List of updates in Splatoon 2

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For post-release content, see List of post-release content in Splatoon 2.

Since its release, Splatoon 2 has received version updates which fix glitches or adjust game play rules. Most additional content released is included in the data of the initial version, and is unlocked by Nintendo later on.

This page contains the history of all versions of Splatoon 2. Each major version has a main article that can be viewed separately from this page.

Main articles

2.2.1

Released on January 19, 2018 at 08:00 UTC.[1]

Multiplayer

  • Fixed an issue when playing Splat Zones in Shellendorf Institute where certain obstacles were only appearing on one team’s side of the map.
  • Fixed an issue in which a fully-charged shot from the Bamboozler 14 Mk I would pass through things such as other players, just as with other fully-charged Charger shots.

Salmon Run

  • Fixed an issue in which a fully-charged shot from the Bamboozler 14 Mk I would pass through things such as Chums, just as with other fully-charged Charger shots.

2.2.0

Main article: List of updates in Splatoon 2/Version 2.2.0

Released on January 17, 2017 at 01:00 UTC.[2]

Fixes

  • Fixed an issue in which the bubble effect displayed when taking damage while submerged would not be displayed if the player even momentarily went outside of the ink or treaded on opponent’s ink.
  • Fixed an issue in which, if the player activated the S2 Weapon Special Splashdown.png Splashdown while swinging a roller-type or slosher-type weapon, other players would see them as floating up while holding their weapon aloft.
  • Fixed an issue in which, if the player rolled and inked immediately after doing a vertical swing with a roller-type weapon, other players would see them as having put away the roller.
  • Fixed an issue in which, if the player activated the Splashdown towards certain water surfaces, it would display as exploding on other players’ screens, despite it showing the player dying in the water before the explosion on the screen of the one who activated the Splashdown.
  • Fixed an issue in which, if multiple players were overlapping as they move along an Inkrail, they would move slightly away from the center of the screen.
  • Fixed an issue in which bubbles from a S2 Weapon Special Bubble Blower.png Bubble Blower could take damage from attacks on the other side of terrain when they were close to the surface of said terrain.
  • Fixed a rare issue in Clam Blitz in which players could obtain a clam or power clam that just spawned without having actually touched it.
  • Fixed an issue in Clam Blitz in which, when the goal is located in an upper area, clams or power claims would occasionally be placed somewhere making them unable to be gathered.
  • Fixed an issue on The Reef in Rainmaker and Clam Blitz in which players could enter the opponents’ base without using the main route.
  • Fixed an issue on Starfish Mainstage in which, when certain walls are hit by ink, the ink would not show up correctly.
  • Fixed an issue on Starfish Mainstage in Turf War in which players could get points for inking a portion of un-inkable floor.
  • Fixed an issue where the game would forcibly close when a player did a Splashdown in a certain spot under the drawbridge as it was coming down on them in Sturgeon Shipyard.
  • Fixed an issue on Moray Towers in which players could stay in squid form on certain narrow steel girders.
  • Fixed an issue on Snapper Canal in Turf War in which players could ink beneath certain obstacles and get points for it.
  • Adjusted the placement of terrain outside of the stage in Walleye Warehouse, and removed a space from which players could attack only from one team’s base.
  • Fixed an issue on Walleye Warehouse in which a player using an S2 Weapon Special Inkjet.png Inkjet could climb above the terrain using a light placed only in one team’s base.
  • Adjusted the lighting in Shellendorf Institute so the brightness doesn’t blow out depending on how light is reflected into the camera.
  • Fixed an issue on Shellendorf Institute in which, when certain uninkable walls are hit with ink, the game would show the same animation as inking an inkable wall.
  • Fixed an issue on Shellendorf Institute in which bombs thrown at certain walls would disappear without exploding.
  • Fixed an issue on Shellendorf Institute in Splat Zones and Tower Control in which players could briefly through the surface of certain areas of terrain.
  • Fixed an issue on Shellendorf Institute in Turf War, Splat Zones, and Clam Blitz in which the box in the center would not be displayed on the turf map.
  • Fixed an issue on terrain that moves in Shifty Station which would occasionally move in a halting fashion.
  • Fixed a rare issue in which a player would clip into the terrain if they touched a Scrapper stopped on a slope.
  • Fixed a rare issue in which the hit animation would displayed in an incorrect place when a player get a direct hit on a Scrapper with the S2 Weapon Main Sloshing Machine.png Sloshing Machine.
  • Fixed a rare issue in which throwing a bomb into a Flyfish right before its hatch closed would cause the next bomb passing through that location to detonate instantly.
  • Fixed an issue in which, if any player disconnected in the interval between waves, and all remaining players died in the next wave, the job would not end until time ran out.
  • Fixed an issue in which it was possible to cause damage to a Gusher in background terrain.
  • Fixed an issue in which a piece of terrain seemed to be floating in air when viewing a match in Walleye Warehouse using the overhead camera in Spectator Mode.
  • Fixed an issue in which certain gear was displayed brightly even when in shadow.
  • Fixed an issue in which, when taking a picture with an amiibo in certain stages, a character’s hands and feet would clip into terrain or another character.
  • Fixed an issue where the equipped gear of a player with a star on their rank would change to S2 Weapon Main Splattershot Jr..png Splattershot Jr. when they appear in the plaza.

Weapons

Specifications for some of the main weapons have been changed.

Weapon Adjustment
S2 Weapon Main Splattershot Jr..png Splattershot Jr.
S2 Weapon Main Custom Splattershot Jr..png Custom Splattershot Jr.
  • Made it easier to ink the area under the player's feet.
S2 Weapon Main Dynamo Roller.png Dynamo Roller
S2 Weapon Main Gold Dynamo Roller.png Gold Dynamo Roller
  • Increased the maximum damage for horizontal/vertical swings: 150.0 → 180.0
  • Adjusted how damage from horizontal swings decreases over distance. The distance at which the player can deal 100.0+ damage remains the same, but the distance at which the player can deal 50.0+ damage has been increased by roughly 21%.
  • Adjusted how damage from vertical swings decreases over distance. The distance at which the player can deal 100.0+ damage remains the same, but the distance at which the player can deal 50.0+ damage has been increased by roughly 11%.
S2 Weapon Main Flingza Roller.png Flingza Roller
S2 Weapon Main Foil Flingza Roller.png Foil Flingza Roller
  • Expanded the area inkable with a vertical swing.
  • Adjusted how damage from vertical swings decreases over distance. The distance at which the player can deal 100.0+ damage has been increased by roughly 11%, and the distance at which the player can deal 50.0+ damage has been increased by roughly 13%.
S2 Weapon Main Inkbrush.png Inkbrush
S2 Weapon Main Inkbrush Nouveau.png Inkbrush Nouveau
  • Increased movement speed while swinging roughly 67%.
S2 Weapon Main Classic Squiffer.png Classic Squiffer
  • Increased in-air charge speed roughly 100%.
S2 Weapon Main Bamboozler 14 Mk I.png Bamboozler 14 Mk I
  • Increased in-air charge speed roughly 100%.
  • Made it so that fully charged shots will pierce through opponents.
S2 Weapon Main Goo Tuber.png Goo Tuber
  • Increased damage when not fully charged by roughly 63%.
    • Due to this change, damage becomes 100.0+ when charge reaches roughly 71%.
  • Decreased the range a shot flies just before a full charge by roughly 5%.
S2 Weapon Main Slosher.png Slosher
S2 Weapon Main Slosher Deco.png Slosher Deco
S2 Weapon Main Hero Slosher Replica.png Hero Slosher Replica
  • Reduced movement penalty after firing by 4/60 of a second.
  • Increased the size of the closest ink generated, and the likelihood that it will be generated at the players’ feet.
S2 Weapon Main Heavy Splatling.png Heavy Splatling
S2 Weapon Main Heavy Splatling Deco.png Heavy Splatling Deco
S2 Weapon Main Hero Splatling Replica.png Hero Splatling Replica
  • Increased damage: 28.0 → 32.0
S2 Weapon Main Dapple Dualies.png Dapple Dualies
S2 Weapon Main Dapple Dualies Nouveau.png Dapple Dualies Nouveau
  • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
  • Reduced ink consumption when firing by roughly 17%.
  • Reduced the interval between sliding and when the player can use a sub/special weapon by 4/60 of a second.
S2 Weapon Main Splat Dualies.png Splat Dualies
S2 Weapon Main Enperry Splat Dualies.png Enperry Splat Dualies
S2 Weapon Main Hero Dualie Replicas.png Hero Dualie Replicas
  • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
  • Reduced the interval between sliding and when the player can use a sub/special weapon by 4/60 of a second.
S2 Weapon Main Glooga Dualies.png Glooga Dualies
  • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
  • Reduced ink consumption when firing by roughly 11%.
  • Reduced the width of the shot spread for shots immediately after firing.
S2 Weapon Main Dualie Squelchers.png Dualie Squelchers
  • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.

Specifications for some of the sub weapons have been changed.

Weapon Adjustment
S2 Weapon Sub Splat Bomb.png Splat Bombs
  • Reduced the radius at which the blast can deal 30.0 damage to an opponent by roughly 13%.
S2 Weapon Sub Suction Bomb.png Suction Bombs
  • Reduced the radius at which the blast can deal 30.0 damage to an opponent by roughly 11%.
S2 Weapon Sub Curling Bomb.png Curling Bombs
  • Extended the interval between use and when ink begins refilling by 15/60 of a second.
  • Reduced the radius at which the blast can deal 30.0 damage to an opponent by roughly 13%.

Specifications for some of the special weapons have been changed.

Weapon Adjustment
S2 Weapon Special Curling-Bomb Launcher.png Curling-Bomb Launcher
  • Extended effect continuation by 40/60 of a second.
S2 Weapon Special Bubble Blower.png Bubble Blower
  • Made it easier for bubbles to be popped by opponents’ attacks when they have shrunken by a certain amount.

Points required to fill the special gauge for some weapons have been changed.

Weapon Adjustment
S2 Weapon Main .52 Gal.png .52 Gal 190 → 180
S2 Weapon Main Custom E-liter 4K.png Custom E-liter 4K 180 → 170
S2 Weapon Main Custom E-liter 4K Scope.png Custom E-liter 4K Scope 180 → 170
S2 Weapon Main Dualie Squelchers.png Dualie Squelchers 190 → 180
S2 Weapon Main Tenta Brella.png Tenta Brella 180 → 170
S2 Weapon Main N-ZAP '85.png N-ZAP '85 190 → 210
S2 Weapon Main Forge Splattershot Pro.png Forge Splattershot Pro 180 → 200
S2 Weapon Main Flingza Roller.png Flingza Roller 180 → 190
S2 Weapon Main Foil Flingza Roller.png Foil Flingza Roller 180 → 190

2.1.1

Released on December 28, 2017 at 02:00 UTC.

  • Changes to Multiplayer
    • Fixed an issue in Clam Blitz mode where overtime would mistakenly end too soon when the barrier timer expired.
      • This occurred when the losing team activated the barrier timer and then took the lead, and the barrier remained open until the match timer reached zero.
    • Fixed an issue where hitting an opponent standing on particular stage features with direct hits from the Inkjet special occasionally caused the shots to not explode or deliver damage to the opponent.
    • We have fixed an issue getting into landforms when executing super jump from specific location to specific location in Port Mackerel.
  • Changes to League Battle
    • Fixed an issue where immediately after a team’s Highest League Power was updated, if results could not be uploaded due to a poor network connection or other reasons, that Highest League Power was not reflected in the online ranking list until Highest League Power was updated again.
  • Other Changes
    • Fixed an issue preventing weapon test targets in certain locations from taking damage from an Ink Storm.

2.1.0

Main article: List of updates in Splatoon 2/Version 2.1.0

Released on December 13, 2017 at 02:00 UTC.[3]

Modes

The Clam Blitz mode was made available. It was immediately playable in Private Battle. The first opportunity to play it in Ranked Battle or League Battle was with the scheduled rotation starting at 04:00 UTC, 2 hours after the release of version 2.1.0.

