Gear ability

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Revision as of 12:20, 16 June 2015 by Slate (talk | contribs) (→‎List of Abilities: Recon (Ability))

Gear Abilities, or simple Abilities, are special attributes that are placed on wearable Gear in Splatoon. They provide different effects depending on the ability present and the amount of abilities, as they are stackable. The amount that can be present on a single piece of gear depends on the rarity (amount of stars) of the gear. The more stars there are, the more secondary abilities it can possess. Up to three secondary abilities can present, meaning that the highest rarity is 3 Stars. Each piece of gear has a specific main ability which is the same in all copies.

Secondary abilities are randomly chosen whenever a gear levels up, which happens when its bar is filled through battling; the points earned in the match go towards leveling it up. Higher rarity pieces of gear take longer to level up, even on the first secondary abilities. Although seemingly random, some Brands make getting specific abilities either more common or less common. Spyke, who can be found in an alleyway in Inkopolis, will re-roll secondary abilities or increase the gear's rarity in exchange for Super Sea Snails or 30,000 Cash.

List of Abilities

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File:Inksavermain.png

|Ink Saver (Main) |Decreases ink usage of your main weapon up to 60% of its normal usage. |-

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File:Inksaversub.png

|Ink Saver (Sub) |Decreases ink usage of your sub weapon up to 75% of its normal usage. |-

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File:Specialchargeup.png

|Special Charge Up |Increases the rate at which the Special Gauge fills by up to 30%. |-

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File:Specialdurationup.png

|Special Duration Up |Increases the duration of Special Weapons. |-

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File:Inkrecoveryup.png

|Ink Recovery Up |Increases your ink tank's refill rate by up to 40% while in squid form. |-

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File:Quickrespawn.png

|Quick Respawn |Decreases the respawn delay by up to 66%. |-

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File:Specialsaver.png

|Special Saver |Decreases Special Gauge loss after death by up to 100%. |-

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File:Haunt.png

|Haunt |Marks the opponent that defeated you for 12 seconds on your and teammates' maps. |-

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File:ComebackIcon.png

|Comeback |Increases Ink Saver, Ink Recovery, Run Speed, and Swim Speed for 20 seconds after respawning. |-

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File:BombRangeUpIcon.png

|Bomb Range Up |Makes Bombs, Point Sensors, and Disruptors travel farther when thrown. |-

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File:Tenacity.png

|Tenacity |Special Gauge automatically fills any time your team has fewer active players than the enemy team. |-

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File:Runspeedup.png

|Run Speed Up |Increases movement speed in Inkling form by up to 50%. |-

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File:Swimspeedup.png

|Swim Speed Up |Increases movement speed while swimming in squid form by up to 25%. |-

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File:Quicksuperjump.png

|Quick Super Jump |Increases Super Jump speed by up to double. |-

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File:Stealthjump.png

|Stealth Jump |Hides the Super Jump point indicator. |-

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File:Ninjasquid.png

|Ninja Squid |You leave no trace while swimming on horizontal surfaces and ramps. |-

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File:Recon.png

|Recon |See the opposing team on the GamePad's map while standing on your spawn point. |-

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File:Openinggambit.png

|Opening Gambit |Increases run speed and swim speed for the first 30 seconds of the match. |-

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File:Lastditcheffort.png

|Last-Ditch Effort |Increases ink recovery rate and weapon ink efficiency for the last 30 seconds of battle. |-

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File:Inkresistanceup.png

|Ink Resistance Up |Decreases damage, speed and jump penalties when standing in enemy ink. |-

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File:DefenseUpIcon.png

|Defense Up |Decreases damage taken from all attacks by up to 20%. |-

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File:DamageUpIcon.png

|Damage Up |Increases damage of your main, sub, and special weapons by up to 30%. |-

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File:ColdBloodedIcon.png

|Cold Blooded |Decreases the effect of position-tracking attacks substantially. |-

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File:BombSnifferIcon.png

|Bomb Sniffer |Ink Mines and Bombs within a certain distance appear as skull icons on your screen. |}