Competitive:Tacticooler

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This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
For information about the Tacticooler, see Tacticooler.
Tacticooler

Tacticooler

Abbreviations
Sub
Special
Base damage
Base duration 15 seconds (Stand and effects)
7.5 seconds (Stand on Tower)
Ink consumption
Special points
Special depletion
Role
Strengths Gives ability boosts, allows players to respawn fast, nullifies effects of Respawn Punisher and Haunt
Weaknesses Reveals position while hiding in ink, requires team to group up in one location to receive effects, does not aid the team as well during retakes

The Tacticooler is a supportive special weapon in Splatoon 3.

Splatoon 3

Use

Tacticooler is a weapon that gives you and your teammates boosts when they walk near it that last for 15 seconds or until they are splatted.[1][2] The specific boosts are:

If one's team is making a push with the Rainmaker or Power Clam, it is advised to throw the Tacticooler slightly ahead of where everyone is. This way, the push can be made while getting these boosts, and players can get back into the action immediately after getting splatted.

Ink cannot go through the barrier, so placing it on the tower in Tower Control is a good strategy. Bear in mind that the special duration is reduced when on the tower.

This special's best mode is Rainmaker due to the fast-paced nature of the mode.

Synergy

The Tacticooler can be a good special for continuing pushes in the event of wiping the opposing team, but is a poor special for retaking control or defending during Tower Control, Rainmaker, or Clam Blitz, as it does not provide paint or damage. Having more than one Tacticooler on a team composition can be a detriment due to these reasons.

Countermeasures

References