squiffer.png Classic Squiffer Increased damage dealt to S2 Weapon Special Baller.png Ballers by roughly 30%.
S2 Weapon Main Splat Charger.png Splat Charger
S2 Weapon Main Firefin Splat Charger.png Firefin Splat Charger
S2 Weapon Main Hero Charger Replica.png Hero Charger Replica
Increased damage dealt to S2 Weapon Special Baller.png Ballers by roughly 30%.
S2 Weapon Main Splatterscope.png Splatterscope
S2 Weapon Main Firefin Splatterscope.png Firefin Splatterscope
Increased damage dealt to S2 Weapon Special Baller.png Ballers by roughly 30%.
S2 Weapon Main E-liter 4K.png E-liter 4K Increased radius of ink coverage when shots hit a wall by roughly 33%.
Increased damage dealt to S2 Weapon Special Baller.png Ballers by roughly 30%.
S2 Weapon Main E-liter 4K Scope.png E-liter 4K Scope Increased radius of ink coverage when shots hit a wall by roughly 33%.
Increased damage dealt to S2 Weapon Special Baller.png Ballers by roughly 30%.
S2 Weapon Main Bamboozler 14 Mk I.png Bamboozler 14 Mk I Increased movement speed while charging by roughly 50%.
Increased damage dealt to S2 Weapon Special Baller.png Ballers by roughly 30%.
S2 Weapon Main Goo Tuber.png Goo Tuber Charged shots can now be stored when not at maximum charge.
Decreased time between releasing a stored charge shot and shooting by 5/60 of a second.
Increased damage dealt by fully charged shots from 160 to 180.
Increased damage dealt to S2 Weapon Special Baller.png Ballers by roughly 30%.
S2 Weapon Main Mini Splatling.png Mini Splatling Increased damage dealt from 28 to 32.
Increased movement speed while charging by roughly 17%.
Increased movement speed while firing by roughly 14%.
S2 Weapon Main Dapple Dualies.png Dapple Dualies
S2 Weapon Main Splat Dualies.png Splat Dualies
S2 Weapon Main Enperry Splat Dualies.png Enperry Splat Dualies
S2 Weapon Main Hero Dualie Replicas.png Hero Dualie Replicas
Decreased duration of down time after performing a dodge roll by 8/60 of a second.
S2 Weapon Main Dualie Squelchers.png Dualie Squelchers Increased radius of shot ink coverage by roughly 9%.
Decreased duration of down time after performing a dodge roll by 8/60 of a second.
Player now able to move after performing a dodge roll, but before they can perform their next action.
S2 Weapon Main Splat Brella.png Splat Brella
S2 Weapon Main Hero Brella Replica.png Hero Brella Replica
Decreased time required to begin opening the umbrella by 8/60 of a second.
After beginning to open the umbrella, decreased time required for it to open completely by 10/60 of a second.
Increased movement speed while the umbrella is open by roughly 38%.
While keeping the maximum damage of one shot burst at 90, increased the damage delivered by each shot that lands from 15 to 18.
Decreased damage done to the umbrella by Shooters (excluding Blasters), Splatlings, and Dualies by roughly 30%.
The umbrella will no longer be destroyed immediately after coming into contact with a S2 Weapon Special Baller.png Baller.
Increased damage dealt to S2 Weapon Special Baller.png Ballers when shooting ink by roughly 30%.
S2 Weapon Main Tenta Brella.png Tenta Brella Decreased time required to return to standard movement speed after moving while shooting by 10/60 of a second.
Increased damage delivered by each shot that lands from 15 to 17.5.
Increased maximum damage dealt by a shot burst from 120 to 122.5.
Decreased damage done to the umbrella by Shooters (excluding Blasters), Splatlings, and Dualies by roughly 30%.
The umbrella will no longer be destroyed immediately after coming into contact with a S2 Weapon Special Baller.png Baller.
Increased damage dealt to S2 Weapon Special Baller.png Ballers when shooting ink by roughly 30%.
S2 Weapon Main Aerospray MG.png Aerospray MG
S2 Weapon Main Aerospray RG.png Aerospray RG
Decreased radius of point of shot contact by roughly 10%.
Decreased radius of shot ink coverage by roughly 8%.
Decreased rate at which shots ink the ground by roughly 13%.
S2 Weapon Main Sloshing Machine.png Sloshing Machine Decreased radius of ink coverage when the center of a shot hits the ground by roughly 20%.

