Can't Touch This Station: Difference between revisions

From Inkipedia, the Splatoon wiki
(Started adding a weapons strategy tips section. Splat roller still under construction, I'll get it done later (I had to go, sorry))
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==Gameplay==
==Gameplay==
The player must proceed to the end without getting hit by any enemy or stepping in any enemy [[ink]]. Doing either will result in the ink bomb on [[Agent 8]]'s back exploding, costing them one life.
In this mission, the player has to make their way through pathways guarded by multiple enemies and often stained with big patches of sanitized ink. Touching any enemy ink, either by stepping in it or getting damaged by an enemy will result in the failure of the test. To complicate this, there will be often both obstacles and narrow paths and walls to use as covers, and the weapons provided will have both strenght points and a weakness not to be underestimated. The level is mainly made up of find-the-key situations, and Agent 8 will have to take difficult routes, encountering many enemies ready to shot at them.
 
===Tips: Classic Squiffer===
Although being the less expensive choice, facing the mission with the [[Classic Squiffer]] still comes with its own risks, paired with some advantages, of course.
 
*It has got a medium-long range: it will allow Agent 8 to splat enemies keeping the distance and to create paths through enemy ink; still, the player musn't overestimate its range: being reckless may lead to fatal mistakes.
**Keep the distance from Sanitized [[Octotroopers]] and [[Octopods]] and take advantage of the fast charging of the Squiffer to quickly splat them.
**Use the [[Curling Bomb|Curling Bombs]], provided alongside the [[Charger]]-class weapon, with correct timing and detonation moment, to get rid of static enemies that block your way at the end of a pathway.
**Pay attention to the weapon's range and don't underestimate its limits: when facing the [[Octocommander]], for example, wait until it stopped shooting before approaching. Same goes for the [[Octosniper]] section too: wait until he has shot before creating a path to proceed.
***Always take cover (and a quick rest) from the Octosniper exploiting the walls on the sides of the platform.
***Do not approach too quickly and recklessly the [[Twintacle Octotrooper]] at the end of the final section, as its wide barrage of bullets can directly hit Agent 8 and cover of sanitized ink the floor under their feet.
*The Classic Squiffer has got a relatively quick charging time and, combined with rapid moves and charge storing, is probably the best advantage that this set provides.
**The Squiffer consents to walk around fast even when fully charged. Although it's still risky, you can face Octotroopers even while continuously charging and shooting thanks to this.
*** It is not the best strategy against Octotroopers that shot the two bouncy projectiles.
**Exploit the chance to swim fast and to store the fully charged projectile to swim towards your enemies to improve the possibility of keeping the enemies within the Squiffer's range.
***This may be useful especially against the Octosniper.
*While charging and moving, always be careful to where you set foot: you risk to end even in a small patch that the Squiffer couldn't cover entirely.
**Always ink a lot the pathways to have better freedom of movement and to avoid enemies' projectiles.
 
===Tips: Tenta Brella===
The [[Tenta Brella]], thanks to its long lasting, wide-spreading canopy, provides safety and good ink coverage. With its power and medium range, it's probably the best set for this mission.
 
*Its quite good range and great damage power will allow Agent 8 to splat enemies quickly while keeping the distance from them.
**Aiming with precision will one-shot common Octotroopers and heavily damage both the Octocommander and the Octosniper.
**Thanks to its large cluster projectile, it is more useful against [[Shielded Octotroopers]], which can be easily splatted by aiming slightly above them to make the fired ink fall on their head.
*The tent will provide great protection from enemies.
**Deploying it in pathways guarded by enemies at the end of them will allow Agent 8 to swim toward them without getting hit by enemy ink.
***This will consent the player to get rid easily of the Octocommander and the Octosniper more easily.
***Be patient, as the canopy isn't very fast, and swimming too quickly may lead you to touch enemy ink that the tent hasn't still covered.
***The tent will be very useful to push down moving Octotroopers from the stage and it will wipe out in a second the Octopods.
*This [[Brella]]-class weapon isn't very fast, so always pay attention to ink patches and incoming projectiles while fighting enemies.
**Although it doesn't happen always, with good timing, pressing R (throwing a [[Burst Bomb]]) and instantly pressing ZR right after will slightly reduce shooting timing.
***This can be also done as an attack combination do get rid of the enemies faster.
***Keep in mind that this technique will cost more ink than a simple shot.
****In general, always pay attention to the ink, as this weapon consumes it more than other weapons, and take advantage of the Ink Refillers that you can find during the mission.
 
