The player must clear either I07G07Ride with Me Station or G09B05Wack 8-Ball Station to access this test. The shortest way to access this station is to clear I07G07 Ride With Me Station.
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Freakazoid Station stats
Area
Enemies
Armor
Main weapon
Special weapon
Sub weapon
Checkpoint 1
N/A
N/A
N/A
N/A
N/A
Checkpoint 2
N/A
N/A
N/A
N/A
N/A
Checkpoint 3
x1 Sanitized Octosniper
N/A
N/A
N/A
N/A
Checkpoint 4
N/A
N/A
N/A
N/A
N/A
Checkpoint 5
x3 Sanitized Shielded Octotroopers
N/A
N/A
N/A
N/A
Checkpoint 6
N/A
N/A
N/A
N/A
N/A
Final checkpoint
N/A
N/A
N/A
N/A
N/A
Overview
The player must navigate the level using a charger weapon. It focuses on charge storing when using the Goo Tuber and the Bamboozler 14 Mk I's ability to charge quickly in mid-air.
Checkpoint 1
The player's first sight upon entering the level is a launchpad that leads to the second checkpoint.
Checkpoint 2
As soon as the player lands on the second checkpoint, there is a wall with a dash track on it, which the player must ink to and either charge up a full shot if using the Goo Tuber, or wait until using the dash track to quickly charge up the Bamboozler. After being launched by the dash track there is a Splat-Switch that must be inked in order to proceed to the next area.
Checkpoint 3
After reaching the third checkpoint there are multiple Balloon Fish, and by shooting the first one it causes all of the other ones to explode the path forwards, with a Sanitized Octosniper at the end. After splatting the Octosniper, a platform rotates, creating a path to the next checkpoint.
Checkpoint 4
The fourth checkpoint starts with an Inkrail, which leads to a far away Grapplink, that can only be reached with a fully charged shot. If the player fails to reach the Grapplink, they will land on two small platforms with a launchpad that leads back to the checkpoint.
Checkpoint 5
The fifth checkpoint starts with another Inkrail that wraps around another platform, said platform having three Sanitized Shielded Octotrooper on it, which spawn three Squid Rings in front of a dash track that takes the player to the second last checkpoint. Floating next to the Inkrail there is a line of three balloons in a row.
Checkpoint 6
The second last checkpoint has a dash track that launches the player in the direction of a platform with a Grapplink floating above it, so the player must charge a shot prior to using the dash track. After landing on said platform, there are two Power Eggs leading to a launchpad that leads to the final checkpoint.
Final checkpoint
The final checkpoint consists of four dash tracks leading to a Grapplink. After using the Grapplink, the player lands on the platform with the goal.