Competitive:Z+F Splat Charger: Difference between revisions

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|weaknesses  = Poor [[Community Glossary#Turfing|turfing]], lack of mobility, vulnerable at close range, high [[special gauge]] requirement}}
|weaknesses  = Poor [[Community Glossary#Turfing|turfing]], lack of mobility, vulnerable at close range, high [[special gauge]] requirement}}
{{For|information about the Z+F Splat Charger|Z+F Splat Charger}}
{{For|information about the Z+F Splat Charger|Z+F Splat Charger}}
==''Splatoon 3''==
The Z+F Splat Charger is a long-range [[Splat Charger]] with the same functionality, but designed by Z+F and comes with a different kit.
===Use===
The '''Z+F Splat Charger''', while having similar attributes to the [[Competitive:Splat Charger|Splat Charger]], has a slightly different use due to the vanilla weapons' differing kit.
The [[Competitive:Splash Wall|Splash Wall]] provides optimal protection for the weapon while charging, and can prevent [[Community Glossary#Slayer|Slayer]] weapons from effectively attacking. Placing a Splash Wall prior to charging is an ideal way to successfully snipe the opposing team.
The [[Competitive:Triple Inkstrike|Triple Inkstrike]] is an ideal displacement attack. The special weapon can assist fellow [[Community Glossary#Anchor|Anchor]] and [[Community Glossary#Slayer|Slayer]] teammates in conflict or inking.





Latest revision as of 12:42, 28 May 2024

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Z+F Splat Charger

Z+F Splat Charger

Abbreviations ZFCharger, Zekkofin
Sub Splash Wall
Special Triple Inkstrike
Base damage 40-80 (Partial charge)
160 (Full charge)
Base duration
Ink consumption 2.25%-16% (Charge)
Special points 210p
Special depletion
Role Anchor
Strengths Range, one-shot splat, storing charges allows for more mobility and aggressive play
Weaknesses Poor turfing, lack of mobility, vulnerable at close range, high special gauge requirement
For information about the Z+F Splat Charger, see Z+F Splat Charger.

Splatoon 3

The Z+F Splat Charger is a long-range Splat Charger with the same functionality, but designed by Z+F and comes with a different kit.

Use

The Z+F Splat Charger, while having similar attributes to the Splat Charger, has a slightly different use due to the vanilla weapons' differing kit.

The Splash Wall provides optimal protection for the weapon while charging, and can prevent Slayer weapons from effectively attacking. Placing a Splash Wall prior to charging is an ideal way to successfully snipe the opposing team.

The Triple Inkstrike is an ideal displacement attack. The special weapon can assist fellow Anchor and Slayer teammates in conflict or inking.