Fixes

Multiplayer:

  • Fixed an issue in which a player submerged in a wall or a thin ground surface would take damage from the opposite side of the terrain.
  • Fixed an issue in which a player behind a S2 Weapon Sub Splash Wall.png Splash Wall or a launched brella would take damage from the opposite side if the distance between the player and the S2 Weapon Sub Splash Wall.png Splash Wall or brella was close.
  • Fixed an issue on Sturgeon Shipyard in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
  • Fixed an issue in Splat Zones on Moray Towers in which the border indicating the Zone area was incorrect for part of the Zone.
  • Fixed an issue on Manta Maria in which, if a player did a S2 Weapon Special Splashdown.png Splashdown on a specific place, they would be treated as out of bounds after landing and be splatted.
  • Fixed an issue in Turf War on Manta Maria in which the area beneath the thick pillars was inkable, and was counted as part of the turf.
  • Fixed an issue in Tower Control on Manta Maria in which players were able to jump from a high spot near the center of the stage to a part of the opponents’ base.
  • Fixed an issue on Snapper Canal in which bombs would disappear without exploding when coming into contact with certain walls.
  • Fixed an issue on Snapper Canal in which, depending on the mode, the area beneath obstacles placed near the center was inkable, was counted as part of the turf, and couldn’t be reclaimed in Splat Zones.
  • Fixed an issue on Blackbelly Skatepark in which players could jump higher than normal near the start point and go over certain obstacles.
  • Fixed an issue on Blackbelly Skatepark in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
  • Fixed an issue in Tower Control on Blackbelly Skatepark in which players could climb over a wall not intended to be climbed over by jumping from the top of a tower at the right moment.
  • Fixed an issue on MakoMart in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
  • Fixed an issue on MakoMart in which a certain railing could be seen through by pulling the camera close to it.
  • Slightly adjusted the tower path in Tower Control on MakoMart in order to fix a rare issue in which the player could be sandwiched between the tower and terrain, causing them to be pushed inside the terrain.
  • Fixed a rare issue in which, when the player does a S2 Weapon Special Splashdown.png Splashdown near a tower, they could pass through the terrain and fall out of the stage.
  • Fixed an issue in which, if the player closed their umbrella the moment that a bomb exploded, neither the umbrella nor the player would take damage.
  • Fixed a rare issue in which two S2 Weapon Special Ink Storm.png Ink Storm clouds would be generated when a player directly hit a S2 Weapon Sub Splash Wall.png Splash Wall or brella with an S2 Weapon Special Ink Storm.png Ink Storm, depending on how it was hit.
  • Fixed an issue in which, when a player using the S2 Weapon Special Inkjet.png Inkjet touches water and is forcibly returned to their original place, they would be treated as if drowning and be splatted, depending on the place.
  • Fixed an issue in which the camera would abruptly move if the player did a S2 Weapon Special Splashdown.png Splashdown near some fences in places like Kelp Dome.
  • Fixed an issue during Splatfests on some stages in which it was difficult to distinguish the color of ink due to in-stage lighting.

Salmon Run:

  • Fixed an issue on Salmonid Smokeyard in which players could get sandwiched between the terrain and fences if they become a squid on top of certain fences that appear at low tide.
  • Fixed an issue in which, if one player disconnected immediately after putting a Golden Eggs Golden Egg in the container, the total number of Golden Eggs Golden Eggs would be tallied incorrectly on the remaining players’ screens.
  • Fixed an issue in which, when damage was done to a Scrapper with the explosion from defeating a Steelhead or bombs bounced back from a Drizzler, whether or not the Scrapper was defeated would be displayed inconsistently on the other players’ screens.
  • Fixed an issue in which, despite a Chinook holding a box was defeated, the box would still be displayed on other players’ screens, and Chums would appear from an invisible box.

Story Mode:

  • Fixed an issue in which, if the player shot the Hero Splatling while jumping on a ride rail, the weapon would behave abnormally and prevent the player from attacking until becoming a squid.

Spectator Mode:

  • Adjusted the order of display for the guide button for changing perspective and the mark indicating the player holding the Rainmaker.
  • Fixed an issue in which the color of Bravo team’s S2 Weapon Sub Ink Mine.png Ink Mines would show up as Alpha team’s color.
  • Fixed an issue in which the icon for S2 Weapon Sub Ink Mine.png Ink Mines wouldn’t show up properly when having switched between players.
  • When focused on a given player, their opponents’ signals (“C’mon!”, “Booyah!”, etc.) are no longer displayed.
  • Unified the direction of the top-down camera and turf map on Kelp Dome.
  • Adjusted the direction of the turf map on MakoMart to display the Alpha team’s start point on the left-hand side of the screen as like other maps.

Other changes:

  • Fixed an issue in which after repeatedly winning in League Battle or Splatfest Battle (team), players would occasionally be disconnected after the battle results are recorded and before proceeding to the next battle.
  • Fixed an issue in which, during Splatfests, Off the Hook would not move in the background after taking pictures with amiibo in places other than Inkopolis Square, and then returning to Inkopolis Square.
  • Fixed an issue in which, if the player did a S2 Weapon Special Splashdown.png Splashdown in the test firing area, targets on the other side of terrain would also take damage.

Stages

Specifications for the terrain or placement of objects in some stages were changed.

Stage Adjustment
Musselforge Fitness
  • Changed terrain in all modes.
    • Adjusted placement of objects near the center of the map, and reduced obstacles.
    • Adjusted placement of other miscellaneous objects.
Starfish Mainstage
  • Changed terrain in all modes.
    • Adjusted placement of objects near the center of the map, and reduced obstacles.
    • Added a slope going up to the stage.
    • Adjusted placement of other miscellaneous objects.
Humpback Pump Track
  • Adjusted placement of objects in Tower Control.
    • Greatly adjusted the path of the tower.
    • Added Inkrail from each team's base toward the center.
    • Additionally, adjusted placement of things such as obstacles.
Inkblot Art Academy
  • Adjusted placement of objects in Rainmaker.
    • Added platforms and a slope leading up to the center from the open spaces on the left and right of the map.
    • Increased size of the boxes used to climb into the enemy base from the center of the stage, and adjusted the look to match the stage.
    • Added inkable box for climbing to a high point in the opponents’ base, to the left when viewed from the player's base.
    • Adjusted the direction and position of the white objects in each base.
  • Adjusted placement of objects in Tower Control.
    • Added platforms and a slope leading up to the center from the open spaces on the left and right of the map.
Moray Towers
  • Changed terrain in all Battle types.
    • Adjusted trajectory of the Inkrails that leads to the enemy base from both sides.
    • Increased width of the platform beneath the Inkrails mentioned above.
    • Adjusted placement of other miscellaneous objects.
  • Outside of Splatfests, reduced brightness of the sun, and reduced the disparity in visibility between teams.
Port Mackerel
  • Adjusted placement of objects in Rainmaker.
    • Adjusted shape of the sponges near the starting point.
    • Set the area above certain containers near the center as Rainmaker-Free Zones.
Snapper Canal
  • Outside of Splatfests, reduced brightness of the sun, and reduced the disparity in visibility between teams.

Weapons

Specifications for some of the main weapons and special weapons were changed.

Weapon Adjustment
S2 Weapon Main Blaster.png Blaster
S2 Weapon Main Custom Blaster.png Custom Blaster
S2 Weapon Main Hero Blaster Replica.png Hero Blaster Replica
  • Reduced movement penalty after firing by 7/60 of a second.
S2 Weapon Main Splat Dualies.png Splat Dualies
S2 Weapon Main Enperry Splat Dualies.png Enperry Splat Dualies
S2 Weapon Main Hero Dualie Replicas.png Hero Dualie Replicas
  • Increased damage of a single shot: 28.0 → 30.0
S2 Weapon Main Splat Brella.png Splat Brella
S2 Weapon Main Hero Brella Replica.png Hero Brella Replica
  • Narrowed area painted with a single shot.
  • Increased ink consumed for each shot by roughly 10%.
  • Increased damage to the canopy from blaster-type weapons by roughly 38%.
  • Increased damage to the canopy from charger-type weapons by roughly 50%.
S2 Weapon Main Range Blaster.png Range Blaster
  • Increased points required to charge special-gauge: 190 → 200

2.0.1

Released on December 1, 2017 at 01:00 UTC.

  • Fixed an issue occurring for players who had applied the Ver. 2.0.0 update, where the Great Zapfish was not appearing in Inkopolis Square once the necessary conditions had been met.

2.0.0

Main article: List of updates in Splatoon 2/Version 2.0.0

Released on November 24, 2017 at 01:00 UTC.[4]

Gear

New gear items were added. Items immediately started appearing in the shops.

In addition, players can now purchase gear from shops even if the item was already purchased on SplatNet 2. This allows players to obtain the standard main ability for each gear item, where previously they were stuck with the SplatNet 2 variants.

Headgear

31 headgear items were added.

Clothing

68 clothing items were added.

