Competitive:Gold Dynamo Roller: Difference between revisions

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=== Use ===
=== Use ===
*The Gold Dynamo Rollers long range swings can weaken opponents for teammates to take out.
*The Gold Dynamo Roller's long range swings can weaken opponents for teammates to take out.
*Rolling the Splat Bombs will allow for faster detonation, making less time for the enemy to escape from the blast
*Rolling the Splat Bombs will allow for faster detonation, making less time for the enemy to escape from the blast.
*Activating Ink Armor before fighting an opponent can allow for more protection while winding up a swing.
*Jumping while winding a swing can turf more ink, but just don't jump before you swing, or a vertical swing will happen.
**Using a vertical swing does more damage than a normal swing, but it has less accuracy.
**Using a normal swing does less damage than a vertical swing, but it has more accuracy.
 
=== Synergy ===
=== Synergy ===



Revision as of 14:53, 11 March 2021

Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.

Splatoon 2

Gold Dynamo Roller

Gold Dynamo Roller

Abbreviations Dynamo
Sub Splat Bomb
Special Ink Armor
Base damage 35–180 (Ground)
40–180 (Midair)
125 (Roll)
Base duration
Ink consumption 18% (Splash)
0.1% per frame (Roll)
Special points 190p
Special depletion
Role Support/Anchor
Strengths Turfing, Range, Splatting, Defense, Survivability
Weaknesses Slow, High Ink Consumption, Inconsistent


Use

  • The Gold Dynamo Roller's long range swings can weaken opponents for teammates to take out.
  • Rolling the Splat Bombs will allow for faster detonation, making less time for the enemy to escape from the blast.
  • Activating Ink Armor before fighting an opponent can allow for more protection while winding up a swing.
  • Jumping while winding a swing can turf more ink, but just don't jump before you swing, or a vertical swing will happen.
    • Using a vertical swing does more damage than a normal swing, but it has less accuracy.
    • Using a normal swing does less damage than a vertical swing, but it has more accuracy.

Synergy

Countermeasures

  • The Gold Dynamo Roller has great range and great damage, but it takes time to wind up a swing.
    • Any weapon that can splat the player while they are winding up a swing will work, such as a dualies or a splatling.
  • A weapon with a lot of damage can break the Gold Dynamo player's ink armor and splat the player.

Gear abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

Ink Saver (Main)

The Gold Dynamo consumes a lot of ink every swing. Adding Ink Saver Main reduces the amount of ink consumed by each swing and allows for an additional swing.

Main Power Up

Main Power Up increases damage to Rollers. Adding it makes the weapon more consistent at splatting.

Special Charge Up

This will allow you to charge up your special more and and allows for extra Ink Armors, allowing you and your teammates to take hits often.

References