When the player begins this stage, they find themselves on a platform looking at the 8-ball on a rail and a platform below. Shooting the 8-ball causes it to roll along the rail and the player has to ink a Splat-Switch which is moving slightly parallel to the rail. Ink the switch to rotate the next rail in the right direction before the 8-ball lands on it. If done right, the 8-ball rolls through five Squid Rings before landing on a platform below. The player can use a Ride rail to get it, and to the second checkpoint.
The 8-ball is ready to be launch on a rail, and after hitting an "8-ball switch", an uninkable wall with a small Splat-Switch raises which has to be inked fast. After the 8-ball has been launched on top of another platform, an inkable wall raises which allows the player to get to the same platform. Before reaching it, the player encounters a Shielded Octotrooper, which they can splat or ignore, and get to the third and final checkpoint.
The player has to hit the 8-ball onto a rail and immediately get on a nearby ride rail to ink a Splat-Switch on their way. Many Squid Rings are collected by the 8-ball while Agent 8 jumps on a narrow but long platform with another Shielded Octotrooper blocking a Splat-Switch. Take care of the Octarian and hit the switch before the 8-ball rolls off the rail. If done correctly, both the 8-ball and the player can collect three Squid Rings each before landing on the last platform with the goal. Hit the 8-ball onto the pedestal and the player clears this station.