Comeback: Difference between revisions
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== In-Depth Ability == | == In-Depth Ability == | ||
{{ | {{incomplete|stacking and damage/defense changes}} | ||
When this ability is used, ink efficiency is increased by 16.3% for main weapons and approximately 12.5% for sub weapons. For example, a weapon that can normally fire continuously for 17 seconds will be able to fire for just under 20 seconds while Comeback is in effect, and a Splat Bomb will only use two thirds of the player's ink with Comeback as opposed to three quarters. The player's speed is also increased by 14% as a humanoid and 6% as a squid. | |||
== Use == | == Use == |
Revision as of 15:56, 3 October 2015
Comeback boosts Ink Saver (Main and Sub), Ink Recovery, Run Speed, and Swim Speed for 20 seconds after respawning. This Ability is restricted to headgear as a main ability.
In-Depth Ability
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Reason: stacking and damage/defense changes
Reason: stacking and damage/defense changes
When this ability is used, ink efficiency is increased by 16.3% for main weapons and approximately 12.5% for sub weapons. For example, a weapon that can normally fire continuously for 17 seconds will be able to fire for just under 20 seconds while Comeback is in effect, and a Splat Bomb will only use two thirds of the player's ink with Comeback as opposed to three quarters. The player's speed is also increased by 14% as a humanoid and 6% as a squid.
Use
Gear
Comeback is the main ability of: