User talk:Bobbyawesome101/Sandbox/List of sounds: Difference between revisions

From Inkipedia, the Splatoon wiki
Latest comment: 15 February 2023 by Owenpuppy21 in topic Progress on Splatoon 1
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Awesome work so far. I will suggest once SFX start being added, they follow the following audio guidelines: 16bit/44.1khz; 128mbps MP3. The reason for MP3 is because it is presently the only compressed audio format with universal support and is written into HTML5 guidelines, and 16/44.1/128 ensures the playback remains a blend of quality and space efficiency. Let me know if you have questions. [[User:Trig Jegman|Trig]] - 02:46, 15 February 2023 (UTC)
Awesome work so far. I will suggest once SFX start being added, they follow the following audio guidelines: 16bit/44.1khz; 128mbps MP3. The reason for MP3 is because it is presently the only compressed audio format with universal support and is written into HTML5 guidelines, and 16/44.1/128 ensures the playback remains a blend of quality and space efficiency. Let me know if you have questions. [[User:Trig Jegman|Trig]] - 02:46, 15 February 2023 (UTC)
:Is it possible to perhaps force these properties for audio files using [[Module:File]]? I don't have the tools or knowledge to datamine games, so I'll have to find someone else to do it, and from all of my research, most of the sounds that I'm looking to document are not present anywhere on the internet. Either we could change the audio file requirements with brute force, or go with the nicer option of simply making sure the people who get the files know the preferred formatting. I personally think the latter would work better. {{User:Bobbyawesome101/Sig}} 17:51, 15 February 2023 (UTC)
:Is it possible to perhaps force these properties for audio files using [[Module:File]]? I don't have the tools or knowledge to datamine games, so I'll have to find someone else to do it, and from all of my research, most of the sounds that I'm looking to document are not present anywhere on the internet. Either we could change the audio file requirements with brute force, or go with the nicer option of simply making sure the people who get the files know the preferred formatting. I personally think the latter would work better. {{User:Bobbyawesome101/Sig}} 17:51, 15 February 2023 (UTC)
== Progress on Splatoon 1 ==
Hello! I thought it would be good if I chimed in here, since I've taken up working on this. I've never unpacked a game and it's files before so this has taken some time, but after going through like 5 different programes and extention types I've never heard of, I've been able to get to every sound effect in Splatoon 1! At least, from 1.0, since that's the most easily accesable download. This should allow me to hear every voice line, since I don't think any of those were added in updates. However, I'll need to find an updated version if I want all of the weapons. The program I'm using to turn the .bfwav files into listenable audio turns them into .wav files, but I'll be able to turn those into .mp3 with little issue. The problem arrises when trying to fit the reccomended paramaters; I still need to look for some software with those options; audacity doesn't seem to do the trick! I should be able to find something though! Just not my first priority for today. TLDR: I have all the audio files for Splatoon 1, but am in the middle of converting them to .wav so they work as normal audio files! I hope that this will be of help! [[User:Owenpuppy21|🐙owen⛥puppy⛥21🐙]] ([[User talk:Owenpuppy21|talk]]) 22:56, 15 February 2023 (UTC)

Revision as of 22:56, 15 February 2023

Checking in

Awesome work so far. I will suggest once SFX start being added, they follow the following audio guidelines: 16bit/44.1khz; 128mbps MP3. The reason for MP3 is because it is presently the only compressed audio format with universal support and is written into HTML5 guidelines, and 16/44.1/128 ensures the playback remains a blend of quality and space efficiency. Let me know if you have questions. Trig - 02:46, 15 February 2023 (UTC)Reply[reply]

Is it possible to perhaps force these properties for audio files using Module:File? I don't have the tools or knowledge to datamine games, so I'll have to find someone else to do it, and from all of my research, most of the sounds that I'm looking to document are not present anywhere on the internet. Either we could change the audio file requirements with brute force, or go with the nicer option of simply making sure the people who get the files know the preferred formatting. I personally think the latter would work better. Bobby(talk) 17:51, 15 February 2023 (UTC)Reply[reply]

Progress on Splatoon 1

Hello! I thought it would be good if I chimed in here, since I've taken up working on this. I've never unpacked a game and it's files before so this has taken some time, but after going through like 5 different programes and extention types I've never heard of, I've been able to get to every sound effect in Splatoon 1! At least, from 1.0, since that's the most easily accesable download. This should allow me to hear every voice line, since I don't think any of those were added in updates. However, I'll need to find an updated version if I want all of the weapons. The program I'm using to turn the .bfwav files into listenable audio turns them into .wav files, but I'll be able to turn those into .mp3 with little issue. The problem arrises when trying to fit the reccomended paramaters; I still need to look for some software with those options; audacity doesn't seem to do the trick! I should be able to find something though! Just not my first priority for today. TLDR: I have all the audio files for Splatoon 1, but am in the middle of converting them to .wav so they work as normal audio files! I hope that this will be of help! 🐙owen⛥puppy⛥21🐙 (talk) 22:56, 15 February 2023 (UTC)Reply[reply]