Version 4.9.0 (Splatoon 2)

From Inkipedia, the Splatoon wiki
Version 4.9.0
For Splatoon 2
4.8.04.9.04.9.1
Version history

Version 4.9.0 is an update to Splatoon 2 that was released on 26 June 2019 at 01:00 UTC.[1]

Balance changes

Main weapons

Specifications for some of the main weapons have been changed.

Weapon Change
S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic
S2 Weapon Main Neo Sploosh-o-matic.png Neo Sploosh-o-matic
S2 Weapon Main Sploosh-o-matic 7.png Sploosh-o-matic 7
  • Increased damage dealt to the umbrella portion of the weapons in the Tenta Brella series by roughly 57%.
S2 Weapon Main Splattershot Jr..png Splattershot Jr.
S2 Weapon Main Custom Splattershot Jr..png Custom Splattershot Jr.
S2 Weapon Main Kensa Splattershot Jr..png Kensa Splattershot Jr.
  • Increased damage dealt to the umbrella portion of the weapons in the Tenta Brella series by roughly 57%.
S2 Weapon Main Splash-o-matic.png Splash-o-matic
S2 Weapon Main Neo Splash-o-matic.png Neo Splash-o-matic
  • Increased damage dealt to the umbrella portion of the weapons in the Tenta Brella series by roughly 57%.
S2 Weapon Main Aerospray MG.png Aerospray MG
S2 Weapon Main Aerospray RG.png Aerospray RG
S2 Weapon Main Aerospray PG.png Aerospray PG
  • Increased damage dealt to the umbrella portion of the weapons in the Tenta Brella series by roughly 57%.
S2 Weapon Main .52 Gal.png .52 Gal
S2 Weapon Main .52 Gal Deco.png .52 Gal Deco
S2 Weapon Main Kensa .52 Gal.png Kensa .52 Gal
  • Increased radius of ink coverage around feet when firing by roughly 4%.
S2 Weapon Main .96 Gal.png .96 Gal
S2 Weapon Main .96 Gal Deco.png .96 Gal Deco
  • Decreased variance of shot spread when firing while on the ground by roughly 8%.
S2 Weapon Main Luna Blaster.png Luna Blaster
S2 Weapon Main Luna Blaster Neo.png Luna Blaster Neo
S2 Weapon Main Kensa Luna Blaster.png Kensa Luna Blaster
  • Increased damage dealt to the umbrella portion of the weapons in the Tenta Brella series by roughly 25%.
  • Increased damage dealt to the Rainmaker barrier by roughly 11%.
S2 Weapon Main Clash Blaster.png Clash Blaster
S2 Weapon Main Clash Blaster Neo.png Clash Blaster Neo
  • Increased damage dealt to the Rainmaker barrier by roughly 11%.
S2 Weapon Main Rapid Blaster.png Rapid Blaster
S2 Weapon Main Rapid Blaster Deco.png Rapid Blaster Deco
S2 Weapon Main Kensa Rapid Blaster.png Kensa Rapid Blaster
  • Increased damage dealt to the Rainmaker barrier by roughly 11%.
S2 Weapon Main Rapid Blaster Pro.png Rapid Blaster Pro
S2 Weapon Main Rapid Blaster Pro Deco.png Rapid Blaster Pro Deco
  • Increased damage dealt to the Rainmaker barrier by roughly 11%.
S2 Weapon Main Carbon Roller.png Carbon Roller
S2 Weapon Main Carbon Roller Deco.png Carbon Roller Deco
  • Increased damage dealt to the umbrella portion of the weapons in the Tenta Brella series by roughly 20%.
S2 Weapon Main Splat Roller.png Splat Roller
S2 Weapon Main Krak-On Splat Roller.png Krak-On Splat Roller
S2 Weapon Main Kensa Splat Roller.png Kensa Splat Roller
S2 Weapon Main Hero Roller Replica.png Hero Roller Replica
  • Increased damage dealt to the umbrella portion of the weapons in the Tenta Brella series by roughly 19%.
S2 Weapon Main Dapple Dualies.png Dapple Dualies
S2 Weapon Main Dapple Dualies Nouveau.png Dapple Dualies Nouveau
S2 Weapon Main Clear Dapple Dualies.png Clear Dapple Dualies
  • Increased damage dealt to the umbrella portion of the weapons in the Tenta Brella series by roughly 57%.
S2 Weapon Main Explosher.png Explosher
S2 Weapon Main Custom Explosher.png Custom Explosher
  • Decreased the maximum radius of ink coverage for shots fired from beyond a certain distance by roughly 9%, with the amount depending on the distance.
    • This change won't apply to shots fired from flat ground that travel the maximum distance, but will apply to long-range shots fired to an area of higher or lower elevation.
S2 Weapon Main Ballpoint Splatling.png Ballpoint Splatling
S2 Weapon Main Ballpoint Splatling Nouveau.png Ballpoint Splatling Nouveau
  • Roughly doubled the amount of shot spread when firing in long-range mode immediately after jumping.

