Gear ability: Difference between revisions
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==Description== | ==Description== | ||
The amount of Abilities available for a given item is designated by its rarity (number of stars). The more stars in a piece of Gear's Star Count, the more | The amount of Abilities available for a given item is designated by its rarity (number of stars). The more stars in a piece of Gear's Star Count, the more secondary abilities it can possess. Up to three secondary abilities can be on a piece of Gear. Besides the main Ability, any secondary abilities are chosen randomly. Frequent usage of the same Gear will fill its secondary abilities more quickly. | ||
==Usage== | ==Usage== | ||
At level 20, a player can add ability slots to gear with fewer than three | At level 20, a player can add ability slots to gear with fewer than three secondary abilities by giving [[Spyke]] a [[Super Sea Snail]]. If an item already has three secondary abilities, Spyke can re-roll them instead, replacing them with other abilities. | ||
==List of Abilities== | ==List of Abilities== |
Revision as of 21:20, 12 June 2015
Gear Abilities (or Abilities) are special attributes given to Gear.
Description
The amount of Abilities available for a given item is designated by its rarity (number of stars). The more stars in a piece of Gear's Star Count, the more secondary abilities it can possess. Up to three secondary abilities can be on a piece of Gear. Besides the main Ability, any secondary abilities are chosen randomly. Frequent usage of the same Gear will fill its secondary abilities more quickly.
Usage
At level 20, a player can add ability slots to gear with fewer than three secondary abilities by giving Spyke a Super Sea Snail. If an item already has three secondary abilities, Spyke can re-roll them instead, replacing them with other abilities.
List of Abilities
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|Ink Saver (Main) |Decreases ink usage of your main weapon up to 60% of its normal usage. |-
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|Ink Saver (Sub) |Decreases ink usage of your sub weapon up to 75% of its normal usage. |-
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|Special Charge Up |Increases the rate at which the Special Gauge fills by up to 30%. |-
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|Special Duration Up |Increases the duration of Special Weapons. |-
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|Ink Recovery Up |Increases your ink tank's refill rate by up to 40% while in squid form. |-
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|Quick Respawn |Decreases the respawn delay by up to 66%. |-
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|Special Saver |Decreases Special Gauge loss after death by up to 100%. |-
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|Haunt |Marks the opponent that defeated you for 12 seconds on your and teammates' maps. |-
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|Comeback |Increases Ink Saver, Ink Recovery, Run Speed, and Swim Speed for 20 seconds after respawning. |-
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|Bomb Range Up |Makes Bombs, Point Sensors, and Disruptors travel farther when thrown. |-
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|Tenacity |Special Gauge automatically fills any time your team has fewer active players than the enemy team. |-
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|Run Speed Up |Increases movement speed in Inkling form by up to 50%. |-
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|Swim Speed Up |Increases movement speed while swimming in squid form by up to 25%. |-
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|Quick Super Jump |Increases Super Jump speed by up to double. |-
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|Stealth Jump |Hides the Super Jump point indicator. |-
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|Ninja Squid |You leave no trace while swimming on horizontal surfaces and ramps. |-
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|Recon |See the opposing team on the GamePad's map while standing on your spawn point. |-
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|Opening Gambit |Increases run speed and swim speed for the first 30 seconds of the match. |-
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|Last-Ditch Effort |Increases ink recovery rate and weapon ink efficiency for the last 30 seconds of battle. |-
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|Ink Resistance Up |Decreases damage, speed and jump penalties when standing in enemy ink. |-
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|Defense Up |Decreases damage taken from all attacks by up to 20%. |-
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|Damage Up |Increases damage of your main, sub, and special weapons by up to 30%. |-
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|Cold Blooded |Decreases the effect of position-tracking attacks substantially. |-
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|Bomb Sniffer |Ink Mines and Bombs within a certain distance appear as skull icons on your screen. |}