List of new clothing in Version 2.0.0
Name Brand Availability Ability Rarity
Aloha Shirt Aloha Shirt Forge Forge Cash 700 S2 Ability Ink Recovery Up.png Ink Recovery Up Star-full.pngStar-empty.pngStar-empty.png
Annaki Blue Cuff Annaki Blue Cuff Annaki Annaki Cash 4,800 S2 Ability Special Saver.png Special Saver Star-full.pngStar-full.pngStar-empty.png
Annaki Red Cuff Annaki Red Cuff Annaki Annaki Cash 4,800 S2 Ability Haunt.png Haunt Star-full.pngStar-full.pngStar-empty.png
B-ball Jersey (Home) B-ball Jersey (Home) Zink Zink Cash 2,300 S2 Ability Special Saver.png Special Saver Star-full.pngStar-full.pngStar-empty.png
Baseball Jersey Baseball Jersey Firefin Firefin Cash 10,000 S2 Ability Special Charge Up.png Special Charge Up Star-full.pngStar-full.pngStar-full.png
Black 8-Bit FishFry Black 8-Bit FishFry Firefin Firefin Cash 600 S2 Ability Bomb Defense Up.png Bomb Defense Up Star-full.pngStar-empty.pngStar-empty.png
Black Anchor Tee Black Anchor Tee SquidForce SquidForce Cash 2,800 S2 Ability Respawn Punisher.png Respawn Punisher Star-full.pngStar-full.pngStar-empty.png
Black Baseball LS Black Baseball LS Rockenberg Rockenberg Cash 800 S2 Ability Swim Speed Up.png Swim Speed Up Star-full.pngStar-empty.pngStar-empty.png
Black Polo Black Polo Zekko Zekko Cash 500 S2 Ability Ninja Squid.png Ninja Squid Star-full.pngStar-empty.pngStar-empty.png
Carnivore Tee Carnivore Tee Firefin Firefin Cash 500 S2 Ability Bomb Defense Up.png Bomb Defense Up Star-full.pngStar-empty.pngStar-empty.png
Custom Painted F-3 Custom Painted F-3 Forge Forge Cash 9,700 S2 Ability Ink Resistance Up.png Ink Resistance Up Star-full.pngStar-full.pngStar-full.png
Cycling Shirt Cycling Shirt Zink Zink Cash 2,900 S2 Ability Cold-Blooded.png Cold-Blooded Star-full.pngStar-full.pngStar-empty.png
Dark Bomber Jacket Dark Bomber Jacket Toni Kensa Toni Kensa Cash 12,800 S2 Ability Special Power Up.png Special Power Up Star-full.pngStar-full.pngStar-full.png
Firefin Navy Sweat Firefin Navy Sweat Firefin Firefin Cash 2,500 S2 Ability Sub Power Up.png Sub Power Up Star-full.pngStar-full.pngStar-empty.png
Firewave Tee Firewave Tee Skalop Skalop Cash 1,250 S2 Ability Special Charge Up.png Special Charge Up Star-full.pngStar-empty.pngStar-empty.png
Fishing Vest Fishing Vest Inkline Inkline Cash 4,200 S2 Ability Quick Respawn.png Quick Respawn Star-full.pngStar-full.pngStar-empty.png
Forge Inkling Parka Forge Inkling Parka Forge Forge Cash 2,900 S2 Ability Run Speed Up.png Run Speed Up Star-full.pngStar-full.pngStar-empty.png
Front Zip Vest Front Zip Vest Toni Kensa Toni Kensa Cash 5,500 S2 Ability Ink Resistance Up.png Ink Resistance Up Star-full.pngStar-full.pngStar-empty.png
Grape Tee Grape Tee Skalop Skalop Cash 400 S2 Ability Ink Recovery Up.png Ink Recovery Up Star-full.pngStar-empty.pngStar-empty.png
Gray College Sweat Gray College Sweat Splash Mob Splash Mob Cash 800 S2 Ability Swim Speed Up.png Swim Speed Up Star-full.pngStar-empty.pngStar-empty.png
Gray Mixed Shirt Gray Mixed Shirt Zekko Zekko Cash 2,800 S2 Ability Quick Super Jump.png Quick Super Jump Star-full.pngStar-full.pngStar-empty.png
Green Striped LS Green Striped LS Inkline Inkline Cash 700 S2 Ability Ninja Squid.png Ninja Squid Star-full.pngStar-empty.pngStar-empty.png
Green Zip Hoodie Green Zip Hoodie Firefin Firefin Cash 2,800 S2 Ability Special Power Up.png Special Power Up Star-full.pngStar-full.pngStar-empty.png
Icewave Tee Icewave Tee Skalop Skalop Cash 1,250 S2 Ability Ninja Squid.png Ninja Squid Star-full.pngStar-empty.pngStar-empty.png
Kensa Coat Kensa Coat Toni Kensa Toni Kensa Cash 9,200 S2 Ability Respawn Punisher.png Respawn Punisher Star-full.pngStar-full.pngStar-full.png
Krak-On 528 Krak-On 528 Krak-On Krak-On Cash 800 S2 Ability Run Speed Up.png Run Speed Up Star-full.pngStar-empty.pngStar-empty.png
Light Bomber Jacket Light Bomber Jacket Toni Kensa Toni Kensa Cash 12,800 S2 Ability Quick Super Jump.png Quick Super Jump Star-full.pngStar-full.pngStar-full.png
Linen Shirt Linen Shirt Splash Mob Splash Mob Cash 700 S2 Ability Sub Power Up.png Sub Power Up Star-full.pngStar-empty.pngStar-empty.png
Lumberjack Shirt Lumberjack Shirt Rockenberg Rockenberg Cash 800 S2 Ability Ink Saver (Main).png Ink Saver (Main) Star-full.pngStar-empty.pngStar-empty.png
Moist Ghillie Suit Moist Ghillie Suit Forge Forge Cash 8,500 S2 Ability Ink Saver (Sub).png Ink Saver (Sub) Star-full.pngStar-full.pngStar-full.png
Mountain Vest Mountain Vest Inkline Inkline Cash 11,000 S2 Ability Swim Speed Up.png Swim Speed Up Star-full.pngStar-full.pngStar-full.png
N-Pacer Sweat N-Pacer Sweat Enperry Enperry Cash 7,800 S2 Ability Thermal Ink.png Thermal Ink Star-full.pngStar-full.pngStar-full.png
Navy Eminence Jacket Navy Eminence Jacket Enperry Enperry Cash 10,500 S2 Ability Ink Saver (Main).png Ink Saver (Main) Star-full.pngStar-full.pngStar-full.png
Olive Ski Jacket Olive Ski Jacket Inkline Inkline Cash 11,000 S2 Ability Run Speed Up.png Run Speed Up Star-full.pngStar-full.pngStar-full.png
Olive Zekko Parka Olive Zekko Parka Zekko Zekko Cash 3,800 S2 Ability Swim Speed Up.png Swim Speed Up Star-full.pngStar-full.pngStar-empty.png
Orange Cardigan Orange Cardigan Splash Mob Splash Mob Cash 700 S2 Ability Special Charge Up.png Special Charge Up Star-full.pngStar-empty.pngStar-empty.png
Part-Time Pirate Part-Time Pirate Tentatek Tentatek Cash 800 S2 Ability Respawn Punisher.png Respawn Punisher Star-full.pngStar-empty.pngStar-empty.png
Pearl Tee Pearl Tee Skalop Skalop Cash 400 S2 Ability Ink Saver (Sub).png Ink Saver (Sub) Star-full.pngStar-empty.pngStar-empty.png
Pink Hoodie Pink Hoodie Splash Mob Splash Mob Cash 3,400 S2 Ability Bomb Defense Up.png Bomb Defense Up Star-full.pngStar-full.pngStar-empty.png
Pirate-Stripe Tee Pirate-Stripe Tee Splash Mob Splash Mob Cash 700 S2 Ability Special Power Up.png Special Power Up Star-full.pngStar-empty.pngStar-empty.png
Rainy-Day Tee Rainy-Day Tee Krak-On Krak-On Cash 300 S2 Ability Ink Saver (Main).png Ink Saver (Main) Star-full.pngStar-empty.pngStar-empty.png
Red Hula Punk with Tie Red Hula Punk with Tie Annaki Annaki Cash 9,000 S2 Ability Ink Resistance Up.png Ink Resistance Up Star-full.pngStar-full.pngStar-full.png
Reggae Tee Reggae Tee Skalop Skalop Cash 8,200 S2 Ability Special Saver.png Special Saver Star-full.pngStar-full.pngStar-full.png
Rockenberg White Rockenberg White Rockenberg Rockenberg Cash 2,500 S2 Ability Ink Recovery Up.png Ink Recovery Up Star-full.pngStar-full.pngStar-empty.png
Rodeo Shirt Rodeo Shirt Krak-On Krak-On Cash 750 S2 Ability Quick Super Jump.png Quick Super Jump Star-full.pngStar-empty.pngStar-empty.png
Round-Collar Shirt Round-Collar Shirt Rockenberg Rockenberg Cash 1,600 S2 Ability Ink Saver (Sub).png Ink Saver (Sub) Star-full.pngStar-full.pngStar-empty.png
Sage Polo Sage Polo Splash Mob Splash Mob Cash 400 S2 Ability Cold-Blooded.png Cold-Blooded Star-full.pngStar-empty.pngStar-empty.png
School Jersey School Jersey Zink Zink Cash 3,000 S2 Ability Ninja Squid.png Ninja Squid Star-full.pngStar-full.pngStar-empty.png
Sky-Blue Squideye Sky-Blue Squideye Tentatek Tentatek Cash 500 S2 Ability Cold-Blooded.png Cold-Blooded Star-full.pngStar-empty.pngStar-empty.png
Squidmark LS Squidmark LS SquidForce SquidForce Cash 600 S2 Ability Haunt.png Haunt Star-full.pngStar-empty.pngStar-empty.png
Squidmark Sweat Squidmark Sweat SquidForce SquidForce Cash 800 S2 Ability Sub Power Up.png Sub Power Up Star-full.pngStar-empty.pngStar-empty.png
Squidstar Waistcoat Squidstar Waistcoat Krak-On Krak-On Cash 650 S2 Ability Cold-Blooded.png Cold-Blooded Star-full.pngStar-empty.pngStar-empty.png
Striped Shirt Striped Shirt Splash Mob Splash Mob Cash 2,200 S2 Ability Quick Super Jump.png Quick Super Jump Star-full.pngStar-full.pngStar-empty.png
Takoroka Galactic Tie Dye Takoroka Galactic Tie Dye Takoroka Takoroka Cash 850 S2 Ability Thermal Ink.png Thermal Ink Star-full.pngStar-empty.pngStar-empty.png
Takoroka Nylon Vintage Takoroka Nylon Vintage Takoroka Takoroka Cash 9,500 S2 Ability Thermal Ink.png Thermal Ink Star-full.pngStar-full.pngStar-full.png
Takoroka Rainbow Tie Dye Takoroka Rainbow Tie Dye Takoroka Takoroka Cash 850 S2 Ability Quick Super Jump.png Quick Super Jump Star-full.pngStar-empty.pngStar-empty.png
Tentatek Slogan Tee Tentatek Slogan Tee Tentatek Tentatek Cash 1,600 S2 Ability Special Charge Up.png Special Charge Up Star-full.pngStar-full.pngStar-empty.png
Tricolor Rugby Tricolor Rugby Takoroka Takoroka Cash 700 S2 Ability Quick Respawn.png Quick Respawn Star-full.pngStar-empty.pngStar-empty.png
Tumeric Zekko Coat Tumeric Zekko Coat Zekko Zekko Cash 4,600 S2 Ability Thermal Ink.png Thermal Ink Star-full.pngStar-full.pngStar-empty.png
Varsity Baseball LS Varsity Baseball LS Splash Mob Splash Mob Cash 700 S2 Ability Haunt.png Haunt Star-full.pngStar-empty.pngStar-empty.png
White Layered LS White Layered LS SquidForce SquidForce Cash 500 S2 Ability Special Saver.png Special Saver Star-full.pngStar-empty.pngStar-empty.png
White Sailor Suit White Sailor Suit Forge Forge Cash 3,000 S2 Ability Ink Saver (Main).png Ink Saver (Main) Star-full.pngStar-full.pngStar-empty.png
White Shirt White Shirt Splash Mob Splash Mob Cash 7,500 S2 Ability Ink Recovery Up.png Ink Recovery Up Star-full.pngStar-full.pngStar-full.png
White Striped LS White Striped LS Splash Mob Splash Mob Cash 2,300 S2 Ability Quick Respawn.png Quick Respawn Star-full.pngStar-full.pngStar-empty.png
Zapfish Satin Jacket Zapfish Satin Jacket Zekko Zekko Cash 2,900 S2 Ability Special Charge Up.png Special Charge Up Star-full.pngStar-full.pngStar-empty.png
Zekko Long Carrot Tee Zekko Long Carrot Tee Zekko Zekko Cash 1,800 S2 Ability Ink Resistance Up.png Ink Resistance Up Star-full.pngStar-full.pngStar-empty.png
Zekko Long Radish Tee Zekko Long Radish Tee Zekko Zekko Cash 1,450 S2 Ability Haunt.png Haunt Star-full.pngStar-empty.pngStar-empty.png
ω-3 Tee ω-3 Tee Firefin Firefin Cash 1,200 S2 Ability Respawn Punisher.png Respawn Punisher Star-full.pngStar-empty.pngStar-empty.png

Shoes

41 pairs of shoes were added.

