Competitive:Glooga Dualies Deco: Difference between revisions

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{{Infobox/Weapon/Strategy
{{Infobox/Weapon/Strategy
|game        = Splatoon 2
|game        = Splatoon 2
|abbreviation = Glooga, Glooga Deco  
|abbreviation = Gloogas, Glooga Deco  
|image        = S2 Glooga Dualies Deco Promo Image1.jpg
|image        = S2 Glooga Dualies Deco Promo Image1.jpg
|sub          = Splash Wall
|sub          = Splash Wall
Line 15: Line 15:
|points      = 180
|points      = 180
|role        = [[Community Glossary#Slayer|Slayer]]
|role        = [[Community Glossary#Slayer|Slayer]]
|strengths    = High range and high damage in [[Community Glossary#Turret Mode|turret mode]], [[Competitive:Splash Wall|Splash Wall]] for protection
|strengths    = High range and high damage in [[Community Glossary#Turret Mode|turret mode]], [[Competitive:Splash Wall|Splash Wall]] for protection<ref name="chase gloogas">[https://www.youtube.com/watch?v=Cpu1S7QAYQI {{YT}} "My Thoughts on Glooga Dualies in ''Splatoon 2''"] by [https://www.youtube.com/c/Chase247 Chase247]</ref>
|weaknesses  = Poor turfing, long endlag after dodge-rolling
|weaknesses  = Poor turfing, long endlag after dodge-rolling, poor falloff damage, poor accuracy with normal fire<ref name="chase gloogas"></ref>
}}
}}
Like its Vanilla and [[Competitive:Kensa Glooga Dualies|Kensa]] variants, the Glooga Dualies Deco are dualies with the unique trait of increasing their range and damage after a dodge roll. The sub weapon of Splash Wall is extremely helpful to the weapon, letting it throw a Splash Wall and safely perform a roll to splat an opponent. Baller can be useful in some situations, like helping the Rainmaker push forward by making a path, or [[Community Glossary#Cap|capping]] a zone, using it to get out of a sticky situation can be risky, since the Baller will usually get shredded very quickly.
Like its Vanilla and [[Competitive:Kensa Glooga Dualies|Kensa]] variants, the Glooga Dualies Deco are dualies with the unique trait of increasing their range and damage after a dodge roll. The sub weapon of Splash Wall is extremely helpful to the weapon, letting it throw a Splash Wall and safely perform a roll to splat an opponent. Baller can be useful in some situations, like helping the Rainmaker push forward by making a path, or [[Community Glossary#Cap|capping]] a zone, using it to get out of a sticky situation can be risky, since the Baller will usually get shredded very quickly.
When placed properly, a '''[[Competitive:Splash Wall|Splash Wall]]''' can provide great utility, even in stages and areas that are more open:
* Splash Wall has excellent synergy with the Glooga Dualies; tossing a Splash Wall and then rolling forward will put the user directly behind the Splash Wall and allow them to fire through in turret mode.
* Any bombs thrown by an opponent that hit a Splash Wall will instantly explode, potentially splatting the Splash Wall's user or their teammates.
** Refrain from either [[Community Glossary#Shower|showering]] in or rushing through the wall until it is certain that the opponent has no bombs available in the area.
* Defensively, it can hinder the opponents' push, blocking both their movement and their fire.
* Offensively, a Splash Wall can restrain the opponents' movement and range, allowing its user and their teammates to push forward or gain [[Community Glossary#Map control|map control]].
* Throwing a Splash Wall behind an opponent can prevent them from fleeing.<ref>[https://www.youtube.com/watch?v=uCDvaJnIr1U&t=2774s {{YT}} "PAX East Finals Pt. 3 | ''Splatoon 2'' NA Inkling Open 2019"] Game 6, Arashi (Lowkey) prevents Kyo (FTWin) from fleeing</ref>
* A Splash Wall can nullify a [[Brella]] shield — even a [[Tenta Brella]] shield.
** If an opposing Brella user launches their shield, dropping a Splash Wall in front of it will cause both to negate one another, potentially denying a [[Rainmaker (weapon)|Rainmaker]] or [[Clam Blitz|Power Clam]] push.
** At maximum, it takes 36-41% of the [[ink tank]] to launch a Brella shield and 60% to drop a Splash Wall. However, the Splash Wall can be deployed far more quickly, allowing its owner more time to reload ink or reposition themselves to a more favorable location.
* In ''[[Splatoon 2]]'', the [[Tower Control|Tower]] will destroy any Splash Wall it collides into. However, a Splash Wall may still be placed onto the Tower to protect its user or their teammate while riding it. (Once again, watch out for the opponents' bombs.)
== References ==
<references />
{{Navbox/Weapon Strategy}}
[[Category:Slayers]]

Revision as of 19:13, 7 August 2022

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For information about the Glooga Dualies Deco, see Glooga Dualies Deco.

Splatoon 2

Glooga Dualies Deco

Glooga Dualies Deco

Abbreviations Gloogas, Glooga Deco
Sub S2 Weapon Sub Splash Wall.png Splash Wall
Special S2 Weapon Special Baller.png Baller
Base damage 36
52.5 (Post-roll)
Base duration
Ink consumption 1.4%
8% (Roll)
Special points 180p
Special depletion
Role Slayer
Strengths High range and high damage in turret mode, Splash Wall for protection[1]
Weaknesses Poor turfing, long endlag after dodge-rolling, poor falloff damage, poor accuracy with normal fire[1]

Like its Vanilla and Kensa variants, the Glooga Dualies Deco are dualies with the unique trait of increasing their range and damage after a dodge roll. The sub weapon of Splash Wall is extremely helpful to the weapon, letting it throw a Splash Wall and safely perform a roll to splat an opponent. Baller can be useful in some situations, like helping the Rainmaker push forward by making a path, or capping a zone, using it to get out of a sticky situation can be risky, since the Baller will usually get shredded very quickly.

When placed properly, a Splash Wall can provide great utility, even in stages and areas that are more open:

  • Splash Wall has excellent synergy with the Glooga Dualies; tossing a Splash Wall and then rolling forward will put the user directly behind the Splash Wall and allow them to fire through in turret mode.
  • Any bombs thrown by an opponent that hit a Splash Wall will instantly explode, potentially splatting the Splash Wall's user or their teammates.
    • Refrain from either showering in or rushing through the wall until it is certain that the opponent has no bombs available in the area.
  • Defensively, it can hinder the opponents' push, blocking both their movement and their fire.
  • Offensively, a Splash Wall can restrain the opponents' movement and range, allowing its user and their teammates to push forward or gain map control.
  • Throwing a Splash Wall behind an opponent can prevent them from fleeing.[2]
  • A Splash Wall can nullify a Brella shield — even a Tenta Brella shield.
    • If an opposing Brella user launches their shield, dropping a Splash Wall in front of it will cause both to negate one another, potentially denying a Rainmaker or Power Clam push.
    • At maximum, it takes 36-41% of the ink tank to launch a Brella shield and 60% to drop a Splash Wall. However, the Splash Wall can be deployed far more quickly, allowing its owner more time to reload ink or reposition themselves to a more favorable location.
  • In Splatoon 2, the Tower will destroy any Splash Wall it collides into. However, a Splash Wall may still be placed onto the Tower to protect its user or their teammate while riding it. (Once again, watch out for the opponents' bombs.)

References