Gear ability: Difference between revisions

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==Description==
==Description==
The amount of Abilities available for a given item is designated by its rarity (number of stars). The more stars in a piece of Gear's Star Count, the more sub abilities it can possess. Up to three sub abilities can be on a piece of Gear. Besides the main Ability, any sub abilities are chosen randomly. Frequent usage of the same Gear will fill its sub abilities more quickly.
The amount of Abilities available for a given item is designated by its rarity (number of stars). The more stars in a piece of Gear's Star Count, the more secondary abilities it can possess. Up to three secondary abilities can be on a piece of Gear. Besides the main Ability, any secondary abilities are chosen randomly. Frequent usage of the same Gear will fill its secondary abilities more quickly.


==Usage==
==Usage==
At level 20, a player can add ability slots to gear with fewer than three sub-abilities by giving [[Spyke]] a [[Super Sea Snail]]. If an item already has three sub-abilities, Spyke can re-roll them instead, replacing them with other abilities.
At level 20, a player can add ability slots to gear with fewer than three secondary abilities by giving [[Spyke]] a [[Super Sea Snail]]. If an item already has three secondary abilities, Spyke can re-roll them instead, replacing them with other abilities.


==List of Abilities==
==List of Abilities==

Revision as of 21:20, 12 June 2015

Gear Abilities (or Abilities) are special attributes given to Gear.

Description

The amount of Abilities available for a given item is designated by its rarity (number of stars). The more stars in a piece of Gear's Star Count, the more secondary abilities it can possess. Up to three secondary abilities can be on a piece of Gear. Besides the main Ability, any secondary abilities are chosen randomly. Frequent usage of the same Gear will fill its secondary abilities more quickly.

Usage

At level 20, a player can add ability slots to gear with fewer than three secondary abilities by giving Spyke a Super Sea Snail. If an item already has three secondary abilities, Spyke can re-roll them instead, replacing them with other abilities.

List of Abilities

Template:AbilityList |-

|

File:Inksavermain.png

|Ink Saver (Main) |Decreases ink usage of your main weapon up to 60% of its normal usage. |-

|

File:Inksaversub.png

|Ink Saver (Sub) |Decreases ink usage of your sub weapon up to 75% of its normal usage. |-

|

File:Specialchargeup.png

|Special Charge Up |Increases the rate at which the Special Gauge fills by up to 30%. |-

|

File:Specialdurationup.png

|Special Duration Up |Increases the duration of Special Weapons. |-

|

File:Inkrecoveryup.png

|Ink Recovery Up |Increases your ink tank's refill rate by up to 40% while in squid form. |-

|

File:Quickrespawn.png

|Quick Respawn |Decreases the respawn delay by up to 66%. |-

|

File:Specialsaver.png

|Special Saver |Decreases Special Gauge loss after death by up to 100%. |-

|

File:Haunt.png

|Haunt |Marks the opponent that defeated you for 12 seconds on your and teammates' maps. |-

|

File:ComebackIcon.png

|Comeback |Increases Ink Saver, Ink Recovery, Run Speed, and Swim Speed for 20 seconds after respawning. |-

|

File:BombRangeUpIcon.png

|Bomb Range Up |Makes Bombs, Point Sensors, and Disruptors travel farther when thrown. |-

|

File:Tenacity.png

|Tenacity |Special Gauge automatically fills any time your team has fewer active players than the enemy team. |-

|

File:Runspeedup.png

|Run Speed Up |Increases movement speed in Inkling form by up to 50%. |-

|

File:Swimspeedup.png

|Swim Speed Up |Increases movement speed while swimming in squid form by up to 25%. |-

|

File:Quicksuperjump.png

|Quick Super Jump |Increases Super Jump speed by up to double. |-

|

File:Stealthjump.png

|Stealth Jump |Hides the Super Jump point indicator. |-

|

File:Ninjasquid.png

|Ninja Squid |You leave no trace while swimming on horizontal surfaces and ramps. |-

|

File:Recon.png

|Recon |See the opposing team on the GamePad's map while standing on your spawn point. |-

|

File:Openinggambit.png

|Opening Gambit |Increases run speed and swim speed for the first 30 seconds of the match. |-

|

File:Lastditcheffort.png

|Last-Ditch Effort |Increases ink recovery rate and weapon ink efficiency for the last 30 seconds of battle. |-

|

File:Inkresistanceup.png

|Ink Resistance Up |Decreases damage, speed and jump penalties when standing in enemy ink. |-

|

File:DefenseUpIcon.png

|Defense Up |Decreases damage taken from all attacks by up to 20%. |-

|

File:DamageUpIcon.png

|Damage Up |Increases damage of your main, sub, and special weapons by up to 30%. |-

|

File:ColdBloodedIcon.png

|Cold Blooded |Decreases the effect of position-tracking attacks substantially. |-

|

File:BombSnifferIcon.png

|Bomb Sniffer |Ink Mines and Bombs within a certain distance appear as skull icons on your screen. |}