Competitive talk:N-ZAP '89

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Latest comment: 23 May 2022 by DaDoc540 in topic Gear abilities

Gear abilities

The recent rise of the N-ZAP '89 in the Version 5.5 meta (due to the importance of Tenta Missiles) has increased the need for advice on this weapon, including which abilities to pair it with. However, as of this post, only 244 N-ZAP '89 builds (in contrast to over 1300 for the N-ZAP '85) are present on Sendou.ink — none posted this year.[1] Therefore, justification for each gear ability included on the N-ZAP '89 strategy will have to rely less on statistical popularity and more on proper justification.

Besides the Big Three Subs (Bomb Defense Up DX, Ink Resistance Up, and Quick Super Jump),[2] Object Shredder (to counter Ink Armored opponents), Run Speed Up, Swim Speed Up (both to further improve mobility), and Main Power Up (to improve turfing and ground accuracy) seem justified based on the main weapon's performance. While reaching the two Autobomb threshold with either Ink Saver (Sub) or Last-Ditch Effort is easier than with Suction Bombs, spamming Autobombs might not be as valuable as spamming Suction Bombs. Finally, Special Charge Up can hasten Tenta Missile farming, but N-ZAPs are great at farming in general, so not too much investment is needed.

I am interested in the feedback from others involved in the Competitive page writing. What do you think?

DaDoc540 (talk) 03:59, 23 May 2022 (UTC)Reply[reply]