Competitive:Rapid Blaster: Difference between revisions

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{{For|information about the Rapid Blaster|Rapid Blaster}}
{{For|information about the Rapid Blaster|Rapid Blaster}}
==''Splatoon''==
{{Infobox/Weapon/Strategy
|game        = Splatoon
|image        = S Rapid Blaster promo render.jpg
|abbreviation = Rapid, VRapid
|sub          = Ink Mine
|special      = Bubbler
|base        = 12.5-40 (Splash)<br>25-80 (Blast)<br>80 (Direct hit)
|ink          = 8%
|depletion    = 40%
|role        = [[Community Glossary#Slayer|Slayer]]/[[Community Glossary#Flex|Flex]]
|strengths    = Long range, high [[damage]], [[Damage#Splash damage|splash damage]], zoning, displacement
|weaknesses  = Requires good accuracy and the ability to lead shots, mediocre [[Community Glossary#Turfing|turfing]], struggles against faster weapons, mediocre set synergy, non-lethal or throwable sub, low special output
}}
===Use===
===Synergy===
===Countermeasures===
===Gear abilities===
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.
<!--
Editor note:
This guide is for all abilities, to avoid conflict and to be more useful for everyone.
Please do not remove any ability that was added. You may add reasoning for why other abilities are more strategically desirable. If an opinion is questionable, discuss its content on the talk page.
If you believe that an ability is particularly good, it would be best if you added a citation to support your opinion. Citations to Top 500 or tournament winning players are best.
-->
{{clrns}}
==''Splatoon 2''==
{{Infobox/Weapon/Strategy
|game        = Splatoon 2
|image        = S2 Rapid Blaster promo render.jpg
|abbreviation = Rapid, VRapid
|sub          = Ink Mine
|special      = Splat-Bomb Launcher
|base        = 17.5 (Splash)<br>35 (Blast)<br>85 (Direct hit)
|ink          = 7%
|points      = 200
|role        = [[Community Glossary#Slayer|Slayer]]/[[Community Glossary#Flex|Flex]]
|strengths    = Long range, high [[damage]], [[Damage#Splash damage|splash damage]], zoning, displacement
|weaknesses  = Requires good accuracy and the ability to lead shots, mediocre [[Community Glossary#Turfing|turfing]], struggles against faster weapons, mediocre set synergy, non-lethal or throwable sub, low special output
}}
===Use===
===Synergy===
===Countermeasures===
===Gear abilities===
<!--
Editor note:
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here. This guide is for all abilities, to avoid conflict and to be more useful for everyone. Please do not remove any ability that was added. You may add reasoning for why other abilities are more strategically desirable. If an opinion is questionable, discuss its content on the talk page. If you believe that an ability is particularly good, it would be best if you added a citation to support your opinion. Citations to Top 500 or tournament winning players are best.
-->
{{clrns}}


==''Splatoon 3''==
==''Splatoon 3''==
Line 18: Line 75:
|weaknesses  = Requires good accuracy and the ability to lead shots, mediocre [[Community Glossary#Turfing|turfing]], struggles against faster weapons, mediocre set synergy, non-lethal or throwable sub, low special output
|weaknesses  = Requires good accuracy and the ability to lead shots, mediocre [[Community Glossary#Turfing|turfing]], struggles against faster weapons, mediocre set synergy, non-lethal or throwable sub, low special output
}}
}}
The Rapid Blaster is a midline weapon with good range, fire rate, and damage. Ink Mines can be used to set traps for opponents, and Triple Inkstrike can be used to displace them, too.
===Use===
The Rapid Blaster is a midline weapon with good range, fire rate, and damage. Ink Mines can be used to set traps for opponents, and Triple Inkstrike can be used to displace them.
 
===Synergy===
 
===Countermeasures===
 
===Gear abilities===
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.
<!--
Editor note:
This guide is for all abilities, to avoid conflict and to be more useful for everyone.
Please do not remove any ability that was added. You may add reasoning for why other abilities are more strategically desirable. If an opinion is questionable, discuss its content on the talk page.
If you believe that an ability is particularly good, it would be best if you added a citation to support your opinion. Citations to Top 500 or tournament winning players are best.
-->
{{clrns}}


{{Navbox/Weapon Strategy}}
{{Navbox/Weapon Strategy}}
[[Category:Slayers]]
[[Category:Slayers]]
[[Category:Flex]]
[[Category:Flex]]

Latest revision as of 15:45, 21 February 2024

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Splatoon 3 "3" icon.svg
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Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
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This article or section is a stub.
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For information about the Rapid Blaster, see Rapid Blaster.

Splatoon

Rapid Blaster

Rapid Blaster

Abbreviations Rapid, VRapid
Sub S Weapon Sub Ink Mine.png Ink Mine
Special S Weapon Special Bubbler.png Bubbler
Base damage 12.5-40 (Splash)
25-80 (Blast)
80 (Direct hit)
Base duration
Ink consumption 8%
Special points
Special depletion Specdep icon.png 40%
Role Slayer/Flex
Strengths Long range, high damage, splash damage, zoning, displacement
Weaknesses Requires good accuracy and the ability to lead shots, mediocre turfing, struggles against faster weapons, mediocre set synergy, non-lethal or throwable sub, low special output

Use

Synergy

Countermeasures

Gear abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

Splatoon 2

Rapid Blaster

Rapid Blaster

Abbreviations Rapid, VRapid
Sub S2 Weapon Sub Ink Mine.png Ink Mine
Special S2 Weapon Special Splat-Bomb Launcher.png Splat-Bomb Launcher
Base damage 17.5 (Splash)
35 (Blast)
85 (Direct hit)
Base duration
Ink consumption 7%
Special points 200p
Special depletion
Role Slayer/Flex
Strengths Long range, high damage, splash damage, zoning, displacement
Weaknesses Requires good accuracy and the ability to lead shots, mediocre turfing, struggles against faster weapons, mediocre set synergy, non-lethal or throwable sub, low special output

Use

Synergy

Countermeasures

Gear abilities

Splatoon 3

Rapid Blaster

Rapid Blaster

Abbreviations Rapid, VRapid
Sub S3 Weapon Sub Ink Mine Flat.png Ink Mine
Special S3 Weapon Special Triple Inkstrike.png Triple Inkstrike
Base damage 17.5 (Splash)
35 (Blast)
85 (Direct hit)
Base duration
Ink consumption 7%
Special points 190p
Special depletion
Role Slayer/Flex
Strengths Long range, high damage, splash damage, zoning, displacement
Weaknesses Requires good accuracy and the ability to lead shots, mediocre turfing, struggles against faster weapons, mediocre set synergy, non-lethal or throwable sub, low special output

Use

The Rapid Blaster is a midline weapon with good range, fire rate, and damage. Ink Mines can be used to set traps for opponents, and Triple Inkstrike can be used to displace them.

Synergy

Countermeasures

Gear abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.