=== Tips: Splat Roller ===
{{Construction}}
The Splat Roller, lacking range and consuming a medium amount of ink, is a risky choice, especially when facing many enemies.
 
 
[still to finish, I'll get it done soon!]


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
* The title and subtitle are both lyrics from the [[Wikipedia:MC Hammer|MC Hammer]] song ''[[Wikipedia:U Can't Touch This|U Can't Touch This]]''.
*The title and subtitle are both lyrics from the [[Wikipedia:MC Hammer|MC Hammer]] song ''[[Wikipedia:U Can't Touch This|U Can't Touch This]]''.
* This station has [[Wikipedia:Mini 4WD|Mini 4WD]] floating around in the background. These miniature vehicle models were made by [[Wikipedia:Tamiya Corporation|Tamiya]].
*This station has [[Wikipedia:Mini 4WD|Mini 4WD]] floating around in the background. These miniature vehicle models were made by [[Wikipedia:Tamiya Corporation|Tamiya]].
* The Dutch mission description erroneously states not to touch ink, giving the impression that it includes the player's ink.
*The Dutch mission description erroneously states not to touch ink, giving the impression that it includes the player's ink.


==Names in other languages==
==Names in other languages==
Line 125: Line 166:


===Translation notes===
===Translation notes===
<references group="note"/>
<references group="note" />


{{Navbox/Octo Expansion}}
{{Navbox/Octo Expansion}}

Revision as of 16:08, 12 August 2022

I03: No Whammy Station
Deepsea Metro Line I
I05: Righteous Rails Station

Template:InfoboxMission/OctoExpansion Can't Touch This Station is a mission in the Octo Expansion.

Gameplay

In this mission, the player has to make their way through pathways guarded by multiple enemies and often stained with big patches of sanitized ink. Touching any enemy ink, either by stepping in it or getting damaged by an enemy will result in the failure of the test. To complicate this, there will be often both obstacles and narrow paths and walls to use as covers, and the weapons provided will have both strenght points and a weakness not to be underestimated. The level is mainly made up of find-the-key situations, and Agent 8 will have to take difficult routes, encountering many enemies ready to shot at them.

Tips: Classic Squiffer

Although being the less expensive choice, facing the mission with the Classic Squiffer still comes with its own risks, paired with some advantages, of course.

  • It has got a medium-long range: it will allow Agent 8 to splat enemies keeping the distance and to create paths through enemy ink; still, the player musn't overestimate its range: being reckless may lead to fatal mistakes.
    • Keep the distance from Sanitized Octotroopers and Octopods and take advantage of the fast charging of the Squiffer to quickly splat them.
    • Use the Curling Bombs, provided alongside the Charger-class weapon, with correct timing and detonation moment, to get rid of static enemies that block your way at the end of a pathway.
    • Pay attention to the weapon's range and don't underestimate its limits: when facing the Octocommander, for example, wait until it stopped shooting before approaching. Same goes for the Octosniper section too: wait until he has shot before creating a path to proceed.
      • Always take cover (and a quick rest) from the Octosniper exploiting the walls on the sides of the platform.
      • Do not approach too quickly and recklessly the Twintacle Octotrooper at the end of the final section, as its wide barrage of bullets can directly hit Agent 8 and cover of sanitized ink the floor under their feet.
  • The Classic Squiffer has got a relatively quick charging time and, combined with rapid moves and charge storing, is probably the best advantage that this set provides.
    • The Squiffer consents to walk around fast even when fully charged. Although it's still risky, you can face Octotroopers even while continuously charging and shooting thanks to this.
      • It is not the best strategy against Octotroopers that shot the two bouncy projectiles.
    • Exploit the chance to swim fast and to store the fully charged projectile to swim towards your enemies to improve the possibility of keeping the enemies within the Squiffer's range.
      • This may be useful especially against the Octosniper.
  • While charging and moving, always be careful to where you set foot: you risk to end even in a small patch that the Squiffer couldn't cover entirely.
    • Always ink a lot the pathways to have better freedom of movement and to avoid enemies' projectiles.