Special weapons

Specifications for some of the special weapons have been changed.

Weapon Adjustment
S2 Weapon Special Tenta Missiles.png Tenta Missiles Increased damage dealt to S2 Weapon Special Baller.png Ballers when shooting ink by roughly 50%.
S2 Weapon Special Sting Ray.png Sting Ray Opponents behind stage objects will be revealed when the S2 Weapon Special Sting Ray.png Sting Ray’s beam is roughly 23% further away from them than it was previously.
Increased damage dealt to S2 Weapon Special Baller.png Ballers when shooting ink by roughly 100%.
S2 Weapon Special Inkjet.png Inkjet Increased damage dealt to S2 Weapon Special Baller.png Ballers by direct hits or shot splash damage by roughly 100%.
S2 Weapon Special Curling-Bomb Launcher.png Curling-Bomb Launcher Increased distance S2 Weapon Sub Curling Bomb.png Curling Bombs travel without being charged by roughly 50%.
S2 Weapon Special Ink Storm.png Ink Storm Increased damage dealt to S2 Weapon Special Baller.png Ballers by the storm by roughly 150%.
S2 Weapon Special Bubble Blower.png Bubble Blower Increased damage dealt to the bubbles by allied players by roughly 20%, making them easier to burst.
Decreased time to switch back to main weapon after creating three bubbles by 20/60 of a second.
Increased damage dealt to S2 Weapon Special Baller.png Ballers by roughly 100%.
S2 Weapon Special Baller.png Baller Increased damage dealt by the weapon's explosion to opposing S2 Weapon Special Baller.png Ballers by roughly 150%.
Made movement of the weapon easier to hear for surrounding players.
Decreased the radius of minimum damage (55 damage) dealt by the explosion of the weapon by roughly 14% when Special Power Up Special Power Up isn’t being used.
  • Due to changes in gear ability balancing, this radius will be the same as it was previously when the maximum amount of Special Power Up Special Power Up is being used.

Abilities

Specifications for some of the gear abilities have been changed.

Ability Adjustment
Ink Saver (Main) Ink Saver (Main) Increased effectiveness when using lesser quantities of the ability for the following weapons. Stacking the maximum amount of the ability will continue to have the same effect.
Run Speed Up Run Speed Up Increased movement speed when using this gear ability and shooting a Splatling by roughly 20%.
Special Power Up Special Power Up
  • All previous functionality of the ability remains, unless indicated otherwise.

For S2 Weapon Special Tenta Missiles.png Tenta Missiles, increased the maximum size of the targeting reticle when using the ability by roughly 67%.
For S2 Weapon Special Ink Armor.png Ink Armor, the ability now also decreases the delay before the armor is deployed.
For the S2 Weapon Special Inkjet.png Inkjet, the ability now also increases the shot explosion radius. In exchange, the additional S2 Weapon Special Inkjet.png Inkjet duration afforded by the ability has been decreased by roughly 50%.
For the S2 Weapon Special Baller.png Baller, the ability now also increases the radius in which the S2 Weapon Special Baller.png Baller will deal minimum damage (55) when it explodes.

  • Considered alongside the changes to the S2 Weapon Special Baller.png Baller itself, when stacking the maximum amount of the ability, this radius is the same as it was previously.

