Quick Super Jump: Difference between revisions
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S2 Quick Super Jump Chart.png||A graph showing the effect of {{PAGENAME}}. | S2 Quick Super Jump Chart.png||A graph showing the effect of {{PAGENAME}}. | ||
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=== Version history === | |||
==== [[List of updates in Splatoon 2/Version 1.4.0|1.4.0]] ==== | |||
*{{buff|Even when the ability isn’t stacked in multiple slots, the charge time before performing a super jump will be noticeably reduced.}} | |||
*:※Maximizing the amount of {{Ability|Quick Super Jump|game=Splatoon 2}} gear ability will have the same effect. | |||
*:※Total time from selecting jump destination until landing there remains unchanged.. | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 05:17, 10 October 2017
Quick Super Jump is an ability in Splatoon and Splatoon 2. It increases Super Jump speed, allowing for quicker deployment when jumping to teammates or File:S Weapon Squid Beakon .png [[]]s.
This ability not only reduces the duration of the flight itself, but also reduces the animation time when an Inkling is about to Super Jump. This makes the ability particularly useful for escaping unwinnable situations.
Splatoon
[[File:Zink_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] gear has a 5× chance of rolling this ability, while [[File:Tentatek_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] gear has a 1/2× chance.
Quick Super Jump reduces super jump preparation time by up to 37.5%, and reduces super jump travel time by up to 40%. For simply getting back to the action quicker, Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). has a greater impact.
Gear
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Bobble Hat | ![]() |
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Initial Release (1.0.0) |
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Full Moon Glasses | ![]() |
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2.3.0 |
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Straw Boater | ![]() |
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2.0.0 |
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Zekko Mesh | ![]() |
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Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Black LS | ![]() |
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Initial Release (1.0.0) |
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Gray Mixed Shirt | ![]() |
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2.0.0 |
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Gray Vector Tee | ![]() |
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Initial Release (1.0.0) |
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Rodeo Shirt | ![]() |
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2.3.0 |
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Striped Peaks LS | ![]() |
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![]() ![]() ![]() |
2.3.0 |
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Striped Shirt | ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
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White Baseball LS | ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
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Yellow Layered LS | ![]() |
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Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Hero Runner Replicas | ![]() |
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Initial Release (1.0.0) |
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Red Slip-Ons | ![]() |
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Initial Release (1.0.0) |
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Red Work Boots | ![]() |
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Initial Release (1.0.0) |
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Snowy Down Boots | ![]() |
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2.3.0 |
Stacking
Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). Jump Time: 4.83s (adds 0.83 seconds to any jump)
-
Quick Super Jump's effect on a normal jump and a Stealth Jump. The vulnerability time for retreating is also shown.
-
How Quick Super Jump and Quick Respawn interact.
Splatoon 2
![](http://cdn.wikimg.net/en/splatoonwiki/images/1/1b/S2_Ability_Quick_Super_Jump.png)
[[File:Zink_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] gear has a 5× chance of rolling this ability, while [[File:Tentatek_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] gear has a 1/2× chance.
Quick Super Jump reduces super jump preparation time by up to 67.5%, and reduces super jump travel time by up to about 40%.
Gear
Quick Super Jump is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Blowfish Newsie | ![]() |
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![]() ![]() ![]() |
3.0.0 |
![]() |
Bobble Hat | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Full Moon Glasses | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.0.0 |
![]() |
Samurai Helmet | ![]() |
![]() ![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Straw Boater | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Takoroka Visor | ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
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Zekko Mesh | ![]() |
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![]() ![]() ![]() |
3.0.0 |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
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Blue & Black Squidkid IV | ![]() |
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Initial Release (1.0.0) |
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Canary Trainers | ![]() |
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![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Gray Yellow-Soled Wingtips | ![]() |
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![]() |
![]() ![]() ![]() |
2.0.0 |
![]() |
Hero Runner Replicas | ![]() |
![]() ![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Orca Passion Hi-Tops | ![]() |
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![]() ![]() ![]() |
3.0.0 |
![]() |
Pearl-Scout Lace-Ups | ![]() |
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15 April 2019 |
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Red Slip-Ons | ![]() |
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![]() ![]() ![]() |
2.0.0 |
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Red Work Boots | ![]() |
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![]() ![]() ![]() |
3.0.0 |
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Sesame Salt 270s | ![]() |
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![]() ![]() ![]() |
16 March 2018 |
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Snowy Down Boots | ![]() |
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![]() ![]() ![]() |
2.0.0 |
Stacking
Jump time when starting from squid form:
Jump time when starting from kid form:
-
A graph showing the effect of Quick Super Jump.
Version history
1.4.0
- ▲ Even when the ability isn’t stacked in multiple slots, the charge time before performing a super jump will be noticeably reduced.
- ※Maximizing the amount of Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). gear ability will have the same effect.
- ※Total time from selecting jump destination until landing there remains unchanged..