Competitive:Gold Dynamo Roller: Difference between revisions
From Inkipedia, the Splatoon wiki
m (Please make any changes if needed, I'm not sure if it has the right wording or format) |
m (A bit, please make changes if needed) |
||
Line 16: | Line 16: | ||
=== Use === | === Use === | ||
*The Gold Dynamo | *The Gold Dynamo Roller's long range swings can weaken opponents for teammates to take out. | ||
*Rolling the Splat Bombs will allow for faster detonation, making less time for the enemy to escape from the blast | *Rolling the Splat Bombs will allow for faster detonation, making less time for the enemy to escape from the blast. | ||
*Activating Ink Armor before fighting an opponent can allow for more protection while winding up a swing. | |||
*Jumping while winding a swing can turf more ink, but just don't jump before you swing, or a vertical swing will happen. | |||
**Using a vertical swing does more damage than a normal swing, but it has less accuracy. | |||
**Using a normal swing does less damage than a vertical swing, but it has more accuracy. | |||
=== Synergy === | === Synergy === | ||
Revision as of 14:53, 11 March 2021
Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
Splatoon 2
Gold Dynamo Roller
Abbreviations | Dynamo |
Sub | Splat Bomb |
Special | Ink Armor |
Base damage | 35–180 (Ground) 40–180 (Midair) 125 (Roll) |
Ink consumption | 18% (Splash) 0.1% per frame (Roll) |
Special points | 190p |
Role | Support/Anchor |
Strengths | Turfing, Range, Splatting, Defense, Survivability |
Weaknesses | Slow, High Ink Consumption, Inconsistent |
Use
- The Gold Dynamo Roller's long range swings can weaken opponents for teammates to take out.
- Rolling the Splat Bombs will allow for faster detonation, making less time for the enemy to escape from the blast.
- Activating Ink Armor before fighting an opponent can allow for more protection while winding up a swing.
- Jumping while winding a swing can turf more ink, but just don't jump before you swing, or a vertical swing will happen.
- Using a vertical swing does more damage than a normal swing, but it has less accuracy.
- Using a normal swing does less damage than a vertical swing, but it has more accuracy.
Synergy
Countermeasures
- The Gold Dynamo Roller has great range and great damage, but it takes time to wind up a swing.
- Any weapon that can splat the player while they are winding up a swing will work, such as a dualies or a splatling.
- A weapon with a lot of damage can break the Gold Dynamo player's ink armor and splat the player.
Gear abilities
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.
The Gold Dynamo consumes a lot of ink every swing. Adding Ink Saver Main reduces the amount of ink consumed by each swing and allows for an additional swing.
Main Power Up increases damage to Rollers. Adding it makes the weapon more consistent at splatting.
This will allow you to charge up your special more and and allows for extra Ink Armors, allowing you and your teammates to take hits often.
References
|