Competitive:Bamboozler 14 Mk II: Difference between revisions
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|game = Splatoon | |game = Splatoon | ||
|image = S Weapon Main Bamboozler 14 Mk II.png | |image = S Weapon Main Bamboozler 14 Mk II.png | ||
|abbreviation = Bamboo | |abbreviation = Bamboo, Boozler | ||
|sub = Disruptor | |sub = Disruptor | ||
|special = Echolocator | |special = Echolocator |
Latest revision as of 14:23, 25 January 2024
Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
- For information about the Bamboozler 14 Mk II, see Bamboozler 14 Mk II.
Bamboozler 14 Mk II
Abbreviations | Bamboo, Boozler |
Sub | Disruptor |
Special | Echolocator |
Base damage | 30–80 |
Ink consumption | 2.8% (No charge) 7% (Full charge) |
Special depletion | 40% |
Role | Anchor |
Strengths | Constant long range, potential one-shot splat, quick charging, decent turfing, good mobility, less vulnerable to being rushed, special can locate opponents |
Weaknesses | Less range and damage than conventional chargers, very dependent on Damage Up, non-lethal bomb |
Splatoon
Use
Synergy
Countermeasures
Gear Abilities
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