List of new shoes in Version 2.0.0
Name Brand Availability Ability Rarity
Amber Sea Slug Hi-Tops Amber Sea Slug Hi-Tops Tentatek Tentatek Cash 11,000 S2 Ability Drop Roller.png Drop Roller Star-full.pngStar-full.pngStar-full.png
Annaki Habaneros Annaki Habaneros Annaki Annaki Cash 8,800 S2 Ability Sub Power Up.png Sub Power Up Star-full.pngStar-full.pngStar-full.png
Black Seahorses Black Seahorses Zink Zink Cash 2,000 S2 Ability Swim Speed Up.png Swim Speed Up Star-full.pngStar-full.pngStar-empty.png
Blue Laceless Dakroniks Blue Laceless Dakroniks Zink Zink Cash 1,400 S2 Ability Stealth Jump.png Stealth Jump Star-full.pngStar-empty.pngStar-empty.png
Blue Lo-Tops Blue Lo-Tops Zekko Zekko Cash 800 S2 Ability Bomb Defense Up.png Bomb Defense Up Star-full.pngStar-empty.pngStar-empty.png
Bubble Rain Boots Bubble Rain Boots Inkline Inkline Cash 450 S2 Ability Drop Roller.png Drop Roller Star-full.pngStar-empty.pngStar-empty.png
Clownfish Basics Clownfish Basics Krak-On Krak-On Cash 500 S2 Ability Special Charge Up.png Special Charge Up Star-full.pngStar-empty.pngStar-empty.png
Cyan Trainers Cyan Trainers Tentatek Tentatek Cash 700 S2 Ability Stealth Jump.png Stealth Jump Star-full.pngStar-empty.pngStar-empty.png
Deepsea Leather Boots Deepsea Leather Boots Rockenberg Rockenberg Cash 12,000 S2 Ability Ink Saver (Sub).png Ink Saver (Sub) Star-full.pngStar-full.pngStar-full.png
Gray Yellow-Soled Wingtips Gray Yellow-Soled Wingtips Rockenberg Rockenberg Cash 4,600 S2 Ability Quick Super Jump.png Quick Super Jump Star-full.pngStar-full.pngStar-empty.png
Green Iromaki 750s Green Iromaki 750s Tentatek Tentatek Cash 1,050 S2 Ability Special Power Up.png Special Power Up Star-full.pngStar-empty.pngStar-empty.png
Green Laceups Green Laceups Splash Mob Splash Mob Cash 1,300 S2 Ability Cold-Blooded.png Cold-Blooded Star-full.pngStar-empty.pngStar-empty.png
Green Rain Boots Green Rain Boots Inkline Inkline Cash 1,600 S2 Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-empty.png
Luminous Delta Straps Luminous Delta Straps Inkline Inkline Cash 5,000 S2 Ability Cold-Blooded.png Cold-Blooded Star-full.pngStar-full.pngStar-empty.png
Moist Ghillie Boots Moist Ghillie Boots Forge Forge Cash 8,500 S2 Ability Object Shredder.png Object Shredder Star-full.pngStar-full.pngStar-full.png
N-Pacer Ag N-Pacer Ag Enperry Enperry Cash 4,900 S2 Ability Ink Recovery Up.png Ink Recovery Up Star-full.pngStar-full.pngStar-empty.png
N-Pacer Au N-Pacer Au Enperry Enperry Cash 8,900 S2 Ability Quick Respawn.png Quick Respawn Star-full.pngStar-full.pngStar-full.png
Navy Enperrials Navy Enperrials Enperry Enperry Cash 11,000 S2 Ability Ink Saver (Main).png Ink Saver (Main) Star-full.pngStar-full.pngStar-full.png
Navy Red-Soled Wingtips Navy Red-Soled Wingtips Rockenberg Rockenberg Cash 4,600 S2 Ability Ink Saver (Main).png Ink Saver (Main) Star-full.pngStar-full.pngStar-empty.png
Orca Woven Hi-Tops Orca Woven Hi-Tops Takoroka Takoroka Cash 3,600 S2 Ability Ink Saver (Sub).png Ink Saver (Sub) Star-full.pngStar-full.pngStar-empty.png
Polka-dot Slip-Ons Polka-dot Slip-Ons Krak-On Krak-On Cash 1,500 S2 Ability Drop Roller.png Drop Roller Star-full.pngStar-full.pngStar-empty.png
Punk Cherries Punk Cherries Rockenberg Rockenberg Cash 9,000 S2 Ability Bomb Defense Up.png Bomb Defense Up Star-full.pngStar-full.pngStar-full.png
Purple Iromaki 750s Purple Iromaki 750s Tentatek Tentatek Cash 1,050 S2 Ability Swim Speed Up.png Swim Speed Up Star-full.pngStar-empty.pngStar-empty.png
Red FishFry Sandals Red FishFry Sandals Firefin Firefin Cash 2,880 S2 Ability Object Shredder.png Object Shredder Star-full.pngStar-full.pngStar-empty.png
Red Hi-Tops Red Hi-Tops Krak-On Krak-On Cash 1,800 S2 Ability Ink Resistance Up.png Ink Resistance Up Star-full.pngStar-full.pngStar-empty.png
Red Iromaki 750s Red Iromaki 750s Tentatek Tentatek Cash 1,050 S2 Ability Ink Saver (Sub).png Ink Saver (Sub) Star-full.pngStar-empty.pngStar-empty.png
Red Sea Slugs Red Sea Slugs Tentatek Tentatek Cash 8,000 S2 Ability Special Saver.png Special Saver Star-full.pngStar-full.pngStar-full.png
Red Slip-Ons Red Slip-Ons Krak-On Krak-On Cash 300 S2 Ability Quick Super Jump.png Quick Super Jump Star-full.pngStar-empty.pngStar-empty.png
Shark Moccasins Shark Moccasins Splash Mob Splash Mob Cash 800 S2 Ability Sub Power Up.png Sub Power Up Star-full.pngStar-empty.pngStar-empty.png
Snowy Down Boots Snowy Down Boots Tentatek Tentatek Cash 8,000 S2 Ability Quick Super Jump.png Quick Super Jump Star-full.pngStar-full.pngStar-full.png
Soccer Shoes Soccer Shoes Takoroka Takoroka Cash 9,600 S2 Ability Bomb Defense Up.png Bomb Defense Up Star-full.pngStar-full.pngStar-full.png
Squid-Stitch Slip-Ons Squid-Stitch Slip-Ons Krak-On Krak-On Cash 1,500 S2 Ability Bomb Defense Up.png Bomb Defense Up Star-full.pngStar-full.pngStar-empty.png
Squink Wingtips Squink Wingtips Rockenberg Rockenberg Cash 800 S2 Ability Quick Respawn.png Quick Respawn Star-full.pngStar-empty.pngStar-empty.png
Sun & Shade Squidkid IV Sun & Shade Squidkid IV Enperry Enperry Cash 13,000 S2 Ability Cold-Blooded.png Cold-Blooded Star-full.pngStar-full.pngStar-full.png
Tan Work Boots Tan Work Boots Rockenberg Rockenberg Cash 3,000 S2 Ability Sub Power Up.png Sub Power Up Star-full.pngStar-full.pngStar-empty.png
Turquoise Kicks Turquoise Kicks Rockenberg Rockenberg Cash 2,800 S2 Ability Special Charge Up.png Special Charge Up Star-full.pngStar-full.pngStar-empty.png
Violet Trainers Violet Trainers Tentatek Tentatek Cash 1,000 S2 Ability Object Shredder.png Object Shredder Star-full.pngStar-empty.pngStar-empty.png
White Arrows White Arrows Takoroka Takoroka Cash 2,500 S2 Ability Special Power Up.png Special Power Up Star-full.pngStar-full.pngStar-empty.png
White Laceless Dakroniks White Laceless Dakroniks Zink Zink Cash 1,800 S2 Ability Run Speed Up.png Run Speed Up Star-full.pngStar-full.pngStar-empty.png
Yellow Iromaki 750s Yellow Iromaki 750s Tentatek Tentatek Cash 1,050 S2 Ability Special Saver.png Special Saver Star-full.pngStar-empty.pngStar-empty.png
Zombie Hi-Horses Zombie Hi-Horses Zink Zink Cash 800 S2 Ability Special Charge Up.png Special Charge Up Star-full.pngStar-empty.pngStar-empty.png

Player appearance

Two new hairstyles and two new legwear options were added for each gender. Options can be selected on the equipment menu or the initial player setup screen.

Music

Five new tracks were added to be played during battles.

Stages

The new Salmon Run stage Salmonid Smokeyard was added immediately to offline multiplayer at The Shoal. The stage was made available when playing online at Grizzco Industries on November 24, 2017 at 08:00 UTC.

In addition, several new stages were featured in the update's promotional material. These stages were added in the update to be unlocked at a later date.

Photography

The photography feature was expanded to allow photos with Inkling Girl Inkling Girl, Inkling Boy Inkling Boy, and Inkling Squid Inkling Squid amiibo on competitive stages while carrying weapons. There are two preset locations in every stage, and any weapon can be used. Filters such as monochrome and sepia were added for use when taking photos with amiibo.[5]

Ranks and levels

  • The maximum level was increased from 50 to 99.
  • Players can speak to Judd after reaching level 99 to give them an option of returning to level 1 levelling up all over again.
    • Players who choose to start from level 1 again will have a ★ icon displayed next to their rank.
    • Access conditions for gear and weapons will not change even if a player decides to start over from ★1
    • Players who choose to start from ★1 again will continue to receive prizes from Judd for levelling up.
  • Players who reach level ★99 will have the option to start from ★1 again.
    • The in-game ranking display of ★1 will not change, but players can see how many times they’ve returned to level 1 on SplatNet 2.
  • When a communications error occurs because a player is idle, the match will be judged not from the time after the error, but from when the time the player became idle. This effectively makes it less likely that an idle match participant will cause a drop in rank for the player.

Crust Bucket

Two new items were added to Crusty Sean's Crust Bucket menu. The Triple-Fried Galactic Shwaffle increases battle cash received by 150%, and the Galactic Seanwich increases battle experience received by 150%. The tickets required to purchase these items can be obtained in Salmon Run and at The Shoal. Additionally, superior tickets are now easier to get.

Ease-of-use adjustments

An option was added to change gear and continue after finishing Regular Battles, Ranked Battles, and solo Splatfest Battles. Players selecting this option after a Regular Battle will be able to continue with other players from the previous battle who have selected either "Continue" or "Change Gear and Continue".

Several ease-of-use changes were made to the stage selection screen for Private Battles. Players can select which stages will be available for random matches for Private Battles. Team selection will be maintained even if a member of a team leaves the lobby.

During Splatfests, a deployment diagram of Inkopolis Square during the Splatfest will be shown on the main menu map.

Regarding the posting function, unfinished posts are saved as saved data when players press the B button to back out of the post screen. The unfinished post will be available to continue working on even after restarting the software.

Fixes

Multiplayer:

  • Reduced the amount of time between a player taking damage and beginning to recover from 1.5 seconds to 1 second.
  • Slightly increased the height a player can jump when standing in opponents’ ink.
  • Slightly delayed the timing with which a player’s movement speed and jumping power are reduced when momentarily stepping in opponents’ ink.
    • This is also to make it easier for players who’ve unintentionally stepped in opponents’ ink to move over obstacles.
  • Darkened the color of low areas on turf maps to make it easier to distinguish them from areas outside the maps.
  • Specifications for some sound effects have been changed.
    • The sound effect for Toxic Mist will now be played again when an opponent enters the affected area.
    • Made it easier to hear the sound effects of the S2 Weapon Sub Point Sensor.png Point Sensor and the S2 Weapon Sub Toxic Mist.png Toxic Mist when they detonate.
    • Adjusted the sound of the Inkjet making it easier to tell from which direction you hear it.
    • Fixed a rare issue causing the sound effect of chargers to not play.
    • Slightly increased the volume of the pre-detonation effects for S2 Weapon Sub Splat Bomb.png Splat Bombs and other explosives.
  • Fixed an issue where a direct hit with a S2 Weapon Main Sloshing Machine.png Sloshing Machine on an enemy just coming out of a state of invulnerability was being displayed but only causing damage of 38.0.
  • Fixed a rare issue causing a player wielding dualie-class weapons to drop through terrain when landing after having slid while falling.
  • Fixed an issue causing launched umbrellas to appear in slightly different locations on the screen of the player who launched the umbrella, and the screens of other players even when the terrain itself had not moved.
  • Fixed an issue causing both the player and the umbrella to take or not take damage from bombs, S2 Weapon Special Splashdown.png Splashdowns or other explosions depending on the connection state, or the timing of the opening and shutting of the umbrella.
  • Fixed an issue causing players using S2 Weapon Special Ink Armor.png Ink Armor, who cannot be splatted even with multiple direct hits from powerful weapons, to appear as if they had been splatted on the attacking player’s screen.
  • Fixed an issue during Rainmaker causing sloped surfaces in the Splat Zone area on Starfish Mainstage to not display as having been inked on the turf map.
  • Fixed an issue causing ink fired at the center mast on Manta Maria to drip in an unnatural manner.
  • Fixed an issue causing players to get caught when walking over grates near spawn points on Manta Maria.
  • Fixed an issue on Kelp Dome making it possible to ink the ground beneath the un-inkable structures on the stage, and include these areas in the final score.
  • Fixed an issue on Kelp Dome causing S2 Weapon Special Ink Storm.png Ink Storms to disappear rather than explode when hitting the underside of certain grates.
  • Fixed an issue on Snapper Canal allowing players to repeatedly cross over squid barriers near spawn points.
  • Fixed an issue on Snapper Canal causing players to walk faster on slopes inked in opponents’ ink than originally designed.
  • Fixed an issue in Tower Control where the tower would hit a S2 Weapon Special Bubble Blower.png Bubble Blower bubble and then move at the same speed as the bubble, and maintain contact with it.
  • Fixed an issue in Rainmaker where when a S2 Weapon Special Baller.png Baller would explode at the same time the player using the S2 Weapon Special Baller.png Baller gained possession of the Rainmaker, it would appear to other players that the player with the Rainmaker was carrying a regular weapon, and not the Rainmaker.
  • Fixed an issue in Rainmaker where players in cover behind thin portions of the environment would take damage as if they had been hit with direct shots from the Rainmaker.
  • Fixed a rare issue in Rainmaker where when the Rainmaker barrier and a bomb make contact near angled terrain, and the bomb explodes, no damage enters the Rainmaker barrier.
  • Fixed an issue on Manta Maria and Snapper Canal where the “DON’T RETREAT!” warning in Rainmaker was not displaying when players returned to their spawn point.

