Gear ability
Gear Abilities, or simple Abilities, are special attributes that are placed on wearable Gear in Splatoon. They provide different effects depending on the ability present and the amount of abilities, as they are stackable. The amount that can be present on a single piece of gear depends on the rarity (amount of stars) of the gear. The more stars there are, the more secondary abilities it can possess. Up to three secondary abilities can present, meaning that the highest rarity is 3 Stars. Each piece of gear has a specific main ability which is the same in all copies.
Secondary abilities are randomly chosen whenever a gear levels up, which happens when its bar is filled through battling; the points earned in the match go towards leveling it up. Higher rarity pieces of gear take longer to level up, even on the first secondary abilities. Although seemingly random, some Brands make getting specific abilities either more common or less common. Spyke, who can be found in an alleyway in Inkopolis, will re-roll secondary abilities or increase the gear's rarity in exchange for Super Sea Snails or 30,000 Cash.
List of Abilities
Icon | Ability | Buff |
---|---|---|
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Bomb Range Up | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Makes Bombs, Point Sensors, and Disruptors travel farther when thrown. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Bomb Sniffer | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Ink Mines and Bombs within a certain distance appear as skull icons on your screen. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Cold Blooded | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Decreases the effect of position-tracking attacks substantially. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Comeback | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Increases Ink Saver, Ink Recovery, Run Speed, and Swim Speed for 20 seconds after respawning. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Damage Up | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Increases damage of your main, sub, and special weapons by up to 30%. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Defense Up | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Decreases damage taken from all attacks by up to 20%. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Haunt | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Marks the opponent that defeated you for 12 seconds on your and teammates' maps. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Ink Recovery Up | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Increases your ink tank's refill rate by up to 40% while in squid form. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Ink Resistance Up | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Decreases damage, speed and jump penalties when standing in enemy ink. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Ink Saver (Main) | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Decreases ink usage of your main weapon up to 60% of its normal usage. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Ink Saver (Sub) | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Decreases ink usage of your sub weapon up to 75% of its normal usage. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Last-Ditch Effort | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Increases ink recovery rate and weapon ink efficiency for the last 30 seconds of battle. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Ninja Squid | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|You leave no trace while swimming on horizontal surfaces and ramps. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Opening Gambit | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Increases run speed and swim speed for the first 30 seconds of the match. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Quick Respawn | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Decreases the respawn delay by up to 66%. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Quick Super Jump | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Increases Super Jump speed by up to double. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Recon | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|See the opposing team on the GamePad's map while standing on your spawn point. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Run Speed Up | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Increases movement speed in Inkling form by up to 50%. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Special Charge Up | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Increases the rate at which the Special Gauge fills by up to 30%. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Special Duration Up | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Increases the duration of Special Weapons. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Special Saver | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Decreases Special Gauge loss after death by up to 100%. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Stealth Jump | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Hides the Super Jump point indicator. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Swim Speed Up | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Increases movement speed while swimming in squid form by up to 25%. |
style="background:#ffffff; width:50px; height:50px; border-top: 4px solid #a9de00; Template:Roundyleft"| | Tenacity | style="background:#ffffff; border-top: 4px solid #a9de00; Template:Roundyright"|Special Gauge automatically fills any time your team has fewer active players than the enemy team. |