Bomb Range Up: Difference between revisions

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== Use ==
== Use ==
{{PAGENAME}} does not affect [[Sprinkler]]s, [[Beakon]]s, [[Ink Mine]]s, or [[Splash Wall]]s. It does affect [[Splat Bomb]]s, [[Burst Bomb]]s, [[Suction Bomb]]s, [[Point Sensor]]s and [[Disruptor]]s. The green, dashed arc shown when tossing the affected [[Sub Weapon]]s is visibly longer, allowing players to toss these weapons impressive distances. The ability is useful for tossing these weapons at greater distances than some opponents can shoot. This allows players to stand just outside of their opponents' range while retaliating with bombs.
{{PAGENAME}} does not affect [[Sprinkler]]s, [[Beakon]]s, [[Ink Mine]]s, [[Seeker]]s or [[Splash Wall]]s. It does affect [[Splat Bomb]]s, [[Burst Bomb]]s, [[Suction Bomb]]s, [[Point Sensor]]s and [[Disruptor]]s. The green, dashed arc shown when tossing the affected [[Sub Weapon]]s is visibly longer, allowing players to toss these weapons impressive distances. The ability is useful for tossing these weapons at greater distances than some opponents can shoot. This allows players to stand just outside of their opponents' range while retaliating with bombs.


Players can jump, or build up momentum before throwing by swimming in squid form, to increase throwing distance even more. The increase is visible in the dashed arc.
Players can jump, or build up momentum before throwing by swimming in squid form, to increase throwing distance even more. The increase is visible in the dashed arc.

Revision as of 18:16, 10 May 2017

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The Bomb Range Up ability allows players to throw Splat Bombs, Burst Bombs, Suction Bombs, Point Sensors and Disruptors up to 50% farther.

Use

Bomb Range Up does not affect Sprinklers, Beakons, Ink Mines, Seekers or Splash Walls. It does affect Splat Bombs, Burst Bombs, Suction Bombs, Point Sensors and Disruptors. The green, dashed arc shown when tossing the affected Sub Weapons is visibly longer, allowing players to toss these weapons impressive distances. The ability is useful for tossing these weapons at greater distances than some opponents can shoot. This allows players to stand just outside of their opponents' range while retaliating with bombs.

Players can jump, or build up momentum before throwing by swimming in squid form, to increase throwing distance even more. The increase is visible in the dashed arc.

Bomb Range Up increases the velocity of the affected projectiles. This makes it easier to hit fast-moving opponents with Burst Bombs, Disruptors, and Point Sensors. So, Bomb Range Up is not just for reaching far opponents; it also makes projectiles more effective at closer ranges.

Gear

The following Gear items have Bomb Range Up as their main ability. There is no Brand that modifies the likelihood of rolling Bomb Range Up as a sub-ability.

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Stacking

Abilities Increase in bomb throw range
None 0%
Main: 0, Sub: 1 4.8%
Main: 0, Sub: 2 9.4%
Main: 0, Sub: 3 13.8%
Main: 1, Sub: 0 15.2%
Main: 0, Sub: 4 17.9%
Main: 1, Sub: 1 19.2%
Main: 0, Sub: 5 21.7%
Main: 1, Sub: 2 22.9%
Main: 0, Sub: 6 25.3%
Main: 1, Sub: 3 26.5%
Main: 2, Sub: 0 27.6%
Main: 0, Sub: 7 28.7%
Main: 1, Sub: 4 29.8%
Main: 2, Sub: 1 30.8%
Main: 0, Sub: 8 31.8%
Main: 1, Sub: 5 32.8%
Main: 2, Sub: 2 33.8%
Main: 0, Sub: 9 34.7%
Main: 1, Sub: 6 35.6%
Main: 2, Sub: 3 36.5%
Main: 3, Sub: 0 37.4%
Main: 1, Sub: 7 38.2%
Main: 2, Sub: 4 39.0%
Main: 3, Sub: 1 39.7%
Main: 1, Sub: 8 40.5%
Main: 2, Sub: 5 41.2%
Main: 3, Sub: 2 41.9%
Main: 1, Sub: 9 42.6%
Main: 2, Sub: 6 43.2%
Main: 3, Sub: 3 43.8%
Main: 2, Sub: 7 45.0%
Main: 3, Sub: 4 45.5%
Main: 2, Sub: 8 46.5%
Main: 3, Sub: 5 46.9%
Main: 2, Sub: 9 47.7%
Main: 3, Sub: 6 48.1%
Main: 3, Sub: 7 49.0%
Main: 3, Sub: 8 49.7%
Main: 3, Sub: 9 50.0%

Names in other languages

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