Template:Shooter data S2: Difference between revisions

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(Add exception for weapons that do not have damage falloff (blasters))
(Add exception for weapons that do not have paint radius change past the farthest defined distance (blasters))
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}}{{#if: {{{PaintFarDistance|}}} |
}}{{#if: {{{PaintFarDistance|}}} |
{{#ifeq: {{{PaintFarRadius|}}} | 0 | |
* Droplets that occur when they travel past {{{PaintFarDistance}}} units of the player have a radius of {{{PaintFarRadius}}} units.
* Droplets that occur when they travel past {{{PaintFarDistance}}} units of the player have a radius of {{{PaintFarRadius}}} units.


}}{{#if: {{{SplashPaintRadius|}}} |
}}}}{{#if: {{{SplashPaintRadius|}}} |
* All other ink droplets have a radius of {{{SplashPaintRadius}}} units.
* All other ink droplets have a radius of {{{SplashPaintRadius}}} units.


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|paint feet ensure notes =
|paint feet ensure notes =
}}</pre>
}}</pre>
===Notes===
<code>weight class</code>, <code>initial fire kid</code>, and <code>initial fire squid</code> are manually measured. They cannot be found in the game's parameter files.


==Example==
==Example==

Revision as of 05:53, 2 August 2020

This template will do most of the work when making data sections for shooters.

Parameters

Nearly all of these parameters are optional.

{{shooter data
|weight class =
|InkConsume =
|InkMagazineRatio =
|VariableShotFrame =
|initial fire kid =
|initial fire squid =
|RepeatFrame =
|TripleShotSpan =
|MoveSpeed =
|InkRecoverStop =
|DamageReduceStartFrame =
|DamageMin =
|DamageReduceEndFrame =
|ColRadius =
|DegRandom =
|DegJumpRandom =
|DegJumpBiasStartFrame =
|DegJumpBiasFrame =
|DegBiasMin =
|DegBiasKf =
|DegBias =
|DegJumpBias =
|DegBiasDecrease =
|InitVel =
|StraightFrame =
|StraightStateEndSpeed =
|CreateSplashLength =
|CreateSplashNum =
|SplashSplitNum =
|PaintNearDistance =
|PaintNearRadius =
|NearestSplahSplitLength =
|NearestSplashMaxScaleClamp =
|SplashMinScaleHighest =
|NearestSplashPaintRadiusTimes =
|SplashMaxScaleHighest =
|PaintFarDistance =
|PaintFarRadius =
|SplashPaintRadius =
|SplashMinScaleClamp =
|SplashMaxScaleClamp =
|ForceDropNearestSplashAddNum =
|paint feet ensure notes =
}}

Example

This example is for the L-3 Nozzlenose in Splatoon 2. Template:Shooter data

References