Competitive:Kensa Dynamo Roller

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This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
For information about the Kensa Dynamo Roller, see Kensa Dynamo Roller.

Splatoon 2

Kensa Dynamo Roller

Kensa Dynamo Roller

Abbreviations Kensa Dynamo, Dynamo
Sub Sprinkler
Special Booyah Bomb
Base damage 40–180 (Ground)
40–180 (Midair)
125 (Roll)
Base duration
Ink consumption 18% (Splash)
0.1% per frame (Roll)
Special points 180p
Special depletion
Role Support/Anchor
Strengths Turfing, Range, Splatting, Strong kit, Survivability
Weaknesses Slow, High Ink Consumption, Inconsistent

Use

Synergy

Countermeasures

Gear abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

Ink Saver (Main)

The Dynamo consumes a lot of ink every swing. Adding Ink Saver Main reduces the amount of ink consumed by each swing and allows for an additional swing.

Main Power Up

Main Power Up increases damage to Rollers. Adding it makes the weapon more consistent at splatting.

Special Charge Up

Special Charge Up will increase the number of Booyah Bombs in each match. This is especially good on some game modes as it can stop or slow down a big push.

Swim Speed Up

This will increase your movement speed around the map, this will allow you to use the strengths of the dynamo more. This can also make escaping situations easier.

Quick Super Jump

This will allow you to just away from danger this will negate the slowness of the dynamo at the closer ranges.

Special Saver

In combination with Special Charge Up this weapon can be a Booyah Bomb farmer, and can provide good Backlining strength.

References