Sub weapons

Specifications for some of the sub weapons have been changed.

Weapon Change
S2 Weapon Sub Curling Bomb.png Curling Bomb
  • Increased maximum damage dealt by an exploding bomb from 150.0 to 180.0.
S2 Weapon Sub Autobomb.png Autobomb
  • Increased maximum damage dealt by an exploding bomb from 150.0 to 180.0.

Special weapons

Specifications for some of the special weapons have been changed.

Weapon Change
S2 Weapon Special Sting Ray.png Sting Ray
  • Decreased damage dealt to opponents when the Sting Ray's beam passes through at least one stage object before hitting them by roughly 17%.
    • The Sting Ray's beam is considered to be passing through a stage object if the central part of the ink beam is touching the object in question.
  • Decreased the additional damage dealt to opponent Ink Armor when the Object Shredder gear ability is equipped from roughly 3.0 times normal to roughly 1.25 times normal damage.
S2 Weapon Special Baller.png Baller
  • Baller will no longer deal 180.0 damage to anything past a certain height above its explosion.
    • As a result of this change, and when it explodes on flat ground, the Baller will no longer deal 180.0 damage to opponents in mid-air performing a Splashdown, or those who've pressed while using an Inkjet to gain extra height.
    • There is no change to the range in which an exploding Baller will deal 55.0 damage.

Special gauge

Points required to fill the special gauge for some weapons have been changed.

Weapon Adjustment
S2 Weapon Main Kensa Splattershot Pro.png Kensa Splattershot Pro 200 → 210
S2 Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose 170 → 190
S2 Weapon Main Custom Explosher.png Custom Explosher 210 → 220

Fixes and adjustments

  • Fixed an issue causing the umbrella portions of brella weapons to launch in unintended directions when launched after first touching an opponent's Splash Wall.
  • Fixed an issue in Rainmaker mode causing the counter to advance further than intended when landing from a Super Jump and picking up the Rainmaker at the same time.
  • Fixed an issue occurring in certain stages in Clam Blitz mode, where certain platforms near the goal baskets used for tossing the Power Clam were not properly inked by a Splashdown used near them.
  • Fixed an issue in Port Mackerel causing a player to fall off the stage and get splatted when pushed into a specific outer wall in the stage as the result of an opponent's attack.
  • Fixed an issue occurring in Kelp Dome during certain modes, allowing players to cross over certain barriers to gain access to the area around the opponent's spawn point.
  • Fixed an issue occurring in Blackbelly Skatepark during certain modes, allowing players to cross over certain barriers to gain access to the area around the opponent's spawn point.
  • Fixed an issue occurring when using an Inkjet at a specific time near the rotating central platform in Wahoo World. This issue caused players returning to their starting position after the Inkjet's effect ended to enter into the stage terrain.

Changes to Salmon Run

  • Fixed an issue causing a player sinking in the water with a Scrapper nearby to appear in an unnatural position.
  • Fixed an issue causing a player trapped in a corner and surrounded by Salmonids to rarely become trapped inside stage terrain when using a Super Jump in the above circumstances.
  • Fixed an issue occurring in Ruins of Ark Polaris making ride rails difficult to ride when approaching the rail's starting point from certain angles while in squid or octopus form.

References