Template:Shooter data S2: Difference between revisions
From Inkipedia, the Splatoon wiki
(Add exception for weapons that do not have damage falloff (blasters)) |
(Add exception for weapons that do not have paint radius change past the farthest defined distance (blasters)) |
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}}{{#if: {{{PaintFarDistance|}}} | | }}{{#if: {{{PaintFarDistance|}}} | | ||
{{#ifeq: {{{PaintFarRadius|}}} | 0 | | | |||
* Droplets that occur when they travel past {{{PaintFarDistance}}} units of the player have a radius of {{{PaintFarRadius}}} units. | * Droplets that occur when they travel past {{{PaintFarDistance}}} units of the player have a radius of {{{PaintFarRadius}}} units. | ||
}}{{#if: {{{SplashPaintRadius|}}} | | }}}}{{#if: {{{SplashPaintRadius|}}} | | ||
* All other ink droplets have a radius of {{{SplashPaintRadius}}} units. | * All other ink droplets have a radius of {{{SplashPaintRadius}}} units. | ||
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|paint feet ensure notes = | |paint feet ensure notes = | ||
}}</pre> | }}</pre> | ||
==Example== | ==Example== |
Revision as of 05:53, 2 August 2020
This template will do most of the work when making data sections for shooters.
Parameters
Nearly all of these parameters are optional.
{{shooter data |weight class = |InkConsume = |InkMagazineRatio = |VariableShotFrame = |initial fire kid = |initial fire squid = |RepeatFrame = |TripleShotSpan = |MoveSpeed = |InkRecoverStop = |DamageReduceStartFrame = |DamageMin = |DamageReduceEndFrame = |ColRadius = |DegRandom = |DegJumpRandom = |DegJumpBiasStartFrame = |DegJumpBiasFrame = |DegBiasMin = |DegBiasKf = |DegBias = |DegJumpBias = |DegBiasDecrease = |InitVel = |StraightFrame = |StraightStateEndSpeed = |CreateSplashLength = |CreateSplashNum = |SplashSplitNum = |PaintNearDistance = |PaintNearRadius = |NearestSplahSplitLength = |NearestSplashMaxScaleClamp = |SplashMinScaleHighest = |NearestSplashPaintRadiusTimes = |SplashMaxScaleHighest = |PaintFarDistance = |PaintFarRadius = |SplashPaintRadius = |SplashMinScaleClamp = |SplashMaxScaleClamp = |ForceDropNearestSplashAddNum = |paint feet ensure notes = }}
Example
This example is for the L-3 Nozzlenose in Splatoon 2. Template:Shooter data