Template:Shooter data S2: Difference between revisions
From Inkipedia, the Splatoon wiki
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* The {{PAGENAME}} starts off having a {{#expr: {{{DegBiasMin}}} * 100 }}% chance to shoot towards the outer reticle instead of the inner reticle. | * The {{PAGENAME}} starts off having a {{#expr: {{{DegBiasMin}}} * 100 }}% chance to shoot towards the outer reticle instead of the inner reticle. | ||
** This chance increases by {{#expr: {{{DegBiasKf}}} * 100 }}% per shot, and maximizes at a {{#expr: {{{DegBias}}} * 100 }}% chance to shoot towards the outer reticle, meaning that it takes {{#expr: ceil( ( {{{DegBias}}} - {{{DegBiasMin}}} ) / {{{DegBiasKf}}} ) }} shots to reach minimum accuracy. | ** This chance increases by {{#expr: {{{DegBiasKf}}} * 100 round 2 }}% per shot, and maximizes at a {{#expr: {{{DegBias}}} * 100 round 2 }}% chance to shoot towards the outer reticle, meaning that it takes {{#expr: ceil( ( {{{DegBias}}} - {{{DegBiasMin}}} ) / {{{DegBiasKf}}} ) }} shots to reach minimum accuracy. | ||
| {{#if: {{{DegBias|}}} | | | {{#if: {{{DegBias|}}} | | ||
* The {{PAGENAME}} has a {{#expr: {{{DegBias}}} * 100 }}% chance to shoot towards the outer reticle instead of the inner reticle. | * The {{PAGENAME}} has a {{#expr: {{{DegBias}}} * 100 }}% chance to shoot towards the outer reticle instead of the inner reticle. |
Revision as of 13:21, 19 August 2020
This template will do most of the work when making data sections for shooters.
Parameters
Nearly all of these parameters are optional.
{{shooter data |weight class = |InkConsume = |InkMagazineRatio = |VariableShotFrame = |initial fire kid = |initial fire squid = |RepeatFrame = |TripleShotSpan = |MoveSpeed = |InkRecoverStop = |DamageReduceStartFrame = |DamageMin = |DamageReduceEndFrame = |ColRadius = |DegRandom = |DegJumpRandom = |DegJumpBiasStartFrame = |DegJumpBiasFrame = |DegBiasMin = |DegBiasKf = |DegBias = |DegJumpBias = |DegBiasDecrease = |InitVel = |StraightFrame = |StraightStateEndSpeed = |CreateSplashLength = |CreateSplashNum = |SplashSplitNum = |PaintNearDistance = |PaintNearRadius = |NearestSplahSplitLength = |NearestSplashMaxScaleClamp = |SplashMinScaleHighest = |NearestSplashPaintRadiusTimes = |SplashMaxScaleHighest = |PaintFarDistance = |PaintFarRadius = |SplashPaintRadius = |SplashMinScaleClamp = |SplashMaxScaleClamp = |ForceDropNearestSplashAddNum = |paint feet ensure notes = }}
Example
This example is for the L-3 Nozzlenose in Splatoon 2. Template:Shooter data