Template:Shooter data S2
From Inkipedia, the Splatoon wiki
This template takes shooter weapon parameters as input and generates a list of facts about the weapon.
Parameters
This is a complete list of shooter parameters from Splatoon 2.
Name | Description |
---|---|
AutoShot | Automatic firing (not used if triple shot is greater than 0) |
BurstAimMoveFrm | Shift frame |
ColRadius | Field collision radius |
CoopDamageMax | Maximum damage (Salmon Run) |
CoopDamageMin | Minimum damage (Salmon Run) |
CoopInkConsume | Ink consumption (Salmon Run) |
CreateSplashLength | Splash movement distance |
CreateSplashNum | Number of splash occurrences |
DamageMax | Maximum damage |
DamageMin | Minimum damage |
DamageRate_MWPUG_High | |
DamageRate_MWPUG_Mid | |
DamageReduceEndFrame | Frame after shooting with minimum damage amount |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) |
Damage_MWPUG_Max | |
DegBias | Maximum bias |
DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) |
DegBiasKf | Bias transition (not used for Splatlings) |
DegBiasMin | Minimum bias (not used for Splatlings) |
DegBias_MWPUG_High | |
DegBias_MWPUG_Mid | |
DegJumpBias | Maximum Bias (Jumping) |
DegJumpBiasFrame | Bias end frame (Jumping) |
DegJumpBiasInterpolateRate_MWPUG_High | |
DegJumpBiasInterpolateRate_MWPUG_Mid | |
DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) |
DegJumpBias_MWPUG_High | |
DegJumpBias_MWPUG_Mid | |
DegJumpRandom | Degree of randomness for jumping |
DegJumpRandom_MWPUG_High | |
DegJumpRandom_MWPUG_Mid | |
DegRandom | Default degree of randomness |
DegRandom_MWPUG_High | |
DegRandom_MWPUG_Mid | |
DrawRadius | Drawing size |
ForceDropNearestSplashAddNum | Forces a splash even if you already shot the number of bullets needed. (0 for Off) |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) |
InitVel | Initial Velocity Z (Unused for Splatlings) |
InitVelRate_MWPUG_High | |
InitVelRate_MWPUG_Mid | |
InkConsume | Ink consumption (maximum charge for splatlings) |
InkMagazineRatio | |
InkRecoverStop | Ink recovery restart frame |
KnockBack | Knockback |
MoveSpeed | Movement speed while charging |
NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) |
NearestSplashMaxScaleClamp | Closest splash occurance |
NearestSplashPaintRadiusTimes | Spray radius multiplicator occurring at the nearest place |
PaintFarDistance | Distance painted distance |
PaintFarRadius | Distance painted radius |
PaintMaxScaleClampA | |
PaintMaxScaleClampB | |
PaintMiddleDistance | |
PaintMiddleRadius | |
PaintMinScaleClampA | |
PaintMinScaleClampB | |
PaintNearDistance | Front paint distance |
PaintNearRadius | Previous filling radius |
PaintScaleOriginal | |
PlayerColRadius | Player collision radius (same as field collision radius when negative) |
PostDelayFrm_Main | 攻撃後:硬直F |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) |
SplashColRadius | Splash collision radius |
SplashDrawRadius | Splash drawing size |
SplashMaxScaleClamp | Other Splashes |
SplashMaxScaleHighest | Use maximum stretch scale if the height to landing is less than this value |
SplashMinScaleClamp | Minimum Stretch Scale |
SplashMinScaleHighest | Use the minimum extension scale if the height to landing is over this value |
SplashPaintRadius | Splash filling radius |
SplashPaintRadius_MWPUG_High | |
SplashPaintRadius_MWPUG_Mid | |
SplashSplitNum | Number of droplet splits (Z) |
SquidShootAnimationTimes | |
SquidShootShorteningFrame | |
StraightFrame | Number of rectilinear frames of a bullet |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) |
TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) |
VariableShotFrame | Frame until shift type to continuous fire (0 for no shift) |
Example
This example is for the L-3 Nozzlenose in Splatoon 2. Template:Shooter data