Template:Slosher unit group data S3

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Revision as of 16:20, 14 July 2023 by XarrotD (talk | contribs)

Template intended to be used in conjunction with Template:Slosher data S3 to generate a bulleted list of parameters. This template should be called to display the parameters for each group.

Examples

Bloblobber

  • The ink consumption of 8% per shot allows the user to fire 12 times on a full ink tank.
  • After firing, there is a 40 frame cooldown before ink starts refilling.
  • When initially attacking in humanoid form, the first shot takes 6 frames to come out.
  • When initially attacking from swim form, the first shot takes 12 frames to come out.
  • The movement speed while firing is set to 0.05 units per frame.
  • The time between consecutive swings is 32 frames.
  • The interval between firing and being able to enter swim form or use a sub weapon is 25 frames.
  • The effective range is about 10.91 units while grounded and 10.31 while airborne.
    • This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.

Group

Group

  • The group consists of only 1 projectile.
  • The first projectile spawns with an initial speed of 0.53982 units per frame while grounded, and 0.51 units per frame while airborne. It flies straight at this speed for 3 frames.

Group

Group

  • The group contains 3 projectiles that spawn 5 frames apart from each other.
  • The first projectile spawns with an initial speed of 0.53 units per frame while grounded, and 0.5 units per frame while airborne. It flies straight at this speed for 3 frames.
    • Each subsequent projectile spawns 0.01 units per frame slower than the last.

Slosher

  • The ink consumption of 7% per shot allows the user to fire 14 times on a full ink tank.
  • After firing, there is a 40 frame cooldown before ink starts refilling.
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When initially attacking from swim form, the first shot takes 18 frames to come out.
  • The movement speed while firing is set to 0.04 units per frame.
  • The time between consecutive swings is 29 frames.
  • The interval between firing and being able to enter swim form or use a sub weapon is 16 frames.
  • The effective range is about 13.27 units while grounded and 12.7 while airborne.
    • This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.

Group

Group

  • The group contains 4 projectiles that spawn 1 frames apart from each other.
  • The first projectile spawns with an initial speed of 1.7609 units per frame while grounded, and 1.6852 units per frame while airborne. It flies straight at this speed for 2 frames.
    • Each subsequent projectile spawns 0.16 units per frame slower than the last.

Group

Group

  • The group contains 5 projectiles that spawn 2 frames apart from each other.
  • The first projectile spawns with an initial speed of 1.1 units per frame while grounded, and 1.0 units per frame while airborne. It flies straight at this speed for 2 frames.
    • Each subsequent projectile spawns 0.2 units per frame slower than the last.

Explosher

  • The ink consumption of 11.7% per shot allows the user to fire 8 times on a full ink tank.
  • After firing, there is a 70 frame cooldown before ink starts refilling.
  • When initially attacking in humanoid form, the first shot takes 16 frames to come out.
  • When initially attacking from swim form, the first shot takes 22 frames to come out.
  • The movement speed while firing is set to 0.045 units per frame.
  • The time between consecutive swings is 55 frames.
  • The interval between firing and being able to enter swim form or use a sub weapon is 35 frames.
  • The effective range is about 18.75 units while grounded and 18.47 while airborne.
    • This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.

Group

Group

  • The group consists of only 1 projectile.
  • The first projectile spawns with an initial speed of 1.4105 units per frame while grounded, and 1.38975 units per frame while airborne. It flies straight at this speed for 8 frames.