Damage Up: Difference between revisions
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Damage Up ability is the main ability of: | Damage Up ability is the main ability of: | ||
* [[ | * [[Cyan Trainers]] | ||
* [[Navy Striped LS]] | |||
* [[Part-Time Pirate]] | * [[Part-Time Pirate]] | ||
* [[Plum Casuals]] | |||
* [[Rockenberg Black]] | * [[Rockenberg Black]] | ||
* [[ | * [[Samurai Helmet]] | ||
* [[Snorkel Mask]] | * [[Snorkel Mask]] | ||
* [[ | * [[Squash Headband]] | ||
* [[Varsity Jacket]] | * [[Varsity Jacket]] | ||
* [[Zink Layered LS]] | |||
[[Category:Abilities]] | [[Category:Abilities]] |
Revision as of 17:55, 5 July 2015
Damage Up increases damage of your main, sub, and special weapons by up to 30%. However, weapons cannot pass their innate "number of hits to splat" threshold. For example, Aerospray MG has a base damage of 24.5, meaning that it takes five shots to splat at base. It cannot drop below this number, so Damage Up will cap its damage at 24.9, so it will still takes five shots to splat. Damage Up is most useful when using weapons with a high rate of fire or those on the lower threshold of the "number of hits to splat." It is also ideal for countering opponents equipped with Defense Up.
In-depth Ability
Use
Gear
Damage Up ability is the main ability of: