Version 9.3.0 is an update to Splatoon 3 that was released on 13 March 2025 at 01:00 UTC. The update was announced on 12 March 2025 via social media.[1] This update focused on balance changes and bug fixes.
Notes
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This update focuses on making changes to multiplayer balance.
Upon analyzing the battle data since releasing the last update and considering weapons’ relationships to the weapons for which we improved performance last time, we have slightly extended the flight distance of shots for some weapons with shorter shot flight distances than those we improved last time, and made changes to strengthen the traits of or compensate for the weaknesses of some weapons with shot flight distances similar to those we previously improved.
Regarding the Snipewriter 5H, Snipewriter 5B, Mint Decavitator, and Charcoal Decavitator, we made changes to slightly reduce the ability to maintain ink from a distance to give opponents wielding weapons with shorter shot flight distances more time to counter.
For the Trizooka, we have maintained its trait as a special weapon capable of turning the tables if used well, while simultaneously making it easier to counter by shortening the time that players on the opposing team must be wary of the Trizooka and reducing cases where such players are defeated due to accumulated damage despite taking evasive actions.
Additionally, for Tricolor Turf War, we have adjusted the arrangement of certain stages that have significant statistical leaning in the win ratio for the attacking teams or defending team.
The next update will focus on changes to the balance of battles based on long-term analysis of battle data.
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Added features, feature improvements, and adjustments
Changes to Multiplayer
Special weapon
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Change details
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Ultra Stamp
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- ▲ Increased the damage dealt by the explosion at the point of impact when the stamp is thrown in the following ways.
- Increased the damage dealt to opponents near the center of the explosion from 60.0 to 220.0.
- Increased the damage dealt to opponents further from the center of the explosion from 30.0 to 60.0.
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Triple Splashdown
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- ▲ Increased the radius inked by the explosion by approximately 11%.
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Trizooka
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- ▼ For the explosion at the point of impact, reduced the damage dealt to opponents further from the center of the explosion to 35.0.
- The damage dealt to opponents near the center of the explosion remains 53.0.
- ▼ Shortened the duration by approximately 1/2 a second when not equipping the Special Power Up gear ability.
- The effect gained from equipping the maximum number of Special Power Up gear abilities will not change.
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- Points required for some special weapons have been changed.
- In Bluefin Depot, moved the lamp that was on the bridge in the center of the stage to the top of the elevator.
Changes to Splatfests
Stage
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Change details
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Eeltail Alley
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- Changed some terrain near the attacking teams’ spawn points to terrain that cannot be inked.
- It is now easier to progress forward because, along with slightly expanding the selectable area in Squid Spawn when the defending team starts, shielding objects have been added near the spawn point.
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Hammerhead Bridge
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- Added shielding objects to make it easier for the attackers to progress forward.
- Expanded the area inked by the Sprinkler of Doom.
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MakoMart
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- Expanded the area inked by the first Sprinkler of Doom.
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Crableg Capital
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- Changed some terrain near the attacking teams’ spawn points to terrain that cannot be inked.
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Bluefin Depot
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- Expanded the terrain near the attacking teams’ spawn point.
- Changed some terrain near the defending team’s spawn point to terrain that cannot be inked.
- Made it easier to invade the center by expanding the grate platform near the height difference connecting the area near the attacking teams’ spawn points to the center, and also adding an inkrail.
- Changed the positions of some obstacles to make it easier to go for the Ultra Signal.
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Bug Fixes
Fixes to Player Controls
- Made it so that, when a player uses Super Jump immediately after Squid Spawn, the phenomenon where sometimes an opponent’s attack was blocked immediately after landing will no longer occur.
- With this fix, when players do a Super Jump, the armor state from Squid Spawn will always end before landing.
- Fixed an issue where, when shots from a Bloblobber or Bloblobber Deco touched a barricade and bounced off, the shots would not display properly on other players’ screens.
- Fixed an issue where, when a player with a splatling capable of storing a charge shot performed certain actions to use their sub weapon while storing a charged shot, the charged shot would not end.
- Fixed an issue where sometimes, when repeatedly performing dualie Dodge Rolls or splatana lunges while standing on the edge of an elevation difference, the player’s position would become greatly misaligned on other players’ screens and stay that way.
- Fixed an issue where sometimes, when the player touched the Rainmaker shield while charging using Reefslider, the Reefslider’s position would display as misaligned to other players.
- With this fix, players will not be knocked back when charging using Reefslider, even if they touch the Rainmaker shield.
- Fixed an issue where sometimes, when a player made continuous stamp attacks with the Ultra Stamp, the interval between attacks would appear irregular to other players.
- Fixed an issue where sometimes, when a player in a bad wireless environment did a Super Jump immediately after using Triple Splashdown, their position would not display properly to other players.
Fixes to Multiplayer
- Fixed an issue in Undertow Spillway on Rainmaker mode where sometimes, when a player acquired the Rainmaker at the bottom of an elevation difference while dropping from the top of that elevation difference, the count would progress unintentionally.
- Fixed an issue in Mahi-Mahi Resort where sometimes, when the counterattack shot of the Ink Vac landed at the boundary between certain walls and the ground, it would disappear without exploding.
- Fixed an issue in Bluefin Depot where, from certain walls, it was possible to get into the opponents’ base using unintended methods.
- Fixed an issue in Lemuria Hub in Rainmaker mode where sometimes, when a player acquired the Rainmaker at the bottom of an elevation difference while dropping from the top of that elevation difference, the count would progress unintentionally.
References
External links