Tips: Tenta Brella

The Tenta Brella, thanks to its long lasting, wide-spreading canopy, provides safety and good ink coverage. With its power and medium range, it's probably the best set for this mission.

  • Its quite good range and great damage power will allow Agent 8 to splat enemies quickly while keeping the distance from them.
    • Aiming with precision will one-shot common Octotroopers and heavily damage both the Octocommander and the Octosniper.
    • Thanks to its large cluster projectile, it is more useful against Shielded Octotroopers, which can be easily splatted by aiming slightly above them to make the fired ink fall on their head.
  • The tent will provide great protection from enemies.
    • Deploying it in pathways guarded by enemies at the end of them will allow Agent 8 to swim toward them without getting hit by enemy ink.
      • This will consent the player to get rid easily of the Octocommander and the Octosniper more easily.
      • Be patient, as the canopy isn't very fast, and swimming too quickly may lead you to touch enemy ink that the tent hasn't still covered.
      • The tent will be very useful to push down moving Octotroopers from the stage and it will wipe out in a second the Octopods.
  • This Brella-class weapon isn't very fast, so always pay attention to ink patches and incoming projectiles while fighting enemies.
    • Although it doesn't happen always, with good timing, pressing R (throwing a Burst Bomb) and instantly pressing ZR right after will slightly reduce shooting timing.
      • This can be also done as an attack combination do get rid of the enemies faster.
      • Keep in mind that this technique will cost more ink than a simple shot.
        • In general, always pay attention to the ink, as this weapon consumes it more than other weapons, and take advantage of the Ink Refillers that you can find during the mission.

Tips: Splat Roller

This page or section is under construction.
Please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible!
Can you help us get it done?

The Splat Roller, lacking range and consuming a medium amount of ink, is a risky choice, especially when facing many enemies.


[still to finish, I'll get it done soon!]

Gallery

Quotes

File:S2 Icon C.Q. Cumber 2.png
C.Q. Cumber's Quotes

Please make your way to the goal without taking any damage.
If you touch even a single drop of enemy ink, it's game over I'm afraid.
It can be easy to lose track of ink on the ground, so watch your step.
You took damage - test failed.
You contacted enemy ink - test failed.

File:S2 Icon Cap'n Cuttlefish.png
Cap'n Cuttlefish's Quotes

And take care not to step in any enemy ink either!
Splat before you get splatted!
— When the player has the Classic Squiffer or the Splat Roller equipped.
Enemy reinforcements dropping in! TEMPORARILY RETREAT!
This has to be the last vault. Find that key, squiddo!
Key ahoy!

File:S2 Icon Marina 2.png
Marina's Quotes

OK - all you gotta do is get to the goal without taking any damage.
Keep moving forward as you ink turf.
— When the player has the Classic Squiffer or the Splat Roller equipped.
Launch your Brella to clear a path through the enemy ink!
— When the player has the Tenta Brella equipped.
That's a vault, which means there must be a key nearby!
Oh, great... The key is surrounded.
I can see the goal on the other side of that vault!
Enemies detected - proceed with caution!

File:S2 Icon Pearl 2.png
Pearl's Quotes

So don't even THINK about getting shot by an enemy. Got it?
Don't forget - you can use your Brella to block enemy shots too!
— When the player has the Tenta Brella equipped.
You got the key - now get to the vault!
Then I guess they're all going down!
BAM! Let's head back.
Booyah - LET'S GO!

Trivia

  • The title and subtitle are both lyrics from the MC Hammer song U Can't Touch This.
  • This station has Mini 4WD floating around in the background. These miniature vehicle models were made by Tamiya.
  • The Dutch mission description erroneously states not to touch ink, giving the impression that it includes the player's ink.

Names in other languages

Template:Todo

Template:Foreignname

Translation notes