Salmon Run:

  • Increased the number of weapons available at The Shoal by 10 types.
  • Reduced the time between when a player takes damage and begins to heal from 1.5 seconds to 1 second.
  • Slightly increased the height a player can jump when standing in Chums’ ink.
  • Slightly delayed the timing with which a player’s movement speed and jumping power are reduced when momentarily stepping in Chums’ ink.
    • This is also to make it easier for players who’ve unintentionally stepped in Chums’ ink to move over obstacles.
  • Specifications for some sound effects have been changed.
    • Fixed an issue causing the sound effect for cannons firing to not play when an ally fires a cannon.
    • Fixed an issue causing the sound effect of a launched umbrella striking a Scrapper to repeat again and again, or causing the sound effect to not play at all.
  • Fixed an issue causing unnatural behavior when a S2 Weapon Special Splashdown.png Splashdown occurs at the same time a player enters a cannon.
  • Fixed an issue causing a player with an opened umbrella who makes contact with a Scrapper to not be thrown backwards.
  • Fixed an issue causing Golden Eggs Golden Eggs to not appear after defeating a Boss Salmonid because an ally had a connection error.
  • Fixed an issue causing Golden Eggs Golden Eggs to not appear after defeating a Boss Salmonid after having repeatedly defeated Snatchers not carrying Golden Eggs Golden Eggs.
  • Fixed an issue causing bombs to disappear and cause no damage to a Flyfish’s missile launcher when thrown inside just as it closes.
  • Fixed an issue in Marooner's Bay causing players to fall from the tip of the ship into the interior.

Other changes:

  • Fixed an issue causing unnatural behavior to occur when using S2 Weapon Sub Point Sensor.png Point Sensors on test cones.
  • Fixed an issue in Spectator View causing the special gauge to appear differently on the player screen and the spectator screen.
  • Updating to Ver. 2.0.0 will disable the ability for players using Ver. 1.4.2 or older to connect to The Shoal.

Weapons

Specifications for some of the main weapons have been changed.

Weapon Adjustment
S2 Weapon Main Jet Squelcher.png Jet Squelcher
S2 Weapon Main Custom Jet Squelcher.png Custom Jet Squelcher
  • Increased bullet velocity by roughly 40%, while not changing shot range.
S2 Weapon Main Luna Blaster.png Luna Blaster
  • Increased radius of ink coverage when shots hit a wall.
S2 Weapon Main Blaster.png Blaster
S2 Weapon Main Custom Blaster.png Custom Blaster
S2 Weapon Main Hero Blaster Replica.png Hero Blaster Replica
  • Increased radius of ink at the player's feet, and revised the coverage to extend behind the player more than it did previously.
  • Increased radius of ink coverage when shots hit a wall.
S2 Weapon Main Classic Squiffer.png Classic Squiffer
  • Increased ink coverage when the player fires at the ground.
S2 Weapon Main Splat Charger.png Splat Charger
S2 Weapon Main Firefin Splat Charger.png Firefin Splat Charger
S2 Weapon Main Hero Charger Replica.png Hero Charger Replica
  • Increased ink coverage when the player fires at the ground.
S2 Weapon Main Splatterscope.png Splatterscope
S2 Weapon Main Firefin Splatterscope.png Firefin Splatterscope
  • Increased ink coverage when the player fires at the ground.
S2 Weapon Main E-liter 4K.png E-liter 4K
S2 Weapon Main Custom E-liter 4K.png Custom E-liter 4K
  • Increased ink coverage when the player fires at the ground.
S2 Weapon Main E-liter 4K Scope.png E-liter 4K Scope
S2 Weapon Main Custom E-liter 4K Scope.png Custom E-liter 4K Scope
  • Increased ink coverage when the player fires at the ground.
S2 Weapon Main Bamboozler 14 Mk I.png Bamboozler 14 Mk I
  • Increased ink coverage when the player fires at the ground.
S2 Weapon Main Goo Tuber.png Goo Tuber
  • Increased ink coverage when the player fires at the ground.
S2 Weapon Main Tri-Slosher.png Tri-Slosher
  • Increased movement speed while attacking by roughly 10%.
  • Increased maximum damage dealt from 52.0 to 62.0.
S2 Weapon Main Tenta Brella.png Tenta Brella
  • Reduced the time between readying and launching the umbrella from 1.5 seconds to .5 seconds.
  • Reduced the amount of ink necessary to launch the umbrella by roughly 25%.
  • Reduced the time it takes to regain the umbrella after its destruction or loss from 9 seconds to 6 seconds.
  • Reduced the time a launched umbrella remains on a stage from 8 seconds to 6 seconds.

Specifications for some of the sub weapons have been changed.

Weapon Adjustment
S2 Weapon Sub Toxic Mist.png Toxic Mist
  • Reduced ink consumption from 70% to 60% of ink-tank capacity.
  • Reduced delay until start of ink recovery after using S2 Weapon Sub Toxic Mist.png Toxic Mist by 25/60 of a second.
  • Reduced the effect time from 7 seconds to 5 seconds.
  • Reduced the S2 Ability Ink Saver (Sub).png Ink Saver (Sub) effect by roughly 14%.
S2 Weapon Sub Burst Bomb.png Burst Bomb

Specifications for some of the special weapons have been changed.

Weapon Adjustment
S2 Weapon Special Tenta Missiles.png Tenta Missiles
  • Reduced the interval between missile launches when locked on to multiple targets. The interval is reduced in proportion to the number of targets.
S2 Weapon Special Inkjet.png Inkjet
  • The hitbox of the player using S2 Weapon Special Inkjet.png Inkjet was slightly decreased, making it a bit harder to shoot the player down.
  • Increased bullet velocity by roughly 19%.
S2 Weapon Special Sting Ray.png Sting Ray
  • Duration of the special reduced by 15/60 of a second.
S2 Weapon Special Ink Storm.png Ink Storm
  • Inking rate reduced by roughly 20%.

Points required to fill the special gauge for some weapons have been changed.

Weapon Adjustment
S2 Weapon Main Tri-Slosher.png Tri-Slosher 210 → 190
S2 Weapon Main Splattershot.png Splattershot
S2 Weapon Main Hero Shot Replica.png Hero Shot Replica
190 → 200
S2 Weapon Main Range Blaster.png Range Blaster 180 → 190
S2 Weapon Main Splat Brella.png Splat Brella
S2 Weapon Main Hero Brella Replica.png Hero Brella Replica
180 → 190

1.4.2

Released on November 1, 2017 at 01:00 UTC.[6]

  • In Splatfest Battle (team), when the player with the highest Splatfest Power on a team has a power exceeding 2200, all players on the team will be treated as having that higher Splatfest Power value for matchmaking purposes.

1.4.1

Released on October 20, 2017 at 01:00 UTC.[7]

  • Fixed an issue allowing Brella weapons used by opponents to shoot while their umbrellas remained open.
  • Fixed an issue allowing players using the Goo Tuber to store a charged shot indefinitely by charging briefly, immediately becoming a squid, then keeping the charge as long as ZL wasn’t released.
  • Fixed an issue allowing player to pass through the squid barrier surrounding the spawn points on Snapper Canal.

1.4.0

Main article: List of updates in Splatoon 2/Version 1.4.0

Released on October 11, 2017 at 01:00 UTC.[8]

Rank

  • Previously when going down in rank while rank S+1 or higher, players could drop to S+0 all at once. This drop is now limited to a maximum of five ranks levels.
  • In conjunction with the above change, maintaining current rank from S+0 to S+49 will now require the rank meter to stay at least 50% full (was previously 40%).

Fixes

Salmon Run:

  • Fixed an issue causing certain combinations of main and special weapons to not appear, though they had been among the four supplied for that session of Salmon Run.
  • Fixed an issue causing players in life preserver form positioned near the edge of a stage to fall through the stage when super jumping to the starting point or to the Grizzco ship at the end of a wave.
  • Fixed an issue when hunting for a Goldie, causing its size and the location of the Golden Eggs Golden Eggs it drops when defeated to appear differently to different players.
  • Fixed an issue allowing a Flyfish’s missle launcher to be destroyed when hit with a bomb just as it closed, although the bomb hadn’t gone inside.
  • Fixed an issue causing players swimming on walls to take damage continuously when attacked by a Chum, Smallfry, or Cohock.
  • Fixed an issue preventing ink from a slosher-type weapon from reviving allied players in life preserver form at point-blank range.
  • Fixed an issue that gave both pieces of gear the same randomly assigned gear abilities when receiving the current and previous month’s Limited-Time Bonus gear simultaneously.

Spectator Mode:

  • Fixed an issue causing incorrect animations to play when objects other than players, such as Inkrails or S2 Weapon Sub Splash Wall.png Splash Walls were damaged while viewing a particular player’s perspective.
  • The sound effect that plays when taking damage during regular play now also plays when viewing that player’s perspective in spectator mode.

Multiplayer:

  • Fixed an issue where, under the following conditions, players would only receive the benefit of S2 Ability Ink Resistance Up.png Ink Resistance Up when stacking it to maximum effect.
    • Moving while shooting a weapon in the shooter category.
    • Moving while shooting a weapon in the dualie category.
    • Moving while preparing to throw a sub weapon.
  • When storing a charged shot with a charger, swimming into enemy ink and being returned to kid form now allows players to maintain the charge they had stored.
  • Fixed an issue preventing players using a charger from shooting when pressing Button1 ZR.png again after releasing the button once a stored charged shot had expired.
  • Decreased the knock back distance when coming into contact with a roller that has run out of ink or is in mid-air.
  • Fixed an issue causing the aiming reticule to display outside the center of the screen when moving the camera and using a Roller or brella-type weapon.
  • Fixed an issue causing Brellas to shoot in an off-center direction when shooting them while moving the camera.
  • Fixed an issue causing a discrepancy in movement speed while trying to shoot a Brella-type weapon with no ink remaining, as opposed to shooting a Brella with ink in the ink tank.
  • Fixed an issue causing Slosher-type weapons to shoot ink from a higher position than they appeared to.
  • Fixed an issue occasionally allowing opposing players standing behind a S2 Weapon Sub Splash Wall.png Splash Wall to be splatted when a bomb hit the edge of the wall.
  • Fixed an issue causing S2 Weapon Sub Curling Bomb.png Curling Bombs to lose speed inappropriately when thrown on sloping surfaces.
  • Fixed an issue causing bombs not to ink the floor when exploding at the very edge of a stage.
  • Fixed an issue causing the predicted range of the sub weapon to incorrectly display when readying an S2 Weapon Special Ink Storm.png Ink Storm special while also equipped with either a S2 Weapon Sub Point Sensor.png Point Sensor or S2 Weapon Sub Toxic Mist.png Toxic Mist sub weapon.
  • Fixed an issue causing the inking effect of an S2 Weapon Special Ink Storm.png Ink Storm special to occur unnaturally when the storm intersected with a roof or other similar object in a stage.
  • Bubbles from the S2 Weapon Special Bubble Blower.png Bubble Blower that burst after the end of a match will no longer ink the stage.
  • Fixed an issue causing movement speed while firing the S2 Weapon Special Bubble Blower.png Bubble Blower to vary depending on which main weapon was equipped.
  • In Rainmaker mode, equipping weapons such as the S2 Weapon Main E-liter 4K.png E-liter 4K and S2 Weapon Main Dynamo Roller.png Dynamo Roller will no longer lower movement and swim speed while holding the Rainmaker.
  • Fixed an issue in Rainmaker mode in which splatting a player holding the Rainmaker while they were jumping caused the Rainmaker to reappear not in its fixed location, but where the player had started their jump.
  • Fixed an issue in The Reef causing S2 Weapon Sub Suction Bomb.png Suction Bombs and other objects thrown onto the area around the central bridge to sink inside it.
  • Fixed an issue in Inkblot Art Academy causing players readying a roller or brella at specific locations in the stage to fall through it.
  • Fixed an issue in Moray Towers causing players who fell off the stage near its center to fall faster than in other stages.
  • Fixed an issue in Manta Maria allowing players to enter into certain pillars in the stage.
  • Fixed an issue applying to the S2 Ability Drop Roller.png Drop Roller in which players returning to their starting point after using the S2 Weapon Special Inkjet.png Inkjet special were unable to roll when going into squid form just before landing.

