Template:Shooter data S2: Difference between revisions

From Inkipedia, the Splatoon wiki
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* The {{PAGENAME}} starts off having a {{#expr: {{{DegBiasMin}}} * 100 }}% chance to shoot towards the outer reticle instead of the inner reticle.
* The {{PAGENAME}} starts off having a {{#expr: {{{DegBiasMin}}} * 100 }}% chance to shoot towards the outer reticle instead of the inner reticle.
** This chance increases by {{#expr: {{{DegBiasKf}}} * 100 }}% per shot, and maximizes at a {{#expr: {{{DegBias}}} * 100 }}% chance to shoot towards the outer reticle, meaning that it takes {{#expr: ceil( ( {{{DegBias}}} - {{{DegBiasMin}}} ) / {{{DegBiasKf}}} ) }} shots to reach minimum accuracy.
** This chance increases by {{#expr: {{{DegBiasKf}}} * 100 round 2 }}% per shot, and maximizes at a {{#expr: {{{DegBias}}} * 100 round 2 }}% chance to shoot towards the outer reticle, meaning that it takes {{#expr: ceil( ( {{{DegBias}}} - {{{DegBiasMin}}} ) / {{{DegBiasKf}}} ) }} shots to reach minimum accuracy.
| {{#if: {{{DegBias|}}} |
| {{#if: {{{DegBias|}}} |
* The {{PAGENAME}} has a {{#expr: {{{DegBias}}} * 100 }}% chance to shoot towards the outer reticle instead of the inner reticle.
* The {{PAGENAME}} has a {{#expr: {{{DegBias}}} * 100 }}% chance to shoot towards the outer reticle instead of the inner reticle.

Revision as of 13:21, 19 August 2020

This template will do most of the work when making data sections for shooters.

Parameters

Nearly all of these parameters are optional.

{{shooter data
|weight class =
|InkConsume =
|InkMagazineRatio =
|VariableShotFrame =
|initial fire kid =
|initial fire squid =
|RepeatFrame =
|TripleShotSpan =
|MoveSpeed =
|InkRecoverStop =
|DamageReduceStartFrame =
|DamageMin =
|DamageReduceEndFrame =
|ColRadius =
|DegRandom =
|DegJumpRandom =
|DegJumpBiasStartFrame =
|DegJumpBiasFrame =
|DegBiasMin =
|DegBiasKf =
|DegBias =
|DegJumpBias =
|DegBiasDecrease =
|InitVel =
|StraightFrame =
|StraightStateEndSpeed =
|CreateSplashLength =
|CreateSplashNum =
|SplashSplitNum =
|PaintNearDistance =
|PaintNearRadius =
|NearestSplahSplitLength =
|NearestSplashMaxScaleClamp =
|SplashMinScaleHighest =
|NearestSplashPaintRadiusTimes =
|SplashMaxScaleHighest =
|PaintFarDistance =
|PaintFarRadius =
|SplashPaintRadius =
|SplashMinScaleClamp =
|SplashMaxScaleClamp =
|ForceDropNearestSplashAddNum =
|paint feet ensure notes =
}}

Example

This example is for the L-3 Nozzlenose in Splatoon 2. Template:Shooter data

References