Template:Dualies data S3

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Revision as of 22:31, 27 April 2023 by XarrotD (talk | contribs) (added details pertaining to the chargeframe parameter)

Takes a list of parameters for a Dualie weapon and generates a list of facts.

Notes

This generates facts specific to dualies. Everything else should be generated with Template:Shooter data S3. All dualies have a 4 frame long animation that plays before the roll actually starts. Some parameters are missing for some weapons, and this is presumably because the game has a "default" value for these parameters for specific weapons. Input this "default" value in for every applicable parameter. This template will automatically input these values if they are not present.

Example

The following example is for Splat Dualies.

  • Each roll consumes 7% of the ink tank capacity.
    • This stat can be changed with Ink Saver (Main).
  • The player can roll 2 times without interruption. After this, there is a delay before the player can roll again.
  • Rolls cover a distance of approximately 4 units.
  • After performing a roll, it shoots a bullet every 4 frames.
  • Damage output does not change after rolling.
  • After rolling, shots have a radius of 0.25 units.
  • Shots cannot deviate from the inner reticle while in the post-roll state.
  • After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
  • The Dualies data S3 cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
  • The rolling state can be broken down as follows:
    • After a 4 frame startup, the roll animation lasts for 12 frames, after which a second roll can be inputted, if available.
    • After the roll completes, it takes 4 frames before the weapon can be fired. After an additional 28 frames, the user will regain their rolls and reenter a normal state if they move or stop firing.
    • In total, this takes 48 frames.
  • The shot velocity and shot travel distance remains the same in the post-roll state.
  • Rolling creates a pool of ink with a radius of 1.8 units.