Template:Slosher unit group data S3
From Inkipedia, the Splatoon wiki
Template intended to be used in conjunction with Template:Slosher data S3 to generate a bulleted list of parameters. This template should be called to display the parameters for each group.
Examples
Bloblobber
- The ink consumption of 8% per shot allows the user to fire 12 times on a full ink tank.
- After firing, there is a 40 frame cooldown before ink starts refilling.
- When initially attacking in humanoid form, the first shot takes 6 frames to come out.
- When initially attacking from swim form, the first shot takes 12 frames to come out.
- The movement speed while firing is set to 0.05 units per frame.
- The time between consecutive swings is 32 frames.
- The interval between firing and being able to enter swim form or use a sub weapon is 25 frames.
- The effective range is about 10.91 units while grounded and 10.31 while airborne.
- This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.
Group
Group
- The group consists of only 1 projectile.
- The first projectile spawns with an initial speed of 0.53982 units per frame while grounded, and 0.51 units per frame while airborne. It flies straight at this speed for 3 frames.
Group
Group
- The group contains 3 projectiles that spawn 5 frames apart from each other.
- The first projectile spawns with an initial speed of 0.53 units per frame while grounded, and 0.5 units per frame while airborne. It flies straight at this speed for 3 frames.
- Each subsequent projectile spawns 0.01 units per frame slower than the last.
Slosher
- The ink consumption of 7% per shot allows the user to fire 14 times on a full ink tank.
- After firing, there is a 40 frame cooldown before ink starts refilling.
- When initially attacking in humanoid form, the first shot takes 12 frames to come out.
- When initially attacking from swim form, the first shot takes 18 frames to come out.
- The movement speed while firing is set to 0.04 units per frame.
- The time between consecutive swings is 29 frames.
- The interval between firing and being able to enter swim form or use a sub weapon is 16 frames.
- The effective range is about 13.27 units while grounded and 12.7 while airborne.
- This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.
Group
Group
- The group contains 4 projectiles that spawn 1 frames apart from each other.
- The first projectile spawns with an initial speed of 1.7609 units per frame while grounded, and 1.6852 units per frame while airborne. It flies straight at this speed for 2 frames.
- Each subsequent projectile spawns 0.16 units per frame slower than the last.
Group
Group
- The group contains 5 projectiles that spawn 2 frames apart from each other.
- The first projectile spawns with an initial speed of 1.1 units per frame while grounded, and 1.0 units per frame while airborne. It flies straight at this speed for 2 frames.
- Each subsequent projectile spawns 0.2 units per frame slower than the last.
Explosher
- The ink consumption of 11.7% per shot allows the user to fire 8 times on a full ink tank.
- After firing, there is a 70 frame cooldown before ink starts refilling.
- When initially attacking in humanoid form, the first shot takes 16 frames to come out.
- When initially attacking from swim form, the first shot takes 22 frames to come out.
- The movement speed while firing is set to 0.045 units per frame.
- The time between consecutive swings is 55 frames.
- The interval between firing and being able to enter swim form or use a sub weapon is 35 frames.
- The effective range is about 18.75 units while grounded and 18.47 while airborne.
- This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.
Group
Group
- The group consists of only 1 projectile.
- The first projectile spawns with an initial speed of 1.4105 units per frame while grounded, and 1.38975 units per frame while airborne. It flies straight at this speed for 8 frames.