Bounce Pad: Difference between revisions

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Bounce pads are simple bounce house like air beds usually seen with Octarian tentacle decals on them. Bounce Pads cannot be inked, meaning [[Agent 4]] cannot hide still in a puddle of ink and recharge, however pressing the {{Button}} Button when Agent 4 bounces on Bounce Pads will make them jump higher, however note that jumping on them in squid form is much less effective than jumping on them in humanoid form, also mobile Octotroopers can bounce on bounce pads too, however the threat they pose does not change much. Most areas with Bounce Pads will be filled with moving platforms that are strategically placed to push Agent 4 out of bounds, though most of the time they can be jumped over with good timing.
Bounce pads are simple air beds usually seen with Octarian tentacle decals on them. Bounce Pads cannot be inked, meaning [[Agent 4]] cannot hide still in a puddle of ink and recharge, however pressing the B Button when Agent 4 bounces on Bounce Pads will make them jump higher, however note that jumping on them in squid form is much less effective than jumping on them in humanoid form, also mobile Octotroopers can bounce on bounce pads too, however the threat they pose does not change much. Most areas with Bounce Pads will be filled with moving platforms that are strategically placed to push Agent 4 out of bounds, though most of the time they can be jumped over with good timing.

Revision as of 11:24, 24 December 2017

Bounce pads are simple air beds usually seen with Octarian tentacle decals on them. Bounce Pads cannot be inked, meaning Agent 4 cannot hide still in a puddle of ink and recharge, however pressing the B Button when Agent 4 bounces on Bounce Pads will make them jump higher, however note that jumping on them in squid form is much less effective than jumping on them in humanoid form, also mobile Octotroopers can bounce on bounce pads too, however the threat they pose does not change much. Most areas with Bounce Pads will be filled with moving platforms that are strategically placed to push Agent 4 out of bounds, though most of the time they can be jumped over with good timing.