Other changes:

  • Fixed issues while creating posts in which lines drawn outside of the frame and then back into the frame failed to properly appear and the “undo” function failed to work properly.
  • Fixed an issue when testing weapons in which coming into contact with one of the targets immediately after performing a vertical swing with a roller failed to deal contact damage.
  • Fixed an issue when testing weapons in which coming into contact with one of the targets continuously with a brella-type weapon incorrectly only damaged the target once.
  • Fixed an issue occurring when exceeding the number of displayable League Battle results caused recent results to not be displayed instead of the oldest results.
  • Updating to Version 1.4.0 will disable wireless matchmaking for local multiplayer with players using version 1.3.0.

Weapons

Specifications for some of the main weapons have been changed.

Weapon Adjustment
S2 Weapon Main Splash-o-matic.png Splash-o-matic
  • Increased firing range by roughly 6%.
  • Increased the amount of ink splattered by each shot making it easier to ink the ground.
S2 Weapon Main .52 Gal.png .52 Gal
  • Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.
S2 Weapon Main N-ZAP '85.png N-ZAP '85
  • Changed to match the faster movement speed and swim speed when not shooting of weapons like the S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic and S2 Weapon Main Splattershot Jr..png Splattershot Jr.
  • Increased movement speed while shooting by roughly 5%.
  • Made it easier to ink the area around the player's feet.
S2 Weapon Main Splattershot Pro.png Splattershot Pro
S2 Weapon Main Forge Splattershot Pro.png Forge Splattershot Pro
  • Increased shot speed by roughly 67%, while not changing shot range.
  • Increased weapon accuracy when shooting on the ground by roughly 10%.
  • Increased weapon accuracy when shooting right after a jump by roughly 40%.
  • Increased movement speed while shooting by roughly 10%.
  • Increased radius of ink splatter caused by each shot by roughly 2%.
S2 Weapon Main .96 Gal.png .96 Gal
  • Increased damage of each shot from 52 to 62.
  • Increased weapon accuracy when shooting on the ground by roughly 8%.
  • Increased weapon accuracy when shooting right after a jump by roughly 40%.
S2 Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose
  • Increased shot speed by roughly 25%, while not changing shot range.
  • Decreased duration of weapon inaccuracy period after jumping by 5/60 of a second.
  • Decreased time required for weapon inaccuracy period to end once it begins ending by 15/60 of a second.
  • Made it easier to ink the area around the player's feet.
S2 Weapon Main Clash Blaster.png Clash Blaster
  • Increased radius of shot explosion by roughly 14%.
  • Increased amount of ink coverage delivered by exploding shots.
S2 Weapon Main Carbon Roller.png Carbon Roller
  • When inking ground continuously by holding Button1 ZR.png, player will now reach maximum movement speed one second faster.
  • Made it easier to ink the ground in front of the player when using a horizontal swing.
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers with either a vertical or horizontal swing by roughly 40%.
S2 Weapon Main Splat Roller.png Splat Roller
S2 Weapon Main Krak-On Splat Roller.png Krak-On Splat Roller
S2 Weapon Main Hero Roller Replica.png Hero Roller Replica
  • Increased width of ink path when using Button1 ZR.png to ink the ground continuously and moving at maximum speed by roughly 8%.
  • Made it easier to ink the ground in front of the player when using a horizontal swing.
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers with either a vertical or horizontal swing by roughly 40%.
S2 Weapon Main Dynamo Roller.png Dynamo Roller
  • Increased width of ink path when using Button1 ZR.png to ink the ground continuously and moving at maximum speed by roughly 13%.
  • Slightly increased the width of ink coverage when using a horizontal swing from a location higher than the surrounding area.
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers with either a vertical or horizontal swing by roughly 60%.
S2 Weapon Main Flingza Roller.png Flingza Roller
  • Increased movement speed when the roller is being swung overhead.
  • Made it easier to ink the ground in front of the player when using a horizontal swing.
  • Increased range of ink flung by a horizontal swing by roughly 17%.
  • Increased range at which maximum damage is dealt by a horizontal swing by 25%.
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers with either a vertical or horizontal swing by roughly 40%.
S2 Weapon Main Inkbrush.png Inkbrush
  • Enemy ink will no longer have a negative effect when moving through it while holding Button1 ZR.png to ink the ground continuously.
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers when flinging ink by roughly 40%.
S2 Weapon Main Octobrush.png Octobrush
S2 Weapon Main Herobrush Replica.png Herobrush Replica
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers when flinging ink by roughly 40%.
S2 Weapon Main Classic Squiffer.png Classic Squiffer
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers by roughly 30%.
S2 Weapon Main Splat Charger.png Splat Charger
S2 Weapon Main Firefin Splat Charger.png Firefin Splat Charger
S2 Weapon Main Hero Charger Replica.png Hero Charger Replica
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers by roughly 30%.
S2 Weapon Main Splatterscope.png Splatterscope
S2 Weapon Main Firefin Splatterscope.png Firefin Splatterscope
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers by roughly 30%.
S2 Weapon Main E-liter 4K.png E-liter 4K
  • Increased radius of ink coverage when shots hit a wall by roughly 33%.
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers by roughly 30%.
S2 Weapon Main E-liter 4K Scope.png E-liter 4K Scope
  • Increased radius of ink coverage when shots hit a wall by roughly 33%.
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers by roughly 30%.
S2 Weapon Main Bamboozler 14 Mk I.png Bamboozler 14 Mk I
  • Increased movement speed while charging by roughly 50%.
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers by roughly 30%.
S2 Weapon Main Goo Tuber.png Goo Tuber
  • Charged shots can now be stored when not at maximum charge.
  • Decreased time between releasing a stored charge shot and shooting by 5/60 of a second.
  • Increased damage dealt by fully charged shots from 160 to 180.
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers by roughly 30%.
S2 Weapon Main Mini Splatling.png Mini Splatling
  • Increased damage dealt from 28 to 32.
  • Increased movement speed while charging by roughly 17%.
  • Increased movement speed while firing by roughly 14%.
S2 Weapon Main Dapple Dualies.png Dapple Dualies
S2 Weapon Main Splat Dualies.png Splat Dualies
S2 Weapon Main Enperry Splat Dualies.png Enperry Splat Dualies
S2 Weapon Main Hero Dualie Replicas.png Hero Dualie Replicas
  • Decreased duration of down time after performing a dodge roll by 8/60 of a second.
S2 Weapon Main Dualie Squelchers.png Dualie Squelchers
  • Increased radius of shot ink coverage by roughly 9%.
  • Decreased duration of down time after performing a dodge roll by 8/60 of a second.
  • Player now able to move after performing a dodge roll, but before they can perform their next action.
S2 Weapon Main Splat Brella.png Splat Brella
S2 Weapon Main Hero Brella Replica.png Hero Brella Replica
  • Decreased time required to begin opening the umbrella by 8/60 of a second.
  • After beginning to open the umbrella, decreased time required for it to open completely by 10/60 of a second.
  • Increased movement speed while the umbrella is open by roughly 38%.
  • While keeping the maximum damage of one shot burst at 90, increased the damage delivered by each shot that lands from 15 to 18.
  • Decreased damage done to the umbrella by shooters (excluding blasters), splatlings, and dualies by roughly 30%.
  • The umbrella will no longer be destroyed immediately after coming into contact with a S2 Weapon Special Baller.png Baller.
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers when shooting ink by roughly 30%.
S2 Weapon Main Tenta Brella.png Tenta Brella
  • Decreased time required to return to standard movement speed after moving while shooting by 10/60 of a second.
  • Increased damage delivered by each shot that lands from 15 to 17.5.
  • Increased maximum damage dealt by a shot burst from 120 to 122.5.
  • Decreased damage done to the umbrella by shooters (excluding blasters), splatlings, and dualies by roughly 30%.
  • The umbrella will no longer be destroyed immediately after coming into contact with a S2 Weapon Special Baller.png Baller.
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers when shooting ink by roughly 30%.
S2 Weapon Main Aerospray MG.png Aerospray MG
S2 Weapon Main Aerospray RG.png Aerospray RG
  • Decreased radius of point of shot contact by roughly 10%.
  • Decreased radius of shot ink coverage by roughly 8%.
  • Decreased rate at which shots ink the ground by roughly 13%.
S2 Weapon Main Sloshing Machine.png Sloshing Machine
  • Decreased radius of ink coverage when the center of a shot hits the ground by roughly 20%.

Specifications for some of the special weapons have been changed.

Weapon Adjustment
S2 Weapon Special Tenta Missiles.png Tenta Missiles
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers when shooting ink by roughly 50%.
S2 Weapon Special Sting Ray.png Sting Ray
  • Opponents behind stage objects will be revealed when the S2 Weapon Special Sting Ray.png Sting Ray’s beam is roughly 23% further away from them than it was previously.
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers when shooting ink by roughly 100%.
S2 Weapon Special Inkjet.png Inkjet
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers by direct hits or shot splash damage by roughly 100%.
S2 Weapon Special Curling-Bomb Launcher.png Curling-Bomb Launcher
  • Increased distance S2 Weapon Sub Curling Bomb.png Curling Bombs travel without being charged by roughly 50%.
S2 Weapon Special Ink Storm.png Ink Storm
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers by the storm by roughly 150%.
S2 Weapon Special Bubble Blower.png Bubble Blower
  • Increased damage dealt to the bubbles by allied players by roughly 20%, making them easier to burst.
  • Decreased time to switch back to main weapon after creating three bubbles by 20/60 of a second.
  • Increased damage dealt to S2 Weapon Special Baller.png Ballers by roughly 100%.
S2 Weapon Special Baller.png Baller
  • Increased damage dealt by the weapon's explosion to opposing S2 Weapon Special Baller.png Ballers by roughly 150%.
  • Made movement of the weapon easier to hear for surrounding players.
  • Decreased the radius of minimum damage (55 damage) dealt by the explosion of the weapon by roughly 14% when S2 Ability Special Power Up.png Special Power Up isn’t being used.
    • Due to changes in gear ability balancing, this radius will be the same as it was previously when the maximum amount of S2 Ability Special Power Up.png Special Power Up is being used.

Points required to fill the special gauge for some weapons have been changed.

Weapon Adjustment
S2 Weapon Main Aerospray MG.png Aerospray MG 170 → 160
S2 Weapon Main Slosher.png Slosher
S2 Weapon Main Hero Slosher Replica.png Hero Slosher Replica
190 → 180
S2 Weapon Main Mini Splatling.png Mini Splatling 190 → 180
S2 Weapon Main Splat Dualies.png Splat Dualies
S2 Weapon Main Hero Dualie Replicas.png Hero Dualie Replicas
190 → 180
S2 Weapon Main Enperry Splat Dualies.png Enperry Splat Dualies 200 → 180
S2 Weapon Main Splattershot.png Splattershot
S2 Weapon Main Hero Shot Replica.png Hero Shot Replica
180 → 190
S2 Weapon Main .52 Gal.png .52 Gal 180 → 190
S2 Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose 170 → 180
S2 Weapon Main Sloshing Machine.png Sloshing Machine 170 → 190
S2 Weapon Main Splat Brella.png Splat Brella
S2 Weapon Main Hero Brella Replica.png Hero Brella Replica
160 → 180

Abilities

Specifications for some of the gear abilities have been changed.

