Template:Shooter data S2: Difference between revisions
From Inkipedia, the Splatoon wiki
(Add exception for weapons that do not have paint radius change past the farthest defined distance (blasters)) |
(Ink Saver) |
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}}{{#if: {{{InkConsume|}}} | | }}{{#if: {{{InkConsume|}}} | | ||
* The ink consumption of {{#expr: {{{InkConsume}}} * 100 }}% {{#if: {{{InkMagazineRatio|}}} | and ink tank capacity of {{#expr: {{{InkMagazineRatio}}} * 100 }}% }} allows players to fire {{#expr: floor( {{{InkMagazineRatio|1}}} / {{{InkConsume}}} ) }} shots before needing to refill the ink supply. | * The ink consumption of {{#expr: {{{InkConsume}}} * 100 }}% {{#if: {{{InkMagazineRatio|}}} | and ink tank capacity of {{#expr: {{{InkMagazineRatio}}} * 100 }}% }} allows players to fire {{#expr: floor( {{{InkMagazineRatio|1}}} / {{{InkConsume}}} ) }} shots before needing to refill the ink supply. | ||
** This stat can be changed with [[Ink Saver (Main)]]. | |||
}}{{#ifexpr: {{{VariableShotFrame|0}}} > 0 | | }}{{#ifexpr: {{{VariableShotFrame|0}}} > 0 | |
Revision as of 06:17, 2 August 2020
This template will do most of the work when making data sections for shooters.
Parameters
Nearly all of these parameters are optional.
{{shooter data |weight class = |InkConsume = |InkMagazineRatio = |VariableShotFrame = |initial fire kid = |initial fire squid = |RepeatFrame = |TripleShotSpan = |MoveSpeed = |InkRecoverStop = |DamageReduceStartFrame = |DamageMin = |DamageReduceEndFrame = |ColRadius = |DegRandom = |DegJumpRandom = |DegJumpBiasStartFrame = |DegJumpBiasFrame = |DegBiasMin = |DegBiasKf = |DegBias = |DegJumpBias = |DegBiasDecrease = |InitVel = |StraightFrame = |StraightStateEndSpeed = |CreateSplashLength = |CreateSplashNum = |SplashSplitNum = |PaintNearDistance = |PaintNearRadius = |NearestSplahSplitLength = |NearestSplashMaxScaleClamp = |SplashMinScaleHighest = |NearestSplashPaintRadiusTimes = |SplashMaxScaleHighest = |PaintFarDistance = |PaintFarRadius = |SplashPaintRadius = |SplashMinScaleClamp = |SplashMaxScaleClamp = |ForceDropNearestSplashAddNum = |paint feet ensure notes = }}
Example
This example is for the L-3 Nozzlenose in Splatoon 2. Template:Shooter data