Clam Blitz

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Revision as of 19:49, 23 December 2017 by Mikk (talk | contribs) (→‎Gameplay: Fixed some grammar and reworded some phrases)
Fill the enemy's clam basket!

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Clam Blitz is one of the four Ranked Battle modes in Splatoon 2, alongside Splat Zones, Rainmaker, and Tower Control. Clam Blitz is the first ranked mode introduced in Splatoon 2 that wasn’t in Splatoon.

History

Clam Blitz was announced on November 21, 2017 when Nintendo released a video showing the updates for the coming weeks.

On December 13, 2017 at Template:UTC, the 2.1.0 game update made Clam Blitz playable.

Gameplay

The objective of Clam Blitz is to pick up clams, which are scattered around the stage, and deposit them into the goal near the opposing team's base. Once a player picks up ten clams, it transforms into a power clam, which is used to destroy the barrier of the other team’s basket when thrown towards it. Clams and power clams can be thrown by pressing the A button or L button. However, a power clam can only be picked up by players of the same team, and if it is on the ground for a few seconds, it will disappear. If the player receiving the power clam is holding any clams, they will be dropped upon receiving the power clam. Players can also splat opposing players to make them drop their clams, which the player can then take for themselves. Players that get splatted with more than four clams will only drop four clams. If a player is holding a power clam, no other clams can be picked by that player.

When clams are thrown in the opposing team’s basket, 3 points are earned for each clam, while a power clam is worth 20 go back up, and a Power Clam for the team whose barrier got destroyed will spawn by it.

A player can Super Jump to a teammate with their clams intact, but returning to spawn will break whatever clams the player is holding. After using the S2 Weapon Special Baller.png Baller or S2 Weapon Special Splashdown.png Splashdown specials, it will force the player to drop all of their clams or power clam.

After a power clam dissapears, new clams will appear in the stage in random locations at groups of 4 clams.

Picked clams follow the inkling behind them and can not be seen when swimming in squid form. Once a player owns a power clam, it follows the player and can be seen in squid form. All players can see the position of opposing team’s power clams at all times as a Mode Icon Ranked Battle 2.png ranked symbol in their appropriate color.

Gallery

Overtime

Overtime will begin when:

  • Losing team has at least one power clam that is mark as losing team.
  • Winning team has their barrier open.

Overtime will end when:

  • The winning team has their barrier close.
  • The losing team has their barrier open (if the losing team barrier was open at the start of overtime, the following must occur, losing team has their barrier close, then it open).
  • The losing team has no power clam that is mark as losing team.
  • The losing team has at least one power clam that is mark as losing team and the losing team fail to open winning team barrier within 20 seconds of overtime.
  • The losing team takes the lead.

Note: If the losing team has at least 10 clams on their side, overtime will start/ continue.

Special case: If no team manage to score within 5 minutes of the match, overtime will begin.

  • Under that case overtime will end when:
    • One team manage to score.
    • 3 minutes of overtime had been played.

Trivia

Names in other languages

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