Ability Adjustment
S2 Ability Ink Saver (Main).png Ink Saver (Main)
S2 Ability Run Speed Up.png Run Speed Up
  • Increased movement speed when using this gear ability and shooting a Splatling by roughly 20%.
S2 Ability Special Power Up.png Special Power Up
  • All previous functionality of the ability remains, unless indicated otherwise.
  • For S2 Weapon Special Tenta Missiles.png Tenta Missiles, increased the maximum size of the targeting reticle when using the ability by roughly 67%.
  • For S2 Weapon Special Ink Armor.png Ink Armor, the ability now also decreases the delay before the armor is deployed.
  • For the S2 Weapon Special Inkjet.png Inkjet, the ability now also increases the shot explosion radius. In exchange, the additional S2 Weapon Special Inkjet.png Inkjet duration afforded by the ability has been decreased by roughly 50%.
  • For the S2 Weapon Special Baller.png Baller, the ability now also increases the radius in which the S2 Weapon Special Baller.png Baller will deal minimum damage (55) when it explodes.
    • Considered alongside the changes to the S2 Weapon Special Baller.png Baller itself, when stacking the maximum amount of the ability, this radius is the same as it was previously.
  • For the S2 Weapon Special Ink Storm.png Ink Storm, an issue was fixed in which using the ability extended the range this special could be thrown. Instead, the ability now also correctly extends the throw range of the S2 Weapon Special Ink Storm.png Ink Storm special.
S2 Ability Quick Super Jump.png Quick Super Jump
  • Increased effectiveness when using lesser quantities of the ability.
    • Stacking the maximum amount of the ability will continue to have the same effect.
    • Total time from selecting jump destination until landing there remains unchanged.
S2 Ability Sub Power Up.png Sub Power Up
  • For S2 Weapon Sub Ink Mine.png Ink Mines, the ability now also increases the duration of time opponents remain marked.
  • For S2 Weapon Sub Sprinkler.png Sprinklers, the ability increases the duration of time the S2 Weapon Sub Sprinkler.png Sprinkler sprays ink at maximum power by roughly 150%.
  • For the S2 Weapon Sub Point Sensor.png Point Sensor, the ability now also increases the duration of time opponents remain marked.
  • For the S2 Weapon Sub Squid Beakon.png Squid Beakon, the ability increases the effect of reducing super jump time by roughly 50%.
S2 Ability Cold-Blooded.png Cold-Blooded
  • Increased tracking time shortening effect by 20%.
  • The ability now also increases distance needed for the tracking effects of S2 Ability Thermal Ink.png Thermal Ink, S2 Ability Haunt.png Haunt, and the S2 Weapon Special Sting Ray.png Sting Ray to work.
S2 Ability Opening Gambit.png Opening Gambit
S2 Ability Last-Ditch Effort.png Last-Ditch Effort
  • The ability is now worth eight sub abilities for each ability it gives (was previously worth six sub abilities).
S2 Ability Haunt.png Haunt
  • Reduced distance needed for the ability to take effect by 23%.
S2 Ability Thermal Ink.png Thermal Ink
  • Reduced distance needed for the ability to take effect by 23%.
S2 Ability Respawn Punisher.png Respawn Punisher
  • Increased the reduction of a defeated opponent’s special gauge when they respawn from 5% to 15%.
  • Increased the reduction of the user’s special gauge when respawning from 7.5% to 22.5%.
S2 Ability Drop Roller.png Drop Roller
  • Enabled rolls in all directions. Previously, players could only roll forward.
  • Removed the period of immobility immediately after using the ability.

1.3.0

Main article: List of updates in Splatoon 2/Version 1.3.0

Released on September 8, 2017 at 01:00 UTC.[9]

Fixes and adjustments

Salmon Run:

  • Changes made to the S2 Weapon Special Sting Ray.png Sting Ray and S2 Weapon Special Splashdown.png Splashdown specials for multiplayer also apply to their use in Salmon Run.
  • Bombs thrown by the Steelhead will no longer land on top of Flyfish or Scrappers.
  • Fixed an issue causing no damage to be dealt to Steel Eels hit with a S2 Weapon Special Sting Ray.png Sting Ray if the S2 Weapon Special Sting Ray.png Sting Ray's shot inked any portion of the Steel Eel other than the pilot even slightly.
  • Fixed an issue preventing damage from being dealt to a Griller hit with a S2 Weapon Special Sting Ray.png Sting Ray attempting to hit its weak point by shooting through it. S2 Weapon Special Sting Ray.png Sting Rays that only hit the main body of a Griller will now also deal some damage.
  • Fixed an issue causing Steelheads that appeared in specific locations of the Lost Outpost stage not to attack.
  • Fixed an issue where two players attempting to pick up a single Golden Eggs Golden Egg just prior to the end of a wave caused one of them to be unable to pick up any Golden Eggs Golden Eggs during the following wave.
  • Fixed an issue where after playing Salmon Run online, players from your session who appeared in Inkopolis Square were always equipped with the S2 Weapon Main Splattershot Jr..png Splattershot Jr.
  • Fixed an issue where players who disconnected just prior to starting a round of play would appear to be holding a Rainmaker-like weapon.
  • Fixed an issue causing the location of the arrow indicating the player’s character as well as their title to be incorrect on the result screen when other players disconnected just prior to the end of a round of play.
  • Fixed an issue causing players using roller-type weapons to get a communications error after holding the Button1 ZR.png button for an extended period.

Splatfest:

  • Fixed an issue where during a Splatfest, all players you recently played with appeared in Inkopolis Square with a S2 Gear Clothing Splatfest Tee.png Splatfest Tee with no slots filled in, regardless of the actual status of their S2 Gear Clothing Splatfest Tee.png Splatfest Tee.
  • Experience points required to fill in slots on Splatfest Tees have been changed in the following ways:
    • Slot 1 - 4000 → 7500
    • Slot 2 - 8000 → 7500
    • Slot 3 - 12000 → 7500
    • Total - 24000 → 22500

Multiplayer:

  • Adjustments have been made to refine matchmaking criteria in Ranked Battles so players with much closer Power Rating will get matched up even in the same rank. How much ranks rise or fall will be adjusted based on this criteria. The tendency for ranks above S+0 to be matched up will not change with this update.
  • In Ranked Battle, regarding the special gauge increasing automatically based on mode-specific conditions, until now the special gauge would fill up regardless of the points required for the main weapon being used. Now, main weapons with a lower special gauge point requirement will have their gauges filled faster, and those with a higher point requirement will have their gauges filled more slowly.
  • Fixed an issue causing the area below where shots from a S2 Weapon Main Sloshing Machine.png Sloshing Machine or Rainmaker hit a wall to not be inked.
  • Fixed an issue where players with the Inkbrush or Octobrush equipped occasionally dealt continuous damage to opponents when coming into contact with them on uninkable surfaces.
  • Fixed an issue causing sponges touched by an S2 Weapon Main Inkbrush.png Inkbrush or S2 Weapon Main Octobrush.png Octobrush to expand rapidly.
  • Fixed an issue where players with a roller or brella-type weapon equipped would temporarily be unable to recover from damage after coming into direct contact with an opponent and being knocked back.
  • Fixed an issue preventing players from damaging opponents via direct contact immediately after performing a vertical swing with a roller-type weapon.
  • Ink splats will no longer appear on players submerged in ink when hit by a S2 Weapon Special Sting Ray.png Sting Ray fired by one of their allies.
  • Fixed an issue causing shots from the S2 Weapon Special Inkjet.png Inkjet to occasionally disappear without exploding when hitting stage objects at certain angles.
  • Fixed an issue where players with active S2 Weapon Special Ink Armor.png Ink Armor hit by the S2 Weapon Main Splat Brella.png Splat Brella would react as though protected by the armor, but also as if they had taken damage.
  • Fixed an issue preventing ink from properly appearing on walls where the wall intersected with a grate.
  • Fixed an issue when using Spectator Mode in Private Battle that caused S2 Weapon Sub Squid Beakon.png Squid Beakons to not be destroyed after being used.
  • Fixed an issue causing walls intersecting with grates to appear uninked when hit with the explosion from a S2 Weapon Sub Suction Bomb.png Suction Bomb.
  • Fixed an issue causing players to clip into stage objects on Sturgeon Shipyard.

Other changes:

  • When talking to Murch, a player’s current Cash cash and Super Sea Snails Super Sea Snails will now be displayed in the upper right portion of the screen.
  • Fixed an issue in Ranked Battle where teammates disconnecting while your rank meter was empty would mistakenly cause it to appear to be cracked.
  • Fixed an issue causing certain gear, such as the S2 Gear Clothing Splatfest Tee.png Splatfest Tee to be ranked incorrectly when sorting gear by “Most used”.
  • Fixed an issue where no damage was dealt when slowly rolling into the dummies when testing the S2 Weapon Special Baller.png Baller special.

Weapons

  • Specifications for some of the main weapons have been changed.
Weapon Adjustment
S2 Weapon Main Tri-Slosher.png Tri-Slosher
  • Changed maximum damage from 62.0 to 52.0.
  • Decreased firing range by roughly 9%.
  • Specifications for some of the sub weapons have been changed.
Weapon Adjustment
S2 Weapon Sub Sprinkler.png Sprinkler
  • Of the three levels of ink spray the S2 Weapon Sub Sprinkler.png Sprinkler gives off after placement, duration of the medium level of ink spray was extended by 5 seconds.
  • Decreased ink consumption for placing a S2 Weapon Sub Sprinkler.png Sprinkler from 80% to 70% of ink tank capacity.
S2 Weapon Sub Point Sensor.png Point Sensor
  • Increased radius of effect by roughly 20%.
  • Decreased delay until start of ink recovery after throwing out the S2 Weapon Sub Point Sensor.png Point Sensor by 15/60 of a second.
S2 Weapon Sub Splash Wall.png Splash Wall
  • Decreased time until deployment after throwing out the S2 Weapon Sub Splash Wall.png Splash Wall by 0.5 seconds.
S2 Weapon Sub Squid Beakon.png Squid Beakon
  • Decreased ink consumption from 90% to 75% of ink tank capacity.
Weapon Adjustment
S2 Weapon Special Sting Ray.png Sting Ray
  • Firing the S2 Weapon Special Sting Ray.png Sting Ray continuously for 1.5 seconds will cause a shock wave to appear around the ink blast, significantly increasing its damage radius.
  • Extended firing duration by .5 seconds (firing duration when using the maximum amount of S2 Ability Special Power Up.png Special Power Up remains unchanged.)
S2 Weapon Special Splashdown.png Splashdown
  • Decreased amount of time the player remains at the peak height of their jump by 10/60 of a second.
  • Increased the peak height of the S2 Weapon Special Splashdown.png Splashdown jump by roughly 31%.
  • Increased the minimum damage caused by the S2 Weapon Special Splashdown.png Splashdown from 40.0 to 55.0.
  • Decreased the points required to use the S2 Weapon Special Splashdown.png Splashdown special for certain main weapons it is paired with.
S2 Weapon Special Ink Storm.png Ink Storm
  • Increased radius of affect by roughly 13%.
  • Decreased points required to use the S2 Weapon Special Ink Storm.png Ink Storm special for most main weapons it is paired with.
S2 Weapon Special Baller.png Baller
  • Made the S2 Weapon Special Baller.png Baller less likely to be knocked back when hit with enemy attacks.
  • Increased durability of the S2 Weapon Special Baller.png Baller by 33% (durability when using the maximum amount of S2 Ability Special Power Up.png Special Power Up remains unchanged).
  • Increased damage radius of explosion by roughly 17% and radius of ink coverage by roughly 7%.
  • Increased minimum damage caused by explosion from 30.0 to 55.0.
  • Increased power of explosion to knock back opponents.
S2 Weapon Special Inkjet.png Inkjet
  • Increased the size of the hit box of the player using the S2 Weapon Special Inkjet.png Inkjet, making them easier to shoot down.
  • Decreased damage radius of S2 Weapon Special Inkjet.png Inkjet shots hitting the ground by roughly 17% and radius of ink coverage by roughly 20%.
  • Decreased damage dealt to players standing directly beneath the S2 Weapon Special Inkjet.png Inkjet's jets by roughly 75%.
S2 Weapon Special Ink Armor.png Ink Armor
  • Shortened the period of invulnerability after the S2 Weapon Special Ink Armor.png Ink Armor is destroyed by 8/60 of a second.
  • When hit with more than 100.0 points of damage at once while S2 Weapon Special Ink Armor.png Ink Armor is active, any damage exceeding 100.0 points is dealt to the player and now knocks them back significantly.
    • The maximum amount of damage a user of S2 Weapon Special Ink Armor.png Ink Armor can take is 80.0 (from a shot that does 180.0 damage).
  • Points required to fill the special gauge for some weapons have been changed.
Weapon Adjustment
S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic 180 → 170
S2 Weapon Main Splash-o-matic.png Splash-o-matic 180 → 170
S2 Weapon Main Aerospray RG.png Aerospray RG 180 → 170
S2 Weapon Main N-ZAP '85.png N-ZAP '85 200 → 190
S2 Weapon Main Splattershot Pro.png Splattershot Pro 180 → 170
S2 Weapon Main .96 Gal.png .96 Gal 210 → 200
S2 Weapon Main Blaster.png Blaster
S2 Weapon Main Hero Blaster Replica.png Hero Blaster Replica
180 → 170
S2 Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose 180 → 170
S2 Weapon Main Carbon Roller.png Carbon Roller 180 → 160
S2 Weapon Main Splat Roller.png Splat Roller
S2 Weapon Main Hero Roller Replica.png Hero Roller Replica
180 → 170
S2 Weapon Main Inkbrush.png Inkbrush 170 → 160
S2 Weapon Main E-liter 4K Scope.png E-liter 4K Scope 190 → 170
S2 Weapon Main Goo Tuber.png Goo Tuber 180 → 160
S2 Weapon Main Splat Brella.png Splat Brella
S2 Weapon Main Hero Brella Replica.png Hero Brella Replica
170 → 160
S2 Weapon Main Tentatek Splattershot.png Tentatek Splattershot 210 → 230
S2 Weapon Main Rapid Blaster.png Rapid Blaster 180 → 210
S2 Weapon Main Splat Charger.png Splat Charger
S2 Weapon Main Splatterscope.png Splatterscope
S2 Weapon Main Hero Charger Replica.png Hero Charger Replica
180 → 190