For the S2 Weapon Special Ink Storm.png Ink Storm, an issue was fixed in which using the ability extended the range this special could be thrown. Instead, the ability now also correctly extends the throw range of the S2 Weapon Special Ink Storm.png Ink Storm special.

Quick Super Jump Quick Super Jump Increased effectiveness when using lesser quantities of the ability.
  • Stacking the maximum amount of the ability will continue to have the same effect.
  • Total time from selecting jump destination until landing there remains unchanged.
Sub Power Up Sub Power Up For S2 Weapon Sub Ink Mine.png Ink Mines, the ability now also increases the duration of time opponents remain marked.
For S2 Weapon Sub Sprinkler.png Sprinklers, the ability increases the duration of time the S2 Weapon Sub Sprinkler.png Sprinkler sprays ink at maximum power by roughly 150%.
For the S2 Weapon Sub Point Sensor.png Point Sensor, the ability now also increases the duration of time opponents remain marked.
For the S2 Weapon Sub Squid Beakon.png Squid Beakon, the ability increases the effect of reducing super jump time by roughly 50%.
Cold-Blooded Cold-Blooded Increased tracking time shortening effect by 20%.
The ability now also increases distance needed for the tracking effects of Thermal Ink Thermal Ink, Haunt Haunt, and the S2 Weapon Special Sting Ray.png Sting Ray to work.
Opening Gambit Opening Gambit The ability now also grants the effects of the Ink Resistance Up Ink Resistance Up gear ability.
Last-Ditch Effort Last-Ditch Effort The ability is now worth eight sub abilities for each ability it gives (was previously worth six sub abilities).
Haunt Haunt Reduced distance needed for the ability to take effect by 23%.
Thermal Ink Thermal Ink Reduced distance needed for the ability to take effect by 23%.
Respawn Punisher Respawn Punisher Increased the reduction of a defeated opponent’s special gauge when they respawn from 5% to 15%.
Increased the reduction of the user’s special gauge when respawning from 7.5% to 22.5%.
Drop Roller Drop Roller Enabled rolls in all directions. Previously, players could only roll forward.
Removed the period of immobility immediately after using the ability.

Special gauge

Points required to fill the special gauge for some weapons have been changed.

Weapon Adjustment
S2 Weapon Main Aerospray MG.png Aerospray MG 170 → 160
S2 Weapon Main Slosher.png Slosher
S2 Weapon Main Hero Slosher Replica.png Hero Slosher Replica
190 → 180
S2 Weapon Main Mini Splatling.png Mini Splatling 190 → 180
S2 Weapon Main Splat Dualies.png Splat Dualies
S2 Weapon Main Hero Dualie Replicas.png Hero Dualie Replicas
190 → 180
S2 Weapon Main Enperry Splat Dualies.png Enperry Splat Dualies 200 → 180
S2 Weapon Main Splattershot.png Splattershot
S2 Weapon Main Hero Shot Replica.png Hero Shot Replica
180 → 190
S2 Weapon Main .52 Gal.png .52 Gal 180 → 190
S2 Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose 170 → 180
S2 Weapon Main Sloshing Machine.png Sloshing Machine 170 → 190
S2 Weapon Main Splat Brella.png Splat Brella
S2 Weapon Main Hero Brella Replica.png Hero Brella Replica
160 → 180

Other changes

  • Fixed issues while creating posts in which lines drawn outside of the frame and then back into the frame failed to properly appear and the “undo” function failed to work properly.
  • Fixed an issue when testing weapons in which coming into contact with one of the targets immediately after performing a vertical swing with a roller failed to deal contact damage.
  • Fixed an issue when testing weapons in which coming into contact with one of the targets continuously with a Brella-type weapon incorrectly only damaged the target once.
  • Fixed an issue occurring when exceeding the number of displayable League Battle results caused recent results to not be displayed instead of the oldest results.
  • Updating to Version 1.4.0 will disable wireless matchmaking for local multiplayer with players using Version 1.3.0.

References