Competitive:Zipcaster: Difference between revisions

From Inkipedia, the Splatoon wiki
m (added weakness)
No edit summary
Tag: Disambiguation links
Line 14: Line 14:
__NOTOC__
__NOTOC__
==''Splatoon 3''==
==''Splatoon 3''==
The Zipcaster is a [[Special Weapon|special weapon]] introduced in ''[[Splatoon 3]]''.
==Use==
*How long the player's Zipcaster special lasts depends on how much ink is consumed; because of this, players may be advised to not use their main weapon.
A player using Zipcaster can reach unreachable inkable areas to give a bigger advantage to their team.
In modes, like [[Turf War]], Zipcaster can also divert the attention of nearby enemies to give teammates extra time. In [[Anarchy Battle]] modes like [[Tower Control]], the Zipcaster can zipcast to the tower to take control of it. In [[Clam Blitz]] and [[Rainmaker]] the Zipcaster can zipcast to the other team's base to push them back, giving the Zipcaster's team a brief grace period of time.


{{Navbox/Weapon Strategy}}
Post version [[2.0.0]], the ink consumption when using the main weapon while Zipcaster is active is decreased by 67%.
===Synergy===
The Zipcaster can be a good special in all game modes, depending on how the player uses the special. With Zipcaster the player can reach backliners forcing them to retreat.
==Countermeasures==
*The Zipcaster's recall point is marked, allowing it to be exploited if the player does not have certain specials like [[Dodge Roll]] on.

Revision as of 19:13, 21 March 2023

Zipcaster

Zipcaster

Abbreviations
Sub
Special
Base damage 95 (Direct impact)
35-60 (Splash)
Base duration 12 sec (without zipping or using the Main Weapon)
Ink consumption
Special points
Special depletion
Role
Strengths Able to get behind opponents, armor during travel, pressuring opponents from off-angles
Weaknesses Recall when special ends can be exploited, vulnerable throughout special


This page or section is under construction.
Please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible!
Can you help us get it done?
This article or section is a stub.
You can help the wiki by adding to it.
Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
For information about Zipcaster, see Zipcaster.

Splatoon 3

Use

  • How long the player's Zipcaster special lasts depends on how much ink is consumed; because of this, players may be advised to not use their main weapon.

A player using Zipcaster can reach unreachable inkable areas to give a bigger advantage to their team. In modes, like Turf War, Zipcaster can also divert the attention of nearby enemies to give teammates extra time. In Anarchy Battle modes like Tower Control, the Zipcaster can zipcast to the tower to take control of it. In Clam Blitz and Rainmaker the Zipcaster can zipcast to the other team's base to push them back, giving the Zipcaster's team a brief grace period of time.

Post version 2.0.0, the ink consumption when using the main weapon while Zipcaster is active is decreased by 67%.

Synergy

The Zipcaster can be a good special in all game modes, depending on how the player uses the special. With Zipcaster the player can reach backliners forcing them to retreat.

Countermeasures

  • The Zipcaster's recall point is marked, allowing it to be exploited if the player does not have certain specials like Dodge Roll on.