1.2.0

Main article: List of updates in Splatoon 2/Version 1.2.0

Released on August 23, 2017 at 02:00 UTC.[10]

Fixes and adjustments

Rank:

  • Fixed an issue where player rank would change slightly despite a message displaying that stated player rank would not change when other players disconnected early on in a match.

Spectator Mode:

  • When spectating from a player’s viewpoint, opposing team player names will no longer display unless Button1 ZL.png is pressed.
  • When spectating from a player’s viewpoint in Rainmaker mode, the on-screen warnings “DON’T RETREAT!” and “Rainmaker-Free Zone!” will now be displayed.
  • When spectating from a player’s viewpoint, the on-screen ink border that indicates the player is taking damage will now be displayed.
  • Fixed an issue where, when a matches ended while spectating from a Bravo team player’s viewpoint the turf map results were mistakenly displayed from Bravo team’s perspective, despite other results being displayed from Alpha team’s perspective.
  • Fixed a graphical issue affecting player appearance when standing in the zones in Splat Zones mode.

Salmon Run:

  • The new stage Lost Outpost is now available when playing Salmon Run via local wireless at The Shoal.
  • 21 weapons have been added to the selection of those available when playing Salmon Run at The Shoal.
  • Flyfish can now be defeated by using a S2 Weapon Special Splashdown.png Splashdown special on their launchers.
  • Fixed an issue where direct hits on a Stinger Boss Salmonid from either a blaster-class weapon or shots fired while using the S2 Weapon Special Inkjet.png Inkjet special did not deal the added damage of their shots exploding, and only destroyed one level of the towering enemy.
  • Fixed an issue where Steelhead Boss Salmonids were not exploding with the player team’s ink color after being defeated by a S2 Weapon Special Sting Ray.png Sting Ray special.
  • Fixed an issue where destroying one of the Mothership Boss Salmonid’s coolers immediately after it appeared would cause an invulnerable cooler to appear on the enemy on the screens of other players.
  • Fixed an issue causing players to occasionally clip into stage objects in Marooner's Bay.
  • Fixed an issue where playing “With Friends” repeatedly would allow random players to join the group before selecting “Recruit crew members”.
  • Adjusted parameters for Salmon Run specific weapons.
Weapon Change(s)
Salmon Run specific S2 Weapon Main Slosher.png Slosher
  • Fixed an issue where the Slosher dealt significantly different damage to Salmonids when standing in slightly different positions.
Salmon Run specific S2 Weapon Main Blaster.png Blaster
  • Increased damage dealt by shot explosions by approximately 40%.
  • Decreased ink consumption of each shot by approximately 20%.
Salmon Run specific S2 Weapon Main Clash Blaster.png Clash Blaster
  • Increased damage dealt by shot explosions by approximately 25%.
  • Decreased ink consumption of each shot by approximately 20%.
Salmon Run specific S2 Weapon Main Carbon Roller.png Carbon Roller
  • Decreased ink consumed by horizontal and vertical swings by approximately 30%.
Salmon Run specific S2 Weapon Main Splat Roller.png Splat Roller
  • Decreased ink consumed by horizontal and vertical swings by approximately 14%.

Multiplayer:

  • Fixed an issue where, when taking damage continuously over a short time, the number of sound effects indicating damage did not match the number of times the player took damage.
  • Stopped a sound effect that indicated damage dealt when hitting invulnerable opponents descending to the ground after activating their S2 Weapon Special Splashdown.png Splashdown special.
  • Fixed an issue causing players hiding behind a S2 Weapon Main Splat Brella.png Splat Brella to not appear when being targeted by a S2 Weapon Special Sting Ray.png Sting Ray special or the S2 Ability Thermal Ink.png Thermal Ink or S2 Ability Haunt.png Haunt abilities.
  • Fixed an issue where opponents were not being damaged when run into with roller or brush weapons while standing on uninkable sloping surfaces.
  • Inking the trees growing in The Reef and Inkblot Art Academy stages will no longer earn points or fill the special gauge.
  • Fixed an issue occurring at specific points in Inkblot Art Academy where players returning to the point of activation after using the S2 Weapon Special Inkjet.png Inkjet special or landing after executing a super jump would occasionally fall through the stage.
  • Fixed an issue occurring in Starfish Mainstage where specific areas would not appear to be inked on the turf map after they had been inked during play.
  • Fixed an issue occurring in Sturgeon Shipyard where players would occasionally fall through the stage.
  • Fixed an issue occurring in Port Mackerel where inking the top of an uninkable container near the center of the map earned a small amount of points and filled the special gauge slightly.
  • Changed the movement range of the forklifts in Port Mackerel to fix an issue where players caught between the forklift and a sponge were occoasionally[sic] pushed inside the forklift.
  • Adjusted the path of the tower in Tower Control mode in Port Mackerel to fix an issue where players caught between the tower’s pillar and a stage object when the tower entered a narrow space appeared to be shaking.
  • Adjusted the size of the sponge near the spawn points in Port Mackerel to fix an issue where a slight discrepancy existed between the height of the sponge when fully expanded and the height of the platform on the tower.

Weapons

  • Adjusted parameters for main and special weapons.
Weapon Adjustment
S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic
  • Increased movement speed while shooting by 11%.
S2 Weapon Main Luna Blaster.png Luna Blaster
  • Increased accuracy of shots fired immediately after jumping by 17%.
  • Reduced duration of inaccurate firing after jumping by 1/4 of a second.
S2 Weapon Main Blaster.png Blaster
S2 Weapon Main Custom Blaster.png Custom Blaster
S2 Weapon Main Hero Blaster Replica.png Hero Blaster Replica
  • Reduced duration of inaccurate firing after jumping by 1/4 of a second.
S2 Weapon Main Clash Blaster.png Clash Blaster
  • Expanded area inked by a single shot.
  • Decreased amount of ink consumed by firing a single shot by 20%.
S2 Weapon Main Carbon Roller.png Carbon Roller
  • Decreased amount of ink consumed by a horizontal or vertical swing by 25%.
S2 Weapon Main Splat Roller.png Splat Roller
S2 Weapon Main Krak-On Splat Roller.png Krak-On Splat Roller
S2 Weapon Main Hero Roller Replica.png Hero Roller Replica
  • Decreased amount of ink consumed by a horizontal or vertical swing by 10%.
S2 Weapon Main Dynamo Roller.png Dynamo Roller
  • Extended range for dealing maximum damage to an opponent by 14%.
S2 Weapon Main Splat Charger.png Splat Charger
S2 Weapon Main Firefin Splat Charger.png Firefin Splat Charger
S2 Weapon Main Hero Charger Replica.png Hero Charger Replica
S2 Weapon Main Splatterscope.png Splatterscope
S2 Weapon Main Firefin Splatterscope.png Firefin Splatterscope
  • Reduced amount of time required to fully charge a shot by 4/60 of a second.
S2 Weapon Main E-liter 4K.png E-liter 4K
S2 Weapon Main E-liter 4K Scope.png E-liter 4K Scope
  • Reduced amount of time required to fully charge a shot by 4/60 of a second.
S2 Weapon Main Goo Tuber.png Goo Tuber
  • Reduced amount of time required to fully charge a shot by 5/60 of a second.
  • Reduced amount of time to fire a stored charge by 5/60 of a second.
S2 Weapon Main Heavy Splatling.png Heavy Splatling
S2 Weapon Main Hero Splatling Replica.png Hero Splatling Replica
  • Increased movement speed while charging by 20%.
  • Increased movement speed while shooting by 3%.
S2 Weapon Main Enperry Splat Dualies.png Enperry Splat Dualies
  • Extended firing range by 9%.
  • Increased points required to fill the special gauge from 170 to 200.
S2 Weapon Main Splat Dualies.png Splat Dualies
S2 Weapon Main Hero Dualie Replicas.png Hero Dualie Replicas
  • Extended firing range by 9%.
  • Increased points required to fill the special gauge from 170 to 190.
S2 Weapon Special Baller.png Baller
  • During use, reduced amount of damage received from opponent Shooters (excluding Blasters), Splatlings, and Dualies by 40%.

1.1.2

Main article: List of updates in Splatoon 2/Version 1.1.2

Released on July 26, 2017 at 09:30 UTC.[11]

Fixes

  • An occasionally occurring issue allowed players to receive gear from the SplatNet Gear Shop with an unintended combination of gear abilities. The combination of abilities for this type of gear has been changed to match those of gear available for purchase in the Inkopolis Square shops.
  • Fixed an issue that prevented ranking information from displaying properly when viewing “Past Records” for League Battle.

Weapons

Points required to fill the special gauge for some weapons have been changed.

Weapon Before ⇒ After
S2 Weapon Main Splat Dualies.png Splat Dualies
S2 Weapon Main Hero Dualie Replicas.png Hero Dualie Replicas
180 → 170
S2 Weapon Main Enperry Splat Dualies.png Enperry Splat Dualies 180 → 170
S2 Weapon Main Tentatek Splattershot.png Tentatek Splattershot 190 → 210
S2 Weapon Main N-ZAP '85.png N-ZAP '85 180 → 200
S2 Weapon Main .96 Gal.png .96 Gal 180 → 210
S2 Weapon Main Slosher.png Slosher
S2 Weapon Main Hero Slosher Replica.png Hero Slosher Replica
180 → 190
S2 Weapon Main Tri-Slosher.png Tri-Slosher 180 → 210
S2 Weapon Main Mini Splatling.png Mini Splatling 180 → 190

1.1.1

Released on July 21, 2017.

  • Coincided with the release of the game.
  • Activated Ink Battles and Salmon Run.

1.0.0

  • Initial game card